Is vileplume going to be that rare?

amisheskimoninja said:
But then you need a stage 2 Lv. X and another stage 2. So thats even slower than Gengar.

The only difference is the addition of a Lv X card. Not that hard. Plus, Magnezone has several factors that make it better then Gengar;

1. Magnezone (SF) has Magnetic Search power. Its basically a bebe search for electric or metal pokemon. IE the other magnezones etc.

2. Magnezone (SF {L}) has its Super Connectivity power. You can attach an energy from your discard pile to your active pokemon. This lets it power up again after each Cyber Shock attack.

So with 1 use of Tomb, and a Bebe search, you have your metal Zone out. Next turn use its Power and a Bebe search and you should be able to get the electric Zone out too.
 
amisheskimoninja said:
He didn't say flashbite. He said sniping.

Hurting the bench rather than the active is considered sniping. If dragon rush was a Poke Power it would still be a snipe.
 
Yeah, Crobat G is still considered a sniping Power. Sorry!

dmaster out.
 
dmaster said:
Yeah, Crobat G is still considered a sniping Power. Sorry!

dmaster out.

Flashbite might be a form of sniping, but its not sniping that gets around fainting spell, its damage counters. Legitimately he could have been confusing fainting spell with ectoplasm, which doesn't work while dusknoir is benched.
 
Plume is prolly my second card of choice for BR's and using it in a CurseGarish deck(1 Curse, 2 SF, 1 X) w/ 4 tombs and 2 plumes, i haven't tested it yet but at most you need 2 plume. I think it's overhyped but is going to settle around like 2-4 bucks i think, so .99 per card is great.
 
Vileplume is gonna shock a lot of people. With BTS you can easily collect a line and play it down instantly, and it's not used to attack, duh.
 
^
No, what he's saying is, is that it prevents the Dragon Rush, so they have to use Bright look and then attack when Vileplume is active.
 
to be honest the plume will overtime be ditched. you need a oddish, a candy and the plume in your hand to get it out while spiritomb does the exact same job except that it has to be active. still if DGX is on the field you just wasted a rare candy plus it can be niped by Garchomp c lv.X
 
Dragonzong said:
to be honest the plume will overtime be ditched. you need a oddish, a candy and the plume in your hand to get it out while spiritomb does the exact same job except that it has to be active. still if DGX is on the field you just wasted a rare candy plus it can be niped by Garchomp c lv.X

While all of that is true, bright look gets around spiritomb. And also, bright look gets vileplume active, which lets a luxchomp player OHKO it with uxie X.
 
TDA said:
you CANT spray under a trrainer lock lol...and you don't need lucario gl,plume has x2 weakness by itself...
And they won't be trainer locked when level down is used. Power spray still works
 
amisheskimoninja said:
While all of that is true, bright look gets around spiritomb. And also, bright look gets vileplume active, which lets a luxchomp player OHKO it with uxie X.

This scenario I hear a lot and is all fine and dandy, but you still didn't get to use any trainers during this turn.
Now I'm a Vileplume player who just uses his Sunflora to build up a second Vileplume (In case of facing Luxray, do you honestly think I'm stupid enough to NOT get a backup?), most likely having accumulated a few pieces already. Play down BTS and voila, here's Plume Nr. 2 while I OHKO your Uxie. And now?

Also, this is with you claiming to get:
Luxray GL
Luxray GL LVX
Uxie
Uxie LVX
Double Colourless Energy
All in your hand without using any trainers. Which also means you'll have bigger hands and thus less useful Uxie drops.
 
Lou Cypher said:
This scenario I hear a lot and is all fine and dandy, but you still didn't get to use any trainers during this turn.
Now I'm a Vileplume player who just uses his Sunflora to build up a second Vileplume (In case of facing Luxray, do you honestly think I'm stupid enough to NOT get a backup?), most likely having accumulated a few pieces already. Play down BTS and voila, here's Plume Nr. 2 while I OHKO your Uxie. And now?

Also, this is with you claiming to get:
Luxray GL
Luxray GL LVX
Uxie
Uxie LVX
Double Colourless Energy
All in your hand without using any trainers. Which also means you'll have bigger hands and thus less useful Uxie drops.

Considering you're getting BTS, Oddish, Gloom/Rare Candy, Vileplume, Sunkern, Sunflora, and whatever you need for your main attacker in the first turn. I'd bet it's a lot easier to get 5 cards(4 of which are searchable by Supporters) than it is to get 10-12.

That's kinda backwards there Lou. Also, what are you playing with Vileplume that OHKO's an Uxie X?
 
ApachePrime said:
Considering you're getting BTS, Oddish, Gloom/Rare Candy, Vileplume, Sunkern, Sunflora, and whatever you need for your main attacker in the first turn. I'd bet it's a lot easier to get 5 cards(4 of which are searchable by Supporters) than it is to get 10-12.

That's kinda backwards there Lou. Also, what are you playing with Vileplume that OHKO's an Uxie X?

Keep in mind the vileplume deck is built to work under trainer lock. Luxchomp isn't.

As far as OHKO an uxie, thats just about anything. Poltergeist would make short work of it. Machamp is also an option four double SP killing power, which would also let you kill uxie.
 
Here is an idea. Not only does it take Vileplume some turns to set up (at least two), it also sucks to be dragged active. Its retreat cost is horrendous. I have learned to always unown q my Vileplume just in case. any deck that runs Vileplume AND Spiritomb will lose to most decks that run on speed, yes this includes Luxchomp. Luxchomp has had no problems beating decks that run spiritomb. I am guessing people will use darknesss grace and supporters to set up the Vileplume first. Luxchomp just Cyrus for a bebe and takes care of the Gloom or Vileplume next turn. Now you are stuck setting up your main attacker with darkness grace and supporters -_- SPeed kills any Vileplume build, that is a fact. Once people realize this, its price will not be high.
 
ApachePrime said:
Considering you're getting BTS, Oddish, Gloom/Rare Candy, Vileplume, Sunkern, Sunflora, and whatever you need for your main attacker in the first turn. I'd bet it's a lot easier to get 5 cards(4 of which are searchable by Supporters) than it is to get 10-12.

That's kinda backwards there Lou. Also, what are you playing with Vileplume that OHKO's an Uxie X?

Its mostly the Level X's that will be hard to get. Keep in mind that the moment Vileplume has Sunflora online, it can constantly seek out its own pieces.
Now what could I run with Vileplume that OHKO's an Uxie X. Gengar? Mismagius? Bellossom? Uxie X is not exactly a big tank. SP only needs 2 trainers in its hand to get Uxie X downed by Gengar or Mismagius.

It takes you at least a few turns to get Lux X + Uxie X out. By that time, it isn't too Farfetch'd to think I will have at least one Vileplume, a BTS and Sunflora ready anyway, especially if I've been setting up under trainer lock, which hurts your deck more then it does mine.
Now if SP however manages to eliminate Vileplume #2 as well, THEN Vileplume is getting serious issues.
 
Lou Cypher said:
Its mostly the Level X's that will be hard to get. Keep in mind that the moment Vileplume has Sunflora online, it can constantly seek out its own pieces.
Now what could I run with Vileplume that OHKO's an Uxie X. Gengar? Mismagius? Bellossom? Uxie X is not exactly a big tank. SP only needs 2 trainers in its hand to get Uxie X downed by Gengar or Mismagius.

It takes you at least a few turns to get Lux X + Uxie X out. By that time, it isn't too Farfetch'd to think I will have at least one Vileplume, a BTS and Sunflora ready anyway, especially if I've been setting up under trainer lock, which hurts your deck more then it does mine.
Now if SP however manages to eliminate Vileplume #2 as well, THEN Vileplume is getting serious issues.

Wow. You're saying it's easier to search out 2 Vileplume lines, the Sunflora, a BTS, a Main Attacker Line, and the energy needed to attack than it is to get Luxray GLX, Uxie X, and 2 NRG? I don't think you know how easily LuxChomp plays without trainers. Trainer Lock is readily available, and LuxChomp still won worlds.
 
YourP1MP said:
I am guessing people will use darknesss grace and supporters to set up the Vileplume first. Luxchomp just Cyrus for a bebe and takes care of the Gloom or Vileplume next turn. Now you are stuck setting up your main attacker with darkness grace and supporters -_- SPeed kills any Vileplume build, that is a fact. Once people realize this, its price will not be high.

Okay so assuming luxchomp goes 2nd (50% chance) and has a cyrus in hand (under 20% chance) Also if you plan on using cyrus as your first supporter then you have to hope luxray is your active (under 20%) Also on your next turn if you bebe for Lux x and bright look...who is going to OHKO vileplume??? A uxie X?....that would include you being super lucky and top decking both.....Garchomp can snipe him?....yea with 4 flash bites that would be impossible because no poketurns. So yea with a GOD START luxchomp can definately give vileplume trouble, but the people who dont like vileplume are not putting effort into a solid vileplume build and the people who are focused on vileplume are keeping their decks secret until BR. Sooo theres no telling if Vileplume is over priced yet...My prediction is that his price will reach its peak at about $10 and then drop to about $4-$6.
 
There is also this, assuming Luxchomp goes first, starts with a Garchomp C attaches a DCE. next turn it bebes a Garchomp X and attaches another energy. Bye Bye Gloom. Or, I go first attach and end. next turn, I level up and retreat to a Frosslas GL or Blaziken FB or whatever. drag up your Gloom. Excuse me while I take my time and psychic restore your Vileplume to death. oh and yeah I don't need energy gain to attack. I just need supporters, Bronzong G, and SPEED. All of which Luxchomp just happens to have.

It won worlds in a format with spiritomb, Vileplume is no different.
 
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