safariblade said:I think duel masters uses light type. Probably magic (not sure)
Magic: The Gathering doesn't use traditional elements. White somewhat corresponds to Light, but it means more "order" than "good." Duel Masters did have a Light type as well, but that game was fairly forgettable.
However, in just about every game that uses elemental rock-paper-scissors, there is a Light/Holy to oppose Dark/Evil. Why not Pokémon? It could easily fit in, and is an obvious addition. Again, it doesn't have to represent natural light, and taking inspiration from other sources is something every game does.
I will reiterate Fighting =/= honor. Fighting techniques require discipline, yes, but they are simply techniques designed to overwhelm the opponent with sheer power, generally while entailing severe risk to the user. Close Combat is one of the strongest moves in the game, but leaves the user vulnerable to a counter-attack. Cross Chop has a high power and critical-hit ratio, but low accuracy. Submission inflicts recoil damage. Vital Throw, while it will never miss, forces you to move last. Focus Punch does the same, but fails if you get hit. Superpower exhausts the user. Even the abilities commonly associated with Fighters fall along the discipline or high-risk/high-reward type. Technician and Inner Focus would require significant training to master. Guts requires the Pokémon to suffer to activate. No Guard ensures the Pokémon will always hit, but it will always be hit in turn.
Of all the Fighting-Type Pokémon I can think of, only Gallade was implied to be honorable, and he was modeled after a samurai. If people want to bring up counterexamples, please do so, but I'm still not seeing the connection.