I don't see how jirachi is inconsistent at all. Three coin flips and you only need one? Wow. It doesn't get much better than that without being a sure bet. Plus you can always hunter if if you need another shot.
YourP1MP said:
How does that happen if there is little to none of my Pokemon in the Lost Zone?
well obviously I'll be putting pokemon in the lost zone every turn. Why in the world wouldn't I seeing as how the deck is built for that, and that alone. You're making the same argument you complained about others making earlier. Assuming that someone is doing nothing while letting the other win.
YourP1MP said:
Luxchomp's attackers have higher hp (very big difference) and have a searchable supporter that acts as a pokemon rescue. Mew prime is just a basic with 60 hp, so its even easier to KO. With its weakness, I can knock it out with a belted Psychic Restore every turn!
That's completely beside the point. I'm talking about recovery, you're talking about HP. Sure, you can't use aaron's to get a mew, but you can use something better. Pokemon Rescue. Its a trainer so you can use it the same turn as hunter. Plus you can play 4 mews. So you would only ever need to rescue one or two at worst case scenario.
I don't think you understand the strategy. This deck doesn't play PGX, and it doesn't need to start with Mew. And oh my gosh, you need an energy to make this deck work! Just like every other freaking deck out there. And as far as your gengars being prized, how is that any different than any other deck? If you run 3, the odds of all of them being prized are like 3%.