Lost Link?

Also just putting this out there-
You do realize Mew Prime WANTS lost world to get banned?(at least my variant does)
That way it can constantly dump stuff into the lost zone w/out caring.
Also IMO the only card that should/could be legitly banned is hunter.
That's my opinion.
 
YourP1MP said:
There is no consistent energy acceleration for this kind of deck.
UL Jirachi. Fast and easy. Then just move energy over with any number of cards.
YourP1MP said:
Machamp SF just Laughs at an active Mew.
they can knockout one a turn and you can still win.
YourP1MP said:
I still don't seem to get it. So After the mew gets knocked out, there will be another mew, another psychic energy, and another hunter waiting to be played? That is so not going to happen consistently.
You act like this deck is so different than every other deck. Luxchomp can pretty consistently get out an attacker every single turn, and thats a basic X. Mew prime is just a basic. So its even easier to keep them coming.

ApachePrime said:
And what if Gardevoir's Power Lock could not be prevented? What if Garchomp could hit the bench and use Dragon Rush two turns in a row? Play smart and this will just be like every other match.
I don't see your point.
ApachePrime said:
Also, Stadiums are not searchable by anything but attacks. Prepare with a Judge/Looker's and you could easily turn a losing game around.
I don't see the problem here. You'll have 4 lost world. That should be pretty easy to get. And if you must, you can use CATS porygon 2 for searching.
 
^
Agreed w/ most of your points except the UD jirachi, it is flippy and as a start it kills you :p
just saying.
Also it is still semi hard for mew to knockout a Machamp a turn.(you have to get the right things in the discard and have the right energy etc.)
 
CFOURCOLTSFAN said:
^
Agreed w/ most of your points except the UD jirachi, it is flippy and as a start it kills you :p
just saying.
Also it is still semi hard for mew to knockout a Machamp a turn.(you have to get the right things in the discard and have the right energy etc.)

You only need one heads out of three. The odds are probably 85%. And its not a problem if you start with it unless its your only one.

Why would mew knockout a machamp? Mew would completely ignore the machamp and stick to the strategy of the deck. Mew's not that bad of a starter unless its your only one (which it wouldn't be) Just retreat it with unown Q.
 
Okay i misunderstood what you said.
Also fun one is if Machamp has like lone uxie on bench you can go, warp point, hunter, send up another mew(or some free retreat thing) and then hit whatever it is for game :p
 
Even if there's not much acceleration, it quite literally takes a single energy to get it going. Your starting hand and an Uxie alone should be enough for at least a single energy.
 
amisheskimoninja said:
UL Jirachi. Fast and easy. Then just move energy over with any number of cards.
Fast and easy and inconsistent. Like I said, there is no consistent, energy acceleration for this deck.
amisheskimoninja said:
they can knockout one a turn and you can still win.
How does that happen if there is little to none of my Pokemon in the Lost Zone?
amisheskimoninja said:
You act like this deck is so different than every other deck. Luxchomp can pretty consistently get out an attacker every single turn, and thats a basic X. Mew prime is just a basic. So its even easier to keep them coming. I don't see your point.
Luxchomp's attackers have higher hp (very big difference) and have a searchable supporter that acts as a pokemon rescue. Mew prime is just a basic with 60 hp, so its even easier to KO. With its weakness, I can knock it out with a belted Psychic Restore every turn!
I don't think Mew will consistently somehow get a pokemon in to my hand every turn, recover every turn, have a draw power ever turn, have a hunter every turn. If any one of the above falls behind even for one turn, then the opposing player takes one more prize and wins before somehow having six in their Lost Zone.
 
amisheskimoninja said:
I don't see your point.

All of the decks I listed do a specific thing to win. Just like Gengar. They all need setup, just like Gengar. When they get ideal situations they are hard to beat. This new mechanic is not broken by any means.

amisheskimoninja said:
ApachePrime said:
Also, Stadiums are not searchable by anything but attacks. Prepare with a Judge/Looker's and you could easily turn a losing game around.
I don't see the problem here. You'll have 4 lost world. That should be pretty easy to get. And if you must, you can use CATS porygon 2 for searching.

So you're going to fit 4 stadiums, all of this mythical NRG acceleration, the trainers and pokemon required for the main strategy AND still manage to tech in a completely 3rd line of pokemon? Yeah... In a format without Claydol you'll have a lot of fun TRYING to get setup while your opponent swings first.
 
ApachePrime said:
All of the decks I listed do a specific thing to win. Just like Gengar. They all need setup, just like Gengar. When they get ideal situations they are hard to beat. This new mechanic is not broken by any means.

amisheskimoninja said:
ApachePrime said:
Also, Stadiums are not searchable by anything but attacks. Prepare with a Judge/Looker's and you could easily turn a losing game around.
I don't see the problem here. You'll have 4 lost world. That should be pretty easy to get. And if you must, you can use CATS porygon 2 for searching.

So you're going to fit 4 stadiums, all of this mythical NRG acceleration, the trainers and pokemon required for the main strategy AND still manage to tech in a completely 3rd line of pokemon? Yeah... In a format without Claydol you'll have a lot of fun TRYING to get setup while your opponent swings first.

Also I KNOW this defeats the purpose of the thread, but right now my build for Mew is WAY different, it revolves around getting MY pokemon in the lost zone via mew/absol and then picking the attacks i want.
Also i have to agree every deck is hard to beat when they get an ideal situation.
 
Guys. Gengar Prime is godly and stop acting like it's hard to get it out. Let me explain to you this in a few simple words. Basic. Pokemon. Sending. Pokemon. To. Lost. Zone. There I said it. I bet all of you that at least 1 Gengar Prime deck won their highest leveled event. (Besides Worlds) This is basically how it would work.

T1: Mew Prime + Energy send Gengar Prime to Lost Zone.
Most opponents couldn't knock out a 60 HP t1 but lets say they did.
T2: Pokemon Collector. Mew Prime + an Unown Q + Spiritomb (or another Mew Prime) Play the Mew Prime attach an energy. Unown Q and retreat whatever you brought up. Spiritomb Engulfing Whirpool. Mew Prime use it's attack. 1 down 5 more to go.
T3: It probably lives, if it doesn't repeat what's up there. Attach another Psychic energy, Collectors to search for Palkia G, Mew Prime and another Mew Prime. Play down the Palkia G. Use it's attack. 3 down 3 to go.
It now dies.
T4: Bring up Mew Prime. Attach a Psychic Energy. Hunter. Pick-up Uxie and use Set-up. Use it's attack. 4 down 2 to go.
They knock out Mew Prime.
T5: I bring up Palkia G. Bebe's Search or Pokemon Communication if I need to, and get Palkia G LV.X. Lost Cyclone, then Lost World for the game.

Underestimate it if you want, but when it wins Cities everyone's going to be running Dialga G X in their decks.
 
hipoke said:
Guys. Gengar Prime is godly and stop acting like it's hard to get it out. Let me explain to you this in a few simple words. Basic. Pokemon. Sending. Pokemon. To. Lost. Zone. There I said it. I bet all of you that at least 1 Gengar Prime deck won their highest leveled event. (Besides Worlds) This is basically how it would work.

T1: Mew Prime + Energy send Gengar Prime to Lost Zone.
Most opponents couldn't knock out a 60 HP t1 but lets say they did.
T2: Pokemon Collector. Mew Prime + an Unown Q + Spiritomb (or another Mew Prime) Play the Mew Prime attach an energy. Unown Q and retreat whatever you brought up. Spiritomb Engulfing Whirpool. Mew Prime use it's attack. 1 down 5 more to go.
T3: It probably lives, if it doesn't repeat what's up there. Attach another Psychic energy, Collectors to search for Palkia G, Mew Prime and another Mew Prime. Play down the Palkia G. Use it's attack. 3 down 3 to go.
It now dies.
T4: Bring up Mew Prime. Attach a Psychic Energy. Hunter. Pick-up Uxie and use Set-up. Use it's attack. 4 down 2 to go.
They knock out Mew Prime.
T5: I bring up Palkia G. Bebe's Search or Pokemon Communication if I need to, and get Palkia G LV.X. Lost Cyclone, then Lost World for the game.

Underestimate it if you want, but when it wins Cities everyone's going to be running Dialga G X in their decks.
That's all assuming you star with Mew prime and an energy, that your gengars aren't prized, that you have a pokemon collector in hand t2, that they get a pokemon in their hand after engulfing whirlpool, that you get another psychic energy, have another collector in hand, get ANOTHER psychic energy, have a hunter in hand, you don't get power sprayed when you use set up, that you have a bebes or communication in hand, that palkia g x isn't prized, that they have at least 4 benched pokemon, and lastly that you have lost world in hand. You're talking the ideal flow of the game for this deck, while many other things could happen. You could start with Mew and get donked. You could get a Spiritomb start and never draw into anything to get set up. Your Gengars could either be prized or in your hand where Mew can't dump them in the lost zone. This deck isn't some almighty god deck, it's just as beatable as any other.
 
More like....

A-T1: Mew Prime + Energy send Gengar Prime to Lost Zone.
B-T1: attaches energy + BTS + plays down Donhpan Prime + sees that you are playing a mew prime and doesn't play a bench + sees that you are playing a mew Prime so fail searches Pokemon Communication and Bebe Search in order to empty hand of Pokemon (people have done similar things in the past to avoid Poltergiest). KOes Mew Prime

Just like that the Mew Prime player just got behind on Prize/Lost Zone exchange. Nobody is underestimating the Gengar Prime/ Mew Prime. Just saying that it is NOT "godly".
 
YourP1MP said:
Fast and easy and inconsistent. Like I said, there is no consistent, energy acceleration for this deck.

I don't see how jirachi is inconsistent at all. Three coin flips and you only need one? Wow. It doesn't get much better than that without being a sure bet. Plus you can always hunter if if you need another shot.

YourP1MP said:
How does that happen if there is little to none of my Pokemon in the Lost Zone?
well obviously I'll be putting pokemon in the lost zone every turn. Why in the world wouldn't I seeing as how the deck is built for that, and that alone. You're making the same argument you complained about others making earlier. Assuming that someone is doing nothing while letting the other win.

YourP1MP said:
Luxchomp's attackers have higher hp (very big difference) and have a searchable supporter that acts as a pokemon rescue. Mew prime is just a basic with 60 hp, so its even easier to KO. With its weakness, I can knock it out with a belted Psychic Restore every turn!

That's completely beside the point. I'm talking about recovery, you're talking about HP. Sure, you can't use aaron's to get a mew, but you can use something better. Pokemon Rescue. Its a trainer so you can use it the same turn as hunter. Plus you can play 4 mews. So you would only ever need to rescue one or two at worst case scenario.

peetzaman said:
That's all assuming you star with Mew prime and an energy, that your gengars aren't prized, that you have a pokemon collector in hand t2, that they get a pokemon in their hand after engulfing whirlpool, that you get another psychic energy, have another collector in hand, get ANOTHER psychic energy, have a hunter in hand, you don't get power sprayed when you use set up, that you have a bebes or communication in hand, that palkia g x isn't prized, that they have at least 4 benched pokemon, and lastly that you have lost world in hand. You're talking the ideal flow of the game for this deck, while many other things could happen. You could start with Mew and get donked. You could get a Spiritomb start and never draw into anything to get set up. Your Gengars could either be prized or in your hand where Mew can't dump them in the lost zone. This deck isn't some almighty god deck, it's just as beatable as any other.

I don't think you understand the strategy. This deck doesn't play PGX, and it doesn't need to start with Mew. And oh my gosh, you need an energy to make this deck work! Just like every other freaking deck out there. And as far as your gengars being prized, how is that any different than any other deck? If you run 3, the odds of all of them being prized are like 3%.
 
amisheskimoninja said:
I don't see how jirachi is inconsistent at all. Three coin flips and you only need one? Wow. It doesn't get much better than that without being a sure bet. Plus you can always hunter if if you need another shot.

YourP1MP said:
How does that happen if there is little to none of my Pokemon in the Lost Zone?
well obviously I'll be putting pokemon in the lost zone every turn. Why in the world wouldn't I seeing as how the deck is built for that, and that alone. You're making the same argument you complained about others making earlier. Assuming that someone is doing nothing while letting the other win.

YourP1MP said:
Luxchomp's attackers have higher hp (very big difference) and have a searchable supporter that acts as a pokemon rescue. Mew prime is just a basic with 60 hp, so its even easier to KO. With its weakness, I can knock it out with a belted Psychic Restore every turn!

That's completely beside the point. I'm talking about recovery, you're talking about HP. Sure, you can't use aaron's to get a mew, but you can use something better. Pokemon Rescue. Its a trainer so you can use it the same turn as hunter. Plus you can play 4 mews. So you would only ever need to rescue one or two at worst case scenario.


I don't think you understand the strategy. This deck doesn't play PGX, and it doesn't need to start with Mew. And oh my gosh, you need an energy to make this deck work! Just like every other freaking deck out there. And as far as your gengars being prized, how is that any different than any other deck? If you run 3, the odds of all of them being prized are like 3%.



We don't have Hunter, and how do you get the NRG into the Discard? You're theorymon-ing WAY too much. If this, if that, if you get it....

You are relying are far too many ifs, and not paying attention to the facts. So you get the Mew going turn 2, by that point I'm dumping Pokemon from my hand, and the most you can get is two, if I didn't already knock out your Mew. It's far too easy to get a running start against something like Mew.
 
thepliskin5005 said:
They may not have lost world to america or europe i heard this from people who have connections.
Wait I've heard this before.....martijn?

Anyway if LL is coming to the US, do y'all think it will split? Like half of it in this next set, then the other with the new BW cards? Because if it's CATS+LL all the way, then there will be 121 cards in the set, which compared to the other legend sets, is pretty big.
 
ApachePrime said:
We don't have Hunter, and how do you get the NRG into the Discard? You're theorymon-ing WAY too much. If this, if that, if you get it....

You are relying are far too many ifs, and not paying attention to the facts. So you get the Mew going turn 2, by that point I'm dumping Pokemon from my hand, and the most you can get is two, if I didn't already knock out your Mew. It's far too easy to get a running start against something like Mew.

We're getting hunter when we get gengar/mew prime. As for energy in discard, thats easy. You don't need acceleration until they knockout the first mew. bam. energy in discard.

The only way to get a running start on mew is to get a knockout on turn 1. How many things can do that? Machamp, donphan, ambipom (situationally) Thats not a very big list. This deck will eat anything that needs a turn or two to set up alive. Gyarados, flygon, tyranitar, gengar are all history. The only thing that stands a chance are donk decks and SP.

As far as dumping pokemon, did you ever think about what happens if you start with a level X in your hand? If they go first, they send it to the lost zone. No ifs, ands, or buts.

scuba stevee said:
Wait I've heard this before...martijn?

Anyway if LL is coming to the US, do y'all think it will split? Like half of it in this next set, then the other with the new BW cards? Because if it's CATS+LL all the way, then there will be 121 cards in the set, which compared to the other legend sets, is pretty big.

I thought about that. The next Japanese set will undoutably be B&W. It wouldnt' make sense to give us some legend stuff and some B&W stuff. And neither CATS or LL is big enough for a whole set, so I think we'll get all of both.
 
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