Lost Link?

With the rest of CatS and lost link the tolal is even 100 or 102. I counted every thing up. I can't wait till that set; 8 Primes, 2 legends, Recue Energy, it will be awesome. The 100 or 102 even includes ligthrograph.
 
Yes, let us NOT play anything down against Mew/Gengar. Because there is NO way they'll EVER do damage. And since you just Bebe'd Communication'd your hand empty, a single Hunter will eliminate your backup and you still lost.
Great going guys, Gengar has a damaging attack, read the bloody card.
 
Lou Cypher said:
Yes, let us NOT play anything down against Mew/Gengar. Because there is NO way they'll EVER do damage. And since you just Bebe'd Communication'd your hand empty, a single Hunter will eliminate your backup and you still lost.
Great going guys, Gengar has a damaging attack, read the bloody card.

4 Damage Counters? That's your answer to this?
 
YourP1MP said:
More like....

A-T1: Mew Prime + Energy send Gengar Prime to Lost Zone.
B-T1: attaches energy + BTS + plays down Donhpan Prime + sees that you are playing a mew prime and doesn't play a bench + sees that you are playing a mew Prime so fail searches Pokemon Communication and Bebe Search in order to empty hand of Pokemon (people have done similar things in the past to avoid Poltergiest). KOes Mew Prime

Just like that the Mew Prime player just got behind on Prize/Lost Zone exchange. Nobody is underestimating the Gengar Prime/ Mew Prime. Just saying that it is NOT "godly".

Well you're expecting that your opining start is, Phanpy, Donphan, Fighting Energy, BTS/Rare Candy, Communication, Bebe's Search, and two random Pokemon? If you expect a really good start I'll say the Mew/Gengar player gets one too.

A-T2: Bring up another Mew Prime. Have Gastly on the bench. Attach Psychic energy to Mew Prime. Collector. Spiritomb, Uxie, Mew Prime. Play Mew Prime. Engulfing Whirlpool. It's highly unlikely that you get no Pokemon in your hand. (You have to draw 6. It doesn't say up to.) Uxie Set-Up. Draw into Haunter, Gengar or get them using Communications. Evolve into Haunter. Use Mew's attack. One Pokemon to the lost zone. 1 Pokemon in your opponent's lost zone.
B-T2: Either set-up another Donphan which I can hunter back, or get rid of the Pokemon in your hand and knock out the Mew. 2 Prizes taken.

A-T3: Bring up Haunter. Evolve. Attach Psychic. Hunter. If you put down a basic you bring it up, and I pickup Uxie. If you magically are able to draw the cards you need without any Uxie and you have no bench I pickup Spiritomb and Engulfing Whirlpool. Communication for a Gastly. Now 2 Pokemon in the lost zone.
B-T3: No matter what you can't knock out my Gengar. 2 Prizes Taken.

A-T4: Attach Psychic to Gengar. Evolve Gastly into Haunter. I currently have 4 Pokemon on my bench. I Hunter if you have anything on the bench. Or to pickup my Spiritomb. If I don't have any Hunters search for another Spiritomb or use SSU. Attack. 4 Pokemon in the lost zone.
B-T4: Knock out my Gengar. 3 Prizes taken.

A-T5: Bring up Gastly. Twins for Gengar, and Hunter. Evolve Gengar, attach Psychic. Pretty sure you have a pokemon in your hand. You probably used up almost all your Communications from before. Use it's attack. 5 Pokemon in the lost zone.
B-T5: Can't knock out Gengar. You just can't.

A-T6: Hunter. Pickup something on your bench (You MUST have something on your bench by now.) If you somehow don't, pickup Spiritomb. Attack 6 Pokemon in the lost zone.
B-T6: Knock out Gengar 4 Prizes taken.

A-T7: Play Lost World. Game.

Oh and Palkia G probably won't be played in standard Gengar and Mew Prime decks, but it is going to help.
 
hipoke said:
Well you're expecting that your opining start is, Phanpy, Donphan, Fighting Energy, BTS/Rare Candy, Communication, Bebe's Search, and two random Pokemon? If you expect a really good start I'll say the Mew/Gengar player gets one too.

A-T2: Bring up another Mew Prime. Have Gastly on the bench. Attach Psychic energy to Mew Prime. Collector. Spiritomb, Uxie, Mew Prime. Play Mew Prime. Engulfing Whirlpool. It's highly unlikely that you get no Pokemon in your hand. (You have to draw 6. It doesn't say up to.) Uxie Set-Up. Draw into Haunter, Gengar or get them using Communications. Evolve into Haunter. Use Mew's attack. One Pokemon to the lost zone. 1 Pokemon in your opponent's lost zone.
B-T2: Either set-up another Donphan which I can hunter back, or get rid of the Pokemon in your hand and knock out the Mew. 2 Prizes taken.

A-T3: Bring up Haunter. Evolve. Attach Psychic. Hunter. If you put down a basic you bring it up, and I pickup Uxie. If you magically are able to draw the cards you need without any Uxie and you have no bench I pickup Spiritomb and Engulfing Whirlpool. Communication for a Gastly. Now 2 Pokemon in the lost zone.
B-T3: No matter what you can't knock out my Gengar. 2 Prizes Taken.

A-T4: Attach Psychic to Gengar. Evolve Gastly into Haunter. I currently have 4 Pokemon on my bench. I Hunter if you have anything on the bench. Or to pickup my Spiritomb. If I don't have any Hunters search for another Spiritomb or use SSU. Attack. 4 Pokemon in the lost zone.
B-T4: Knock out my Gengar. 3 Prizes taken.

A-T5: Bring up Gastly. Twins for Gengar, and Hunter. Evolve Gengar, attach Psychic. Pretty sure you have a pokemon in your hand. You probably used up almost all your Communications from before. Use it's attack. 5 Pokemon in the lost zone.
B-T5: Can't knock out Gengar. You just can't.

A-T6: Hunter. Pickup something on your bench (You MUST have something on your bench by now.) If you somehow don't, pickup Spiritomb. Attack 6 Pokemon in the lost zone.
B-T6: Knock out Gengar 4 Prizes taken.

A-T7: Play Lost World. Game.

Oh and Palkia G probably won't be played in standard Gengar and Mew Prime decks, but it is going to help.

But you're making the assumption the Donphan player is going to draw a Pokemon every turn. Or they aren't going to be able to return it with a Bebe's or any other shuffle card. The Donphan player could easily NOT play another poke to the bench and drop any he draws back to the deck.
 
ApachePrime said:
4 Damage Counters? That's your answer to this?

Hey, if you're not gonna bench anything, it'll work. The turns spent not lost zoning anything will be spent placing counters.
Also, Spiritomb > Hand cleaning strategies.
 
So.. it seems that Engulfing Whirlpool will somehow ALWAYS get Pokemon in my hand?

if thats the case then I might as well run 4 judge and/or 4 Lookers because then every time I play it, according to the ALWAYS logic, you won't get a Hunters or any other card to re-use engulfing whilrpool.

which then means, again according to the ALWAYS logic, I will draw a warp point from Judge/top deck and warp point your Gengar out of the way. I could also play Cyclone to move Gengar and knockout your 60/70 hp psychics for quick prizes.

The battle can go either way depending on whose hand is better. Gengar/Mew is NOT "godly".
 
YourP1MP said:
So.. it seems that Engulfing Whirlpool will somehow ALWAYS get Pokemon in my hand?

if thats the case then I might as well run 4 judge and/or 4 Lookers because then every time I play it, according to the ALWAYS logic, you won't get a Hunters or any other card to re-use engulfing whilrpool.

which then means, again according to the ALWAYS logic, I will draw a warp point from Judge/top deck and warp point your Gengar out of the way. I could also play Cyclone to move Gengar and knockout your 60/70 hp psychics for quick prizes.

The battle can go either way depending on whose hand is better. Gengar/Mew is NOT "godly".

Exactly. A good deck that has plenty of Syngergy? Sure. Unbeatable? Absolutely not.
 
Just FYI, they'll likely ALSO run a card to check your hand which is a basic (Mr Mime) allowing them to know exactly when to make their plays.
 
Yeah. I'm not saying it's always but look at it now. You only took 4 prizes from using that always factor. There's still wiggle room for you to have not gotten a pokemon in your hand 2 times. And what if I had 2 Gengars out? Huh? What would Cyclone and Warp Point do then? And most Phan lists I've seen only play 1 Warp Point. Or none. G&G doesn't look good on paper, but it dominated. It won't win 100% of the time, but chances are the match-up is about 70-30 Gengars side. And while the Donphan player needs skill to be able to know not to play down basics, the Gengar player doesn't even need that much skill and still be able to win the game.

As far as banning it, I would say probably not. Did they ban G&G? No they didn't. And if they did, people would stock up on Gengar, which will be at least worth $15, but once Lost World gets banned it'll drop down to what, $5?
 
hipoke said:
Yeah. I'm not saying it's always but look at it now. You only took 4 prizes from using that always factor. There's still wiggle room for you to have not gotten a pokemon in your hand 2 times. And what if I had 2 Gengars out? Huh? What would Cyclone and Warp Point do then? And most Phan lists I've seen only play 1 Warp Point. Or none. G&G doesn't look good on paper, but it dominated. It won't win 100% of the time, but chances are the match-up is about 70-30 Gengars side. And while the Donphan player needs skill to be able to know not to play down basics, the Gengar player doesn't even need that much skill and still be able to win the game.

As far as banning it, I would say probably not. Did they ban G&G? No they didn't. And if they did, people would stock up on Gengar, which will be at least worth $15, but once Lost World gets banned it'll drop down to what, $5?

NOW you are making sense. Thats what me and others have been trying to say. We are not saying the deck is garbage. It IS good, there's no argument there. Its just NOT "godly".

Also, every deck has a bad match up. when it arrives at our meta-game, someone WILL find a match-up against Gengar Prime/ Mew, and life will go on as it always has.
 
What I'm saying is that Gengar Primes matchups are basically all positive. I'm pretty sure it's going to be like a G&G format. It's going to get to the point where most Rouge decks are designed to counter Gengar Prime.
 
The only deck I can think of so far that has a chance at a positive matchup is Absol G X. Who gets completely slaughtered by a lot of other things in format.
Also, here's something else to chew on. TWINS. Gengar will not need to take a prize - ever. Therefore, Twins will be the perfect card for Gengar users. Twins will be a dead card AGAINST Gengar.
Finally - If you have been using all your tricks to get Pokemon back into your deck, then there are higher odds of you drawing into Engulfing Whirpool Pokes. Simply because the Pokemon-To-Other-Card ration will be increased by you wasting a few trainers/supporters to get rid of them.
 
Lol. Use twins to get a Hunter and another twins (its another freaking Cyrus chain O.O)

Probably going to need a way to discard cards from your hand. Only thing that comes to mind is Absol G Lv.X (coincidence)

I love how engulfing whirlpool is like giving the opponent a free Professor Oak's New Theory. The deck is so beast it provides draw power for its opponent, lol.

I wonder how this deck would do against Sablelock.
 
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