infmach said:Dr4gon's card:
Alakazam 110 hp {P}
Poke-body: Psychic power
When this pokemon is active, your opponent's pokemon can't retreat.
{P}{C} Psychic energy 50
Attach an energy from your hand to one of your pokemon.
W:{P} +30
R:
RC:{C}
Lyte said:Maybe we should each do a Lvl X for both cards. That way things are more fair since we're both using the same resources. Just my suggestion.
Lyte said:Original Card
Mamoswine 130 hp {F}
Poke-power: Charge
Once during your turn (before you attack) you may do 10 damage to one of your pokemon (don't apply weakness or resistance for this damage). If you do, during your turn each of Mamoswine's attacks do an extra 20 damage to the defending pokemon (before applying weakness and resistance). This power can't be used if Mamoswine is affected by a special condition.
{F}{W}{C} Muddy Sport 70
Switch the defending pokemon with one of your opponent's benched pokemon.
W: {G} +30
R: {L} -20
RC:{C}{C}{C}
Mamoswine Lvl X 150 HP {F}
Poke-BODY Territorial Tusks
Whenever your opponent changes his or her active pokemon, place 2 damage counters on the new active pokemon. You may not use more than 1 Territorial Tusks Poke-Body each turn.
{F}{W}{C} Protective Rage 30+
Choose one of your benched pokemon (excluding any Mamoswine) and flip a coin for each damage counter on that pokemon. This attack does 30 damage plus 20 times the number of heads. Remove two damage counters from that pokemon.
W: {G} x2
R: {L} -20
RC:{C}{C}{C}
Dr4g0n said:infmach said:Dr4gon's card:
Alakazam 110 hp {P}
Poke-body: Psychic power
When this pokemon is active, your opponent's pokemon can't retreat.
{P}{C} Psychic energy 50
Attach an energy from your hand to one of your pokemon.
W:{P} +30
R:
RC:{C}
My Entry:
Alakazam Lv. X 130 HP {P}
Level Up
Poke Power: Calm Mind
Once during your turn (before your attack), if Alakazam is your Active Pokemon, you may use this Power. Flip 2 coins; if the first one is heads, attach an Energy to one of your Pokemon. If the second is heads, put 2 damage counters on the Defending Pokemon at the end of their next turn. This Power cannot be used if Alakazam is affected by a Special Condition.
{P}{P}{C} Psycho Burst 10x
This attack does 10 damage times the number of Energy attached to all of your Pokemon. Before doing damage, you may attach an Energy from your discard pile to one of your Pokemon.
Weakness = x2 {P}
Resistance = {.}
Retreat Cost = {C}{C}
9/10, absolutely perfect synergy with the card provided, however, the Poke-Body makes the attack do 90 damage, which I think is a bit much, even for three Energy.
Lyte said:9/10, absolutely perfect synergy with the card provided, however, the Poke-Body makes the attack do 90 damage, which I think is a bit much, even for three Energy.
You're right. I should've put in "excluding the effects of an attack" to balance it out.
PokeChamp said:Oh, I see. I missed that, sorry.
Update: 9/10.