Finished Name That Team (Round 3)

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RE: Name That Team

I was playing around with Mega-Venusaur, Hydreigon and Diancie earlier and couldn't get it to work with anything. How is Breloom/Virizion confirmed again? I may give it another try.
 
RE: Name That Team

Two Flying weaknesses, but two Grass types and a Fighting. The Fighting type is confirmed in order to have a Rock and a Dark resist without adding an extra immunity.
 
RE: Name That Team

PMJ, we think this is your team:
Diancie
Mega-Venusaur
Hydreigon
Breloom
Drifblim
Glalie
 
RE: Name That Team

YOU'RE WINNER

I'll have round two's specs posted later today.
 
RE: Name That Team

<.>
I thought of thick skin but thought it just reduced damage by 30% not 50%.
<.>
 
RE: Name That Team (Round 2)

Nope. Even though Fire and Ice attacks are still super effective on Mega Venusaur, Thick Fat cancels out the super effective damage. According to the rules of this game, any type that does at least 150% damage to a Pokemon is considered a weakness. Since Fire attacks don't do at least 150% damage, Fire is not listed as one of its weaknesses.

Likewise, a Pokemon with Thick Fat whose types are neutrally affected by Fire and Ice moves will add Fire and/or Ice as resistances. Watch out for them.

Specs for round two have been posted, and I have put in the work to make sure they are correct this time. Good luck, everypony.
 
RE: Name That Team (Round 2)

Nope, there's no fighting weaknesses so krookodile can't be in..

So one fairy,
One dark
One ground
One normal

Guaranteed!
 
RE: Name That Team (Round 2)

There are no mono grass types, nor is
There any dragons whatsoever... (No lightning resistances or dragon weaknesses)
The one dragon that could be in (dialga) cannot be there either due to the lack of ground weaknesse.

Because ubers is fairly small and there's so many dragons in it, it should be fairly way to work that out.

Im going to be on a train for the next hour so I'll see what I can figure out


Edit: there are no mono normals, bugs, darks, dragons, electrics, flyings, ghosts, grass, ground, ice, rock, steel and waters.

I'm almost confident to say there are no flying types whatsoever (mono and dual types)

Edit2: can confirm that no flying types, mono or dual types, exist
 
RE: Name That Team (Round 2)

Excuse the triple post!


Soo.... The only ubers that it could be are:
Xerneas, Blaziken (and it's mega), deoxys (and all forms), and Mewtwo (plus both megas)
In addition. The following arceus forms are viable: fairy, fighting, fire, poison, and psychic.


Questions for PMJ: if deoxys is in it does the form matter? Same question for arceus.
 
RE: Name That Team (Round 2)

Deoxys's formes are all the same type, so it doesn't matter. Arceus definitely matters so if you guess, you'll have to identify the type.
 
RE: Name That Team (Round 2)

Nothing is in the pu tier.
 
RE: Name That Team (Round 2)

OK thanks. I forgot that Fairy-Type was a thing earlier, so it looks like with that information Audino-Mega must be on the team.

We need to have a Normal-Type Pokémon for the Ghost-Type immunity, however we don't have a Fighting-Type weakness on our team. This means that our Normal-Type has to be Psychic-, Bug-, Fairy-, Poison- or Flying-Type. It cannot be Flying-Type because we don't have an Ice-Type weakness, and Bug/Normal and Poison/Normal do not exist. The only Psychic/Normal-Type Pokémon are not in the required tiers, and as the Igglybuff family are all PU, that leaves us with the Fairy/Normal-Type Audino-Mega.

This also removes the Dragon-Type immunity.

Our Uber cannot be Blaziken, as there are no eligible Ground-Type Pokémon (required via Electric-Type immunity) who are not also weak to the Water-Type.
 
RE: Name That Team (Round 2)

Our Dark-Type Pokémon must also be Bug-, Fairy-, Flying-, Poison- or Psychic-Type. Dark/Bug doesn't exist, Dark/Fairy doesn't exist, Dark/Flying isn't eligible due to a lack of Ice-Type weakness, and Dark/Psychic doesn't exist. The only Dark/Poison-Type Pokémon are Drapion and Skuntank, both of which are RU thus interchangeable, so one of them is also on the team, doesn't matter which one. Personally I just like Drapion more, so I'll be using it as my example.

However, when putting Drapion's info onto my PPad, I realised there is no Ghost-Type resistance. Ghost-Type is only weak against Dark-Type, so this doesn't add up at all. It's strong against Ghost- and Psychic-Type Pokémon, but as mentioned before, Dark/Psychic doesn't exist, and Ghost-Type isn't on this team thanks to a lack of Normal-Type immunity.

WHICH IS WHEN I REMEMBERED MALAMAR!

Malamar is in NU, and it is the only possible Dark-Type at this point, so our confirmed team right now is Audino-Mega and Malamar.

We need a Ground-Type Pokémon for that Electric-Type immunity... or one with Volt Absorb. Ground-Type is weak to Ice-Type, so we need a Pokémon that resists it. Ice-Type is resisted by Fire-, Ice-, Steel- and Water-Type Pokémon. Ice- and Steel-Type are ineligible as there is no Fighting-Type Pokémon on the team, which leaves Fire/Ground and Water/Ground as possible combinations. A Fire/Ground Pokémon works fine at this point, and removes a good chunk of the resistances, which is definitely important because Audino-Mega and Malamar have surprisingly few. The only difference between the two is that Fire/Ground has also have resistances to Fairy- and Bug-Type Pokémon and a weakness to Ground-Type Pokémon, whereas Water/Ground has a resistance to Rock-Type Pokémon and none of the 3 things I mentioned with Fire/Ground. I will use a Camerupt for now, but if we run into troubles later, I can always switch it out. Also, the only eligible Fire/Ground-Type Pokémon are Camerupt (NU) and Groudon-Primal (Uber), whereas we have Gastrodon (RU) for Water/Ground, so if we run into tier problems later we can come back to this.

At this point, we have two Flying-Type weaknesses left. Bug-, Fighting- and Grass-Type Pokémon are weak to Flying-Type, so let's run through the possibilities.
Bug-Type: weak to Fire-, Flying- and Rock-Type. Resists Fighting-, Grass- and Ground-Type. This all checks out besides the Ground-Type Resistance. Ground-Type moves are super-effective against Electric-, Fire-, Poison-, Rock- and Steel-Type Pokémon. We can't have a Steel-Type Pokémon thanks to no Poison-Type immunity, we can't have a Rock- or Fire-Type Pokémon thanks to no Water-Type weaknesses left, and we can't have an Electric-Type Pokémon thanks to no Electric-Type resistances. Bug/Poison works beautifully, and as we all know there are loads of them. I'm going to use Beedrill, because it uses our UU tier slot which was kinda bugging me since they all have awkward match-up for this type chart.

Our final 2 Pokémon must be resistant to Rock-Type. In other words, Fighting- or Ground-Type Pokémon. We do have one Psychic-Type weakness left for a Fighting-Type, but that's it, and another Ground-Type is difficult thanks to a lack of Water-Type weakness and Poison-Type resistance left. This means that when I went with the Fire/Ground combination earlier... I chose the wrong one. Gastrodon is on the team, Groudon-Primal is off it.

I actually think that our Fighting-Type Pokémon is monotype. I'm going to go ahead and use Arceus-Fighting for this. However, we now have this left:
Weakness: Dark, Ghost, Ground, Rock, Water
Resistances: Fairy, Fighting, Fire, Grass, Ice, Psychic, Steel

Our Fighting-Type Pokémon can't be monotype. This means that we still have Blaziken, and... uh... Blaziken eligible. I guess it's on the team.

We are now left with:
Weakness: Dark, Fairy, Ghost, Rock
Resistances: Bug, Fairy, Fighting, Psychic, Rock
Final Team for this: Audino-Mega (confirmed), Malamar (confirmed), Gastrodon, Beedrill, Blaziken.

In other words, we need a fairy weakness and a fairy resistance.

Hopefully this helped a little bit, but it's obviously a dead end. I have to go now, so good luck until I get back lol.
 
RE: Name That Team (Round 2)

Celever said:
, and as the Igglybuff family are all PU

http://www.smogon.com/dex/xy/pokemon/wigglytuff

>Tags: NU
 
RE: Name That Team (Round 2)

Celever said:
However, when putting Drapion's info onto my PPad, I realised there is no Ghost-Type resistance. Ghost-Type is only weak against Dark-Type, so this doesn't add up at all. It's strong against Ghost- and Psychic-Type Pokémon, but as mentioned before, Dark/Psychic doesn't exist, and Ghost-Type isn't on this team thanks to a lack of Normal-Type immunity.

Ghost is also weak against itself.

This is the first inconsistency that jumped out to me on your post. I'll read the rest and see what can still apply, and I'll see if I can help and post some opinions and guesses here before I nod off.
 
RE: Name That Team (Round 2)

Reinforce said:
Celever said:
However, when putting Drapion's info onto my PPad, I realised there is no Ghost-Type resistance. Ghost-Type is only weak against Dark-Type, so this doesn't add up at all. It's strong against Ghost- and Psychic-Type Pokémon, but as mentioned before, Dark/Psychic doesn't exist, and Ghost-Type isn't on this team thanks to a lack of Normal-Type immunity.

Ghost is also weak against itself.

This is the first inconsistency that jumped out to me on your post. I'll read the rest and see what can still apply, and I'll see if I can help and post some opinions and guesses here before I nod off.

Ghost is supereffective against itself.

Weak against = offensively, weak to = defensively.
 
RE: Name That Team (Round 2)

@ Celever Technically, but all right.

I second the Malamar guess as Dark/Psychic is the only combination that accounts for a Dark type with no Fighting weakness and no Ghost resistance.

That removes the 1 Bug weakness we have, which would in turn confirm that Normal/Fairy is our next combination instead of Normal/Psychic (accounting for having a Normal type with no Fighting weakness). However, we have Audino-Mega and Wigglytyuff for this, who are both in NU, so it'll be a toss-up.

The last immunity to figure out is the 1 Electric immunity. I suppose this is from a Ground type and not from a Volt Absorb Pokemon, as all of them are Electric/ part Electric, and we don't have a Flying resistance on the specs. Now, Celever is correct in that our possibilities are Fire/Ground and Water/Ground. It's still a little vague for me so I won't put in a guess here.

We have 1 Dark weakness. Knowing we have no Ghost type due to no Normal immunity, means this is another Psychic type. However, Malamar already fills in our Psychic that is weak to Bug, so this one has to be a Psychic that is weak to Dark but is neutral to Bug. The combinations are Steel/Psychic, Ghost/Psychic, Flying/Psychic, Poison/Psychic and Fire/Psychic. Due to there being no immunities, Steel/Psychic, Flying/Psychic and Ghost/Psychic are out. Poison/Psychic doesn't exist, leaving us with Fire/Psychic. There are only 3 of those: Victini, Darmanitan Zen and Delphox. Victini is BL/OU, while Darmanitan Zen doesn't have a listed tier, which means Delphox, who's in RU, is part of the team.
 
RE: Name That Team (Round 2)

If Dark/Psychic, Normal/Fairy and Fire/Psychic are correct, that means our 1 Water weakness is taken. That should make our Ground-type be Water/Ground instead of Fire/Ground. So we have Gastrodon (RU), Swampert (UU), Quagsire (NU), Whiscash (NU), Seismitoad (NU). Only the last 4 qualify at this point as Delphox is the 1 RU Pokemon.

Assuming those 4 type guesses are correct, the specs now should be:

Weaknesses

1 Bug
1 Dark
2 1 Fairy
1 Fire
2 Flying
1 Ghost
1 Grass
1 Ground
1 Poison
2 Psychic
2 1 Rock
1 Steel
1 Water

Resistances

3 1 Bug
2 1 Dark
2 1 Fairy
2 1 Fighting
2 Fire
2 1 Grass
1 Ice
2 1 Poison
1 Psychic
2 1 Rock
2 Steel

Immunities

1 Dragon
1 Electric
1 Ghost
1 Psychic


There are only 2 Pokemon left to fit that. I'm off to sleep now so I leave it to you guys to figure that out.
 
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