Don't have too much time to figure out today, so there's only this short stuff.
Anyway, I think that Dark/Fire is our Dark type instead of Dark/Poison. This is because all the remaining Rock combinations we can possibly have retain the Poison resist. The only Rock combinations neutral to Poison are Rock/Fairy and Rock/Grass, and we just eliminated the latter after confirming Galvantula. So that should mean our 1 Poison resistance comes from a Rock type. Therefore, we can't have a Dark/Poison type. So it's a
Dark/Fire. And that's Houndoom, who's in RU.
That also made me realize that we can't have a Ground type. Ground resists Poison, and we don't have Ground/Fairy and Ground/Grass either. Rock/Ground isn't possible for the team because we don't have a Rock resist. So if we don't have a Ground type, that means our 1 Electric immunity is from an ability - Lightningrod, Volt Absorb or Motor Drive. Lanturn comes to mind at that, but it's still possible to be a mono-Electric type with that ability, because it doesn't interfere with Galvantula taking the 1 Electric resistance.
There's also a possibility that we have 2 Water types here - A Water type with Storm Drain/Water Absorb and a Water type for that 1 Water resistance we need.
Furthermore, the required Types are: Normal for the Ghost immunity, Psychic for the Ghost weakness, and Rock for the Normal and Poison resist, and Steel weakness. So it's just a matter of figuring out if they're mono-type or combined. That's already a lot of required Types including the 2 Waters above, which is why I suspect the Ground immunity comes from Levitate instead of Flying-type, especially since a lot of Psychics have Levitate. I'll check for that tomorrow unless there's a lot figured out or it's already disproved by you guys before I get to it.
Anyway, I think that Dark/Fire is our Dark type instead of Dark/Poison. This is because all the remaining Rock combinations we can possibly have retain the Poison resist. The only Rock combinations neutral to Poison are Rock/Fairy and Rock/Grass, and we just eliminated the latter after confirming Galvantula. So that should mean our 1 Poison resistance comes from a Rock type. Therefore, we can't have a Dark/Poison type. So it's a
Dark/Fire. And that's Houndoom, who's in RU.
That also made me realize that we can't have a Ground type. Ground resists Poison, and we don't have Ground/Fairy and Ground/Grass either. Rock/Ground isn't possible for the team because we don't have a Rock resist. So if we don't have a Ground type, that means our 1 Electric immunity is from an ability - Lightningrod, Volt Absorb or Motor Drive. Lanturn comes to mind at that, but it's still possible to be a mono-Electric type with that ability, because it doesn't interfere with Galvantula taking the 1 Electric resistance.
There's also a possibility that we have 2 Water types here - A Water type with Storm Drain/Water Absorb and a Water type for that 1 Water resistance we need.
Furthermore, the required Types are: Normal for the Ghost immunity, Psychic for the Ghost weakness, and Rock for the Normal and Poison resist, and Steel weakness. So it's just a matter of figuring out if they're mono-type or combined. That's already a lot of required Types including the 2 Waters above, which is why I suspect the Ground immunity comes from Levitate instead of Flying-type, especially since a lot of Psychics have Levitate. I'll check for that tomorrow unless there's a lot figured out or it's already disproved by you guys before I get to it.