Dark Gengar 120HP [P/D]
[Stage 2] Evolves from Dark Haunter
(This Pokémon is both [P][D] type)
[Poké-POWER] : Shadow Bond
Once during your turn (before your attack), if Dark Gengar is your Active Pokémon, you may choose 1 of the Defending Pokémon and place a Shadow marker on that Pokémon. Prevent all effects of attacks, excluding damage, done to Dark Gengar by any Pokémon that has any Shadow markers on it. This power can't be used if Dark Gengar is affected by a Special Condition.
[P] Bond Share
Move a Shadow marker on one of your opponent's Active Pokémon to one of his or her Benched Pokémon.
[P][P][C] Poison Glare 50
The Defending Pokémon is now Poisoned. If the Defending Pokémon is already Poisoned, switch the Defending Pokémon with one of your opponent's Benched Pokémon before doing damage. The new Defending Pokémon is Poisoned instead. Ignore the effect of this attack if your opponent have no Benched Pokémon.
weakness - [P]
resistance - [F]
retreat cost - [C]
Shadow markers, hm? Fancy. You people really know how to please me with the new cards you keep creating. And I remember seeing a few attacks that got stronger (or at least different) when the target Pokemon already had the Special Condition on it.
Only main gripe that I have, which is the one I usually tend to have with CAC, is the wording. It could either be more concise, or the way they're worded on actual cards is different. Since the differences are subtle, I'll just give you how I'd probably see it worded:
"...you may
put a Shadow marker on
1 of the Defending Pokémon. ....done to Dark Gengar by
any Pokémon that
have any Shadow markers on them." (though, the second bit I think could be left as is)
"Move a Shadow marker
from 1 of the Defending Pokémon to
1 of his or her Benched Pokémon." (Always use numbers in these cases.)
"If the Defending Pokémon is already Poisoned,
before doing damage, switch the Defending Pokémon with
1 of your opponent's Benched Pokémon,
if any.
If you do, the new Defending Pokémon is now Poisoned."
Creativity/Originality: 19/20
Wording: 13/15
Believability/Playability: 15/15
Total: 47/50