Rise of Ampharos?

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And in a deck that already has 4 Candy, all I had to put in was a 1-0-1 Amphy. It's doesn't hurt consistency.
 
But people are failing to notice that Donphan is going to be HUGE. Just by chance you make a straight up Ampharos Prime deck, just put down your cards. And if Pokemon Catcher DOES get released next season, do you really want to waste 2 energies and being potentially 1HKO by Donphan Prime even WITH Ampaharos sitting on your bench? Also, BlastGatr can just snipe it out until its gone, giving Blastoise time to mill through the rest of your deck. Enough said. However, it could be an OK tech, but easily avoidable.
 
Pokefan4000 said:
Kittymew said:
Ampharos definitely does help the Reshiram matchup, both with Typhlosion and Emboar, and in general energy abuse in this metagame could be a solid strategy. The real question is how much consistency is worth sacrificing to run it?
You only need 3 cards to run Ampharos; a Mareep, a Flaaffy/Rare Candy, and an Ampharos. Please tell me how changing 1/20 of your deck drastically changes your consistency.

It can, in a way. If Mareep or Ampharos is prized, then the whole tech line is pretty shot early game. Early game is when deck weaknesses tend to sweep. You could say it's a bit riskier running as 1-0-1. It works, yeah, but there's always that chance.

Rotom + Alph Lithograph 4 is useful, but really only worth it in certain decks. You may as well just bump up the line by one or something.
 
Clownshateu2 said:
But people are failing to notice that Donphan is going to be HUGE. Just by chance you make a straight up Ampharos Prime deck, just put down your cards. And if Pokemon Catcher DOES get released next season, do you really want to waste 2 energies and being potentially 1HKO by Donphan Prime even WITH Ampaharos sitting on your bench?

Catcher is a double-edged sword for Donphan. Don't forget his huge retreat cost. There is nothing to stop him getting dragged active and getting poisioned by a Crobat.
 
^Precisely. Hard hitters TEND to have a large retreat cost, particularly those that require larger amounts of energy to attack (there are a good number of exceptions, but whatevs). If Catcher IS released, Ampharos can have a field day with Catcher+Crobat Prime (for sniping as well as poison).
 
Clownshateu2 said:
But people are failing to notice that Donphan is going to be HUGE. Just by chance you make a straight up Ampharos Prime deck, just put down your cards. And if Pokemon Catcher DOES get released next season, do you really want to waste 2 energies and being potentially 1HKO by Donphan Prime even WITH Ampaharos sitting on your bench? Also, BlastGatr can just snipe it out until its gone, giving Blastoise time to mill through the rest of your deck. Enough said. However, it could be an OK tech, but easily avoidable.

-_- techs are usually disposable. blastgatr would take 2 hits to KO ampharos. plenty of time to KO the blastoise. and while they are getting the 2 en3ergies back on blastoise they are also putting damage counters on blastoise or there bench so either way ampharos is doing his job. and even if he does get KOed who cares, he did his job by damaging the bench and or active. techs are disposable. uxie was a tech, was the game over when it would get KOed? no.
 
I understand your point, but with the exception of Uxie Lv.X, the regular Uxie was completely useless after you use its Poke-Power. Ampharos gets use after it hits the bench.
 
Ampharos as a tech = the opponent either spending resources to KO a tech instead of attacking your main attacker, or your opponent dealing with the effects of Ampharos' poke-body. either way it's a win/win scenario unless you start with mareep vs sawk.
 
And with 140 HP, that tech might take quite a bit of time to kill off. They'd probably get distracted from their original strategy, since that tech ruins it.
 
carlitosbob said:
the electric type answer to donphan: lanturn. Guaranteed OHKO. Even tho it gets KO'd back :/

yeah lanturn prime is by far better than ampharos as far as taking out water decks (like blastigatr), fire decks (like reshiboar), and donphan. it doesn't work as a tech on the bench like ampharos, but it flippin' destroys with that pokepower to switch to water type if you want. that's perfect in a reshiboar deck, so you can take out your weakness, as well as a mirror deck. and with all of that energy being laid down from emboar, you're doing 70 damage from the attack, doubled from weakness (only using this to capitalize on weakness) which puts it to 140 automatically...then each energy after that (which I'm sure there will be plenty attached because of building up reshirams on the bench) will add another 20.

after building two reshirams to use blue flame (3 energy each) and having lanturn's attack, you're dealing out 130 damage, or 260 after weakness. that'll OHKO everything. of course that's if you have the time to build it, but even from just having energy for lanturn's attack, it'll still do 140 for the purpose it serves, which would OHKO almost everything, then sweep up with your other pokemon after.

lanturn prime doesn't bench tech like ampharos prime, but it serves it's purpose for battling your deck's weakness much better than ampharos.
 
After reading some of these post I have a question, How would Ampharos prime do against Reshiram with Tysphlosion prime?
 
It's the same thing. He still put damage counters on him self with afterburner. So typloslion is doing all the work lol. Plus it's makes the deck a little slower.


carlitosbob said:
yup. I'm glad I traded my gengar prime for 3 lanturn prime and 1 ampharos prime. ;) ;)

Nice trade
 
Pokefan4000 said:
I understand your point, but with the exception of Uxie Lv.X, the regular Uxie was completely useless after you use its Poke-Power. Ampharos gets use after it hits the bench.

but if ampharos dies is the game over? no.

i understand your point of lanturn, yes it can KO half the meta with its ability to change but you might as well just make a lanturn deck after that. if you put in lanturn into your reshiram you have to add electric energy and then maybe the 2-2 lanturn. it just takes up about 6-8 spaces that you may not have. ampharos takes 2-3 and that is it.
 
Ampharos with Pidgeot TR Headwind which makes the defending pokemons attack 2 * more, meaning that theyll have to add more.

Crush hammer/junkarm (when and if it comes out) and Lost remover for more energy disruption and annoyance.

Bad thing is headwind does only 20......
 
Avacado said:
Ampharos with Pidgeot TR Headwind which makes the defending pokemons attack 2 * more, meaning that theyll have to add more.

Crush hammer/junkarm (when and if it comes out) and Lost remover for more energy disruption and annoyance.

Bad thing is headwind does only 20....

longest game...of all time lol
 
Amphy/Mandibuzz would be evil. Every deck has to attack energy (except Gyarados), and that makes their attackers easy victims for Mandibuzz. Just wait a few turns, and then take cheap prizes.

~SS
 
absol prime with mandibuzz is a easier combo for a similar effect. And I think it combos better since they're both the same type and can abuse special darks. Throw in mew primes and there is a deck idea.. But ampharos prime solo isn't that good :(
 
^i dont see how just plain amphy would work. its just a tech against emboar/feraligatr abusing decks
 
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