Should Pokemon Catcher be Banned?

Should Pokemon Catcher be Banned?

  • Yes

    Votes: 10 29.4%
  • No

    Votes: 24 70.6%

  • Total voters
    34
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Jahikoi said:
I think you misundertand. Gothitelle is a stage 2 that locks powers.
No, my dear sir, YOU misunderstand.

I'll give you a hint, it blocks Trainers (Items), not Powers.

OH WAIT CATCHER IS A TRAINER.

Yay. Successful counter.
 
Ghost Bear said:
I've been thinking about this long and hard, and I think catcher will hurt the game way more than help it. because now everyone will run 4 catchers (sounds like the offensive ideals of people using sableye) and then 4 switch as well to counter it (sounds like why people ran spiritomb) which brings us right back to where we were having problems before the drastic rotation....

the game as of now going into nationals is amazing...I hope they don't ruin it by bringing in catcher.

B/W Emerging Powers is supposed to be released after Worlds so you won't need to worry about Nationals. As for Catcher yeah it could very well hurt the game however it could prove to be interesting to see how things work out.
 
If Catcher does come out and isn't banned, I get the feeling that stage two decks may run an excess of basics (4-2-3 or 3-1-2 as opposed to 3-2-3 and 2-1-2 respectively) so they don't severely lose out by a basic getting dragged out and killed by Donphan or similar. Otherwise setting up stage 2s might be an exercise in futility.

One thing that might be interesting where Catcher is concerned is to put it in a "restricted" category, where the number allowed is less than the rule of four. I could see a meta with a maximum of two Pokemon Catchers to be kind of interesting, though everyone would probably run four junk arm then. :/
 
I'm not sure If most decks will have deckspace for 4 Catcher and 4 Junk Arm actually since you're going to be running staple Supporters as well like PONT, Elm's, and possibly Twins or Judge. Of course you also have 4 Communications being ran as well which also hurts the empty slots you need to run for those 8 cards. I can see Junk Arm in ReshiBoar but then again I don't expect to see decks dedicate extra slots for Lost Remover either.

Stage 2's will be harder to play than decks based on Basic/Stage 1's or Stage 1's and 1 Stage 2 like DonChamp. Rare Candy sucks because although it helped prevent donks you're sacrificing tempo advantage to keep up with your opponent. Out of all the B/W Rulings the Rare Candy errata was unecessary for the game, it actually makes the TCG worse instead of better but it doesn't hurt the game as much as Catcher might.
 
Card Slinger J said:
Ghost Bear said:
I've been thinking about this long and hard, and I think catcher will hurt the game way more than help it. because now everyone will run 4 catchers (sounds like the offensive ideals of people using sableye) and then 4 switch as well to counter it (sounds like why people ran spiritomb) which brings us right back to where we were having problems before the drastic rotation....

the game as of now going into nationals is amazing...I hope they don't ruin it by bringing in catcher.

B/W Emerging Powers is supposed to be released after Worlds so you won't need to worry about Nationals. As for Catcher yeah it could very well hurt the game however it could prove to be interesting to see how things work out.

sorry, worded it wrong...I meant that the format and cards we will have at nationals/worlds is awesome, but it wouldn't be as fun for me if something like catcher was in it...I'm only going this year because of this awesome rotation. if catcher is here next year I might not go....
 
In magneboar, 3-4 catcher will be the play. You can spam catchers all day long if you need to drop cards from your hand; and you can make sure that you lost burn the best things.
 
But how fast is MagneBoar compared to Stage 1, Basic/Stage 1, and Stage 1/1 Stage 2 decks? Wouldn't they be able to setup faster since they don't need Rare Candies wasting space? MagneBoar is an amazing deck but the only thing I question about it is it's speed.

Lost Burn is a pain to get around unless you run something like Ampharos Prime ahead of time before they start attaching those energies but even then it's still Catcher bait for Donphan or Machamp unless you have something to cover the Fighting Weakness and that won't be easy unless you run another Pokemon.
 
Yeah that's one reason I dislike catcher. It pretty much makes every deck but two unplayable for serious meta (gee, that sounds familiar).
 
Am not looking forward to this card :(

Will be keeping all my vileplumes to run some sort of trainer lock deck so I don't have to worry as much about it.

Just think it's a crap card! atleast most of the pokemon in Mewgar are free retreat (just not Mime, or spiritomb)
 
BearPlume will be epicsauce against those with non-free retreat cost. :) Vileplume blocks trainers, Beartic stops defending pokemon from attacking.
 
...And I'm gonna hate going up against Beartic/Vileplume, more so than MagneBoar I might add. Steelix/Blissey (Healix) might be the best counter against BearPlume plus I've always wanted to take a crack at Steelix for some time now.
 
Reshiboar and Magneboar could rock Fisherman in preparation for BearPlume. Then you could Fandango energy, pay to retreat, and Fisherman and Fandango again, though doing so seriously relies on drawing into what you need.

Either that or you throw your pokemon under the bus :/

Steelix is pretty brilliant though, especially considering the special metal would ensure damage capping at what, 30 for it's second attack? 40?
 
put simply, catcher is broken. Junk Arm makes it worse. Atleast in the MD-On format Brightlook only worked once, maybe twice. A friend of mine plays Gust of wind in a very not legal grass deck and pairs it with Junk Arm. its horrible to watch him go against meta-decks with it at league and watch him tear them up before they can set up.

After re-evaluating Catcher, this will give rouge decks like LostCario a much needed boost as you can start to eliminate the Meta-Threat.

Couple this with other distuption cards and it wont belong untill the prospect of a universal Lock-Down deck close at hand.

As for Gothitelle - Vileplume is a much more viable option, but still very slow as Stage 2 pokemon wont beable to keep up with stage 1 or Basic-Donk decks (like Zekrom if the list ever gets fine tuned) and it will be MD-On all over again, except without the SPs.

Example: Player one is playing Donphan. Player Two is playing some wierd rouge that is all Zekrom. Now Player 1 goes first with the coin flip, plays an active Phanpy, then benches something like Oshawatt. With nothing else to do they end. Player 2 is all set to go with an active Zekrom. and nothing else down. They get right into the meat of the deck with a Plus Power a Seeker, Pokemon Catcher and a double colorless energy. End of match. And while this seems like a farfetched scenario, its actually quite feasible.

For those that dont get that combo - Play catcher, then seeker, attach, play power and donk. Then repeat as often as needed until desired result.
 
I hadn't thought about Seeker in tandem with Catcher. With poketurn, Bright Look could cap at 8. However, Flash Impact was much less threatening than say...Bolt Strike, Lost Burn. Hydro Launcher, Blue Flare, etc.
 
Nothing has ever been banned after Wizards of the Coast did so with Slowking and Sneasal. What makes you think that things will be banned now?
Besides, it's a good card. People are going to run it. So don't go around with all those theoretical scenarios with either you or your opponent only having Catcher. Because the other player has Catcher as well. Both players in a match will have access to Catcher; if your opponents use it, then isn't it only natural that you should as well?
 
^when something makes it so you win like 99% of your matches (sneasel...) its usually banned. it wouldnt be a big leap if they did. the only reason SP wasnt banned was cause machamp was there to 'counter' it (psh ya right...). catcher there arnt any counters. your most likely abussing it before vileplume even get out there. and just catcher up that oddish/gloom and just KO it before it starts blocking...
 
Pokefan4000 said:
Nothing has ever been banned after Wizards of the Coast did so with Slowking and Sneasal. What makes you think that things will be banned now?
Besides, it's a good card. People are going to run it. So don't go around with all those theoretical scenarios with either you or your opponent only having Catcher. Because the other player has Catcher as well. Both players in a match will have access to Catcher; if your opponents use it, then isn't it only natural that you should as well?

there is a difference between being good and being over the top and Pokemon Catcher is OVER the top. if any one plays it i think it would be totally disrespectful to the opponent - that is just an opinion tho...

^when something makes it so you win like 99% of your matches (sneasel...) its usually banned. it wouldnt be a big leap if they did. the only reason SP wasnt banned was cause machamp was there to 'counter' it (psh ya right...). catcher there arnt any counters. your most likely abussing it before vileplume even get out there. and just catcher up that oddish/gloom and just KO it before it starts blocking...

there was also Ryperiror X that could damage SPs without problem and SPs also countered themselves.

but yeah there is no counter for Catcher unless some one can figue out to go first every time AND set up a vileplume in that first turn now that Rare candy was fubared... Stupid Rule changes...
 
catcher should really have been a supporter.. That way it will eat up your supporter of the turn and can't be Junk armed. In my opinion, catcher in itself isn't broken but because there is junk arm ,it creates a scenario where you can catcher almost any part of the game.
 
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