Six Corners
Six Corners is the closest thing that we have to a “toolbox” deck in our current format. The strategy behind Six Corners is to use the high powered basics that have been released in our recent Black and White sets, and combining them into one deck. Six Corners uses a combination of Pokémon such as Virizion, Cobalion, Kyurem, Victini, Zekrom, Absol Prime, and Terrakion to try to have a counter for every deck in our format.
List:
Sample Six Corners lists are a little bit tricky. Please keep in mind that a lot of the Pokémon lines are preference and can be adjusted to your specific metagame, for instance if Kyurem is big in your metagame and Durant isn’t, there is no reason to be playing more Victini in your list than Cobalion. Energy lines can easily be adjusted as well.
4 Virizion
2 Terrakion
2 Kyurem
1 Cobalion
1 Victini
2 Mewtwo EX
1 Zekrom
2 Absol Prime
1 Shaymin
Pokémon: 16
3 Pokémon Catcher
4 Pokémon Collector
3 Professor Juniper
2 Professor Oak’s New Theory
4 Cheren
4 Eviolite
4 Junk Arm
3 Switch
2 Pokegear 3.0
2 Super Scoop Up
1 Skyarrow Bridge
T/S/S: 32
2 Double Colorless Energy
4 Prism Energy
4 Rainbow Energy
2 Grass Energy
Energy: 12
Techs to Consider:
Energy Search: Energy Search is an interesting, and rather "gimmicky" tech in Six Corners. The idea of Energy Search in Six Corners is to play it to get the energy type you may need at a specific time. Energy Search can be used multiple times in a game thanks to Junk Arm. I have found Energy Search to be quite useful, however; I wouldn’t recommend using it if you are playing a variant with Electrode, or after the release of Prism Energy whenever that may be.
Reshiram: Reshiram can be used as an attacking tech in Six Corners. It is mainly used for its Outrage attack, like Zekrom, yet it can use Blue Flare in a pinch. Reshiram is just another card that provides type coverage.
Seeker: Seeker is mainly used to pick up your Shaymins, or any other Pokémon that may be getting close to being knocked out. One thing that Seeker has over Super Scoop Up is that it can be played under trainer lock. This can help against many top tier decks in the format such as The Truth and Chandelure.
Pluspower: Pluspower is a pretty self explanatory tech, it comes in handy when you are 10 damage short of a Knock Out. This can be useful against a lot of things in the metagame, and an unexpected KO has the potential to cripple your opponent's set up at anytime in a game.
Bouffalant: Bouffalant is another interesting tech in Six Corners. Bouffalant is used as a Revenge killer, and can hit for quick damage with just a Double Colorless Energy after one of your Pokémon is knocked out.
Shaymin EX: Shaymin EX is a great game finisher. Since you are already playing Grass Energy as your primary type, it is easy to build up late in the game. Shaymin can hit for large amounts of damage late in the game, and can pull of an OHKO against most things.