RE: Team PokéBeach - Join Now!
shadoworganoid said:
Hey, excuse me bacon, But unlike you and the others here, I havent been competetively battling until I joined this site.
Besides, me being here is to help improve my skills. Or should I say; Let me aquire skills.
But if you guys cant stand my "lack of skill" I will leave if you ask me to.
Hey, chill out there fella. No need to go berserk or anything. What bacon was simply pointing out is that, since you are in the stage where your gaming skills need to be honed, why not ask rather than suggest and prove your point to be right?
When compared to guys like Kevin, Plato and the rest, some may feel intimidated. But just chill out and ask all the questions you want. If it's anything, asking can get you the answers, instead of trying to prove your point right, and getting the answers the hard way.
Most of us didn't go into gaming in-depth when we first joined. In fact, I myself started gaming after joining a year and a half. Then I had plenty of help from the veterans - Arcy274, ShadowX, 'Zilla, and bacon, whom at the start, helped me recognize the metagame, and thought me how to continue improving. That is what you need.
Instead of claiming some statements to be true in the current topic, why not simply ask? For example, if you're unsure of the current topic (which is Gravity, by the way), why not ask - "how does Gravity work?", "what Pokemon can be used well with Gravity", etc.
Don't feel left out, however. Just continue honing your skills, widen your knowledge on the metagame, have continuous battles to get experience, and you'll improve soon enough.
Back to business though, just as a reference:-
Smogon said:
For 5 turns after this move is used, immunity to Ground-type attacks, as well as immunity to Arena Trap, Toxic Spikes, and Spikes as a result of the Flying type, the Levitate ability, or Magnet Rise, is nullified. Further, the use of Bounce, Fly, Hi Jump Kick, and Jump Kick is prevented. If Fly or Bounce is in the process of being charged, the user immediately stops using the move when Gravity is used. During the effect, evasion modifiers for all Pokémon on the field are lowered by two. This also means that all move accuracies are boosted by 1.67x while Gravity is in play, meaning all moves with 60% or more accuracy normally always hit during Gravity (60 x 1.67 = 100) .
Just as a small reply to shadoworganoid. Gravity nullifies any advantages a Flying-type or a Pokemon with Levitate have, including being vulnerable to Spikes and such. Don't be mistaken, however, as a Flying-type will still have its Flying-type. For example, if I were to use Focus Punch on a Gravity'ed Zapdos, Zapdos still resists Fighting moves.
Anyway, Gravity is an excellent move, provided you have the right stuff for it. The way you set-up Gravity, is also very important. You don't start your first turn with Gravity if you're not sure or confident of sweeping the next 3-4 turns.
The Pokemon whom can learn Gravity aren't too bad either -Dusknoir, Blissey and Jirachi, are excellent Pokemon, having the necessary bulk to successfully pull off Gravity. Again, the accuracy boost is a major boost to most teams, having Focus Blast turn into a semi-Aura Sphere, Hypnosis hitting almost at will, Aqua Tail gets more accurate, etc.
Taunt still brings Gravity back down to earth, however. And the worst thing is, msot Taunt-ers are faster than the one setting Gravity up - Azelf, Aerodactyl, certain Weavile (whom choose to run SD, Taunt + 2 Attacks, although rare), a +1 TauntDos, etc.