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Let's face the truth, Garchomp is almost the perfect sweeper, and there are little flaws to it. Garchomp was moved to Uber for good reasons: its excellent movepool (glorious STAB and unpredictability, you never know if it's Yache, Chain or Scarf, and when you do, you'll most likely lose a team member finding out) and excellent defenses (Ice- and Dragon-type move users have to have amazing attack stats to succesfully kill Garchomp, even that can be foiled by Yache Berry). These were the primary causes of Garchomp's overcentralization, players were forced to carry multiple checks on how to revenge kill it. I believe Garchomp has also lead to a bulky metagame because one couldn't simply rely on frail pokes to take him out due to the fact that Garchomp is incredibly powerful. Granted it wasn't solely Garchomp that forced a shift to a bulky offensive metagame, but I think he was certainly a driving factor. Perhaps the one major thing that intimidated most players (as well as myself) was simply Sand Veil, which was intensified by Tyranitar's value in the current metagame. Obviously there is no real solution to this.
I know that most of us will disagree (including me), but I believe Garchomp coming into OU is a possibility. Recent changes (Platinum, HGSS and Latias) did offer a few things that help it matched down a bit faster, but I still don't think they're enough to allow Garchomp back in OU.Limitless said:With Garchomp having to fight between the new additions of Manaphy and Latias, do you think Garchomp is now viable to be placed in the OU tier once again?
Let's face the truth, Garchomp is almost the perfect sweeper, and there are little flaws to it. Garchomp was moved to Uber for good reasons: its excellent movepool (glorious STAB and unpredictability, you never know if it's Yache, Chain or Scarf, and when you do, you'll most likely lose a team member finding out) and excellent defenses (Ice- and Dragon-type move users have to have amazing attack stats to succesfully kill Garchomp, even that can be foiled by Yache Berry). These were the primary causes of Garchomp's overcentralization, players were forced to carry multiple checks on how to revenge kill it. I believe Garchomp has also lead to a bulky metagame because one couldn't simply rely on frail pokes to take him out due to the fact that Garchomp is incredibly powerful. Granted it wasn't solely Garchomp that forced a shift to a bulky offensive metagame, but I think he was certainly a driving factor. Perhaps the one major thing that intimidated most players (as well as myself) was simply Sand Veil, which was intensified by Tyranitar's value in the current metagame. Obviously there is no real solution to this.