TCG Fakes TFP's Text-Based Fakes!

Deep Woods would be pretty cool - it kinda goes with the XY theme of having type based sets. Perhaps Trevenant EX (tree), Mew EX (located deep in the forrests of guyana), and Tropius EX (plant pokemon)

The rival set seems pretty cool and original too.
 
I like the Deep Woods idea! If you could somehow include the Oddish line (especially Bellossom), I would be stoked :D
 
These are a lot of votes!
They appeared out of nowhere :p
Thanks everybody,
the votes are now
1 for Disaster Survival
6 for Deep Woods!
Since there is like no way Disaster Survival would win
So I decided to start on my set list :p
 
Last edited:
Because i can't wait :rolleyes:
I'd make an end to the voting.
So, Deep Woods has won with 5 votes more! :p
Also i started on my Set List! It's actually done already! :p
Once again Thanks for Voting!

If there would be pack artwork for my set (probably not though)
These are the 4 for on the cover
Trevenant EX
M Pinsir EX
M Banette EX
Skuntank BREAK

Setlist (only number of cards/types)
Edit: now also with some cards
Grass
Bulbasaur - Grass - 60
Basic

[G] Whip Off
Switch the Defending Pokémon with 1 of your opponents Benched Pokémon.

[C][C] Tackle 20

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 1 - C - 001
Ivysaur - Grass - 90
Stage 1

[G] Vine Snipe 10
Discard an card from your opponent's hand without looking.

[G][C] Powder Grows 20
Search your deck for an Energy card an attach it to this Pokémon.

Weakness: fire (x2) - Resistance: None - Retreat Cost: 2 - U - 002
Venusaur - Grass - 150
Stage 2

Ability: Gold Powder
Each Special Energy in play is counted as 1 [C] Energy instead.

[G][C] Solarbeam 100
This Pokémon can't attack during your next turn.

Weakness: fire (x2) - Resistance: None - Retreat Cost: 3 - HR - 003
Beedrill EX - Grass - 170

[G][C] Infection 60
The Defending Pokémon is now Poisoned.

[G][G][C] Needle Match 70+
If you have the same amount of Prize Cards left as your opponent, this attack does 80 more damage.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 2 - UR - 004
Oddish - Grass - 50
Basic

[G] Sleep Powder
The Defending Pokémon is now Asleep

[G][C] Vine Whip 30

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 1 - C - 005
Gloom - Grass - 80
Stage 1

[G] Giga Drain 20
Heal 20 damage from this Pokémon.

[G][C] Growth 30
Search your deck for an Energy card and attach it to 1 of your Pokémon.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 2 - U - 006
Vileplume - Grass - 140
Stage 2

Ability: Growth Pollen
As often as you like during your turn, you may attach an [W] Energy from your hand to 1 of your Pokémon.

[G][G][C] Powder Surprise 70
The Defending Pokémon is now Paralyzed. Discard 2 [G] Energy attached to this Pokémon.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 3 - R - 007
Bellossom - Grass - 130
Stage 2

[G] Solar Dance
Search your deck for 2 [G] Pokémon and put them onto your Bench. Shuffle your deck afterward.

[G][C] Frustration Dance 60
The Defending Pokémon is now Confused.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 2 - HR - 008
Tangele - Grass - 70
Basic

[C] Tackle 10

[G][G] Tangle and Run 30
Both players switch their active Pokémon with 1 of their Benched Pokémon.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 1 - C - 009
Tangrowth - Grass - 130
Stage 1

[G] Whip Off 40
Switch the Defending Pokémon with 1 of your opponents Benched Pokémon.

[G][C][C][C] Mega Drain 100
Heal 20 damage from this Pokémon.

Weakness: fire (x2) - Resistance: None - Retreat Cost: 4 - R - 010
Scyther - Grass - 80
Basic

[C] Wind Scythe 10
Move an Energy from the Defending Pokémon to 1 of your opponent's Benched Pokémon.

[G][C] Captivate Slash 30
Flip a coin. If heads, switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. If tails, switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 1 - U - 011
Pinsir EX - Grass - 170
Basic

[C][C] Guillotine 20+
This attack does 80 more damage if the Defending Pokémon has an Retreat Cost of 0.

[G][C][C] Feint Attack 60+
This attack does 40 more damage if the Defending Pokémon has an Resistance.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 2 - UR - 012
M Pinsir EX - Grass - 220
Mega Evolution - Whenever 1 of your Pokémon becomes a Mega Evolution, your turn ends.

[G][G][C] Sqeeze 120
You may Discard 2 [G] Energy cards attached to this Pokémon. If you do, this attack does 30 more damage and Discard 1 Energy attached to the Defending Pokémon.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 2 - HR - 013
Chikorita - Grass - 60
Basic

[C] Stomp 10

[G][C] Leaf Blade 20+
Flip a coin. If heads, this attack does 20 more damage.

Weakness: Fire (x2) - Ressistance: None - Retreat Cost: 1 - C - 014
Bayleef - Grass - 90
Stage 1

[G] Leaf Blade 20+
flip a coin. If heads, this attack does 20 more damage.

[G][C][C] Take Down 70
This Pokémon does 20 damage to itself.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 2 - U - 015
Meganium - Grass - 150
Stage 2

[G] Long Whip
This attack does 40 damage to 1 of your opponent's Benched Pokémon.

[G][G][C] Over Drain 100
Heal 50 damage from 1 of your Pokémon.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 3 - R - 016
Sunkern - Grass - 40
Basic

[C] Call Plant
Search your deck a [G] Pokémon and put it onto your Bench.

[G][C] Tackle 20
Weakness: Fire (x2) - Resistance: None - Retreat Cost: 1 - C - 017
Sunflora - Grass - 80
Stage 1

Ability: Sun Boost
Once during your turn, you may search your deck for a [G] or [R] Energy and attach it to 1 of your Pokémon.

[G][C] Floral Pressure 20
Let your opponent draw or discard cards until he or she has 4 cards in his or her hand.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 1 - U - 018
Pineco - Grass - 60
Basic

[C] Ram

[G][C] Needle Destruct 50
This Pokémon does 30 damage to itself.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 1 - C - 019
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41

Trevenant EX - Grass - 180
Basic

[C][C] Nightmare 30
The Defending Pokémon is now Asleep.

[G][C][C] Gras Knot 40x
This attack does 40 times the damage for each [C] in the Retreat Cost of the Defending Pokémon.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 2 - UR - 042
43
44



Fire

45
46

Chimchar - Fire - 50
Basic

[C] U-Swing 10
Switch this Pokémon with 1 of your Benched Pokémon.

[R][C] Blaze Kick 30

Weakness: Water (x2) - Resistance: None - Retreat Cost: 1 - C - 047
Monferno - Fire - 80
Stage 1

[C] Torment 10
Choose one of the Defending Pokémon's attacks, the Defending Pokémon can't use that attack during your opponents next turn.

[R][C] Flare Spread 20
This attack does 10 damage to each of your opponents Benched Pokémon. Also, apply Weakness and Resistance for Benched Pokémon.

Weakness: Water (x2) - Resistance: None - Retreat Cost: 2 - U - 048
Infernape - Fire - 130
Stage 2

[R] Burn Out 40+
You may Discard an [R] Energy attached to this Pokémon. If you do, this attack does 60 more damage.

[R][C][C] Heat Wave 40
This attack does 30 damage to each of your opponents Benched Pokémon.

Weakness: Water (x2) - Resistance: None - Retreat Cost: 1 - HR - 049
50
51
52

Talonflame EX - Fire - 170
Basic

[R] Heat Jet 20
Draw 2 cards.

[R][R] Inferno 90
Flip a coin. If tails, this attack does nothing. Discard an [R] Energy attached to this Pokémon.

Weakness: Water (x2) - Resistance: None - Retreat Cost: 2 - UR - 053



Water

Poliwag - Water - 50
Basic

[C] Hypnosis
The Defending Pokémon is now Asleep.

[W] Bubble 10
Flip a coin. If heads, the Defending Pokémon is Paralyzed.

Weakness: Lightning (x2) - Resistance: None - Retreat Cost: 1 - C - 054
Poliwhirl - Water - 90
Stage 1

[C] Dizzy Punch 20
The Defending Pokémon is now Confused.

[C][C] Mud Shot 20
If the Defending Pokémon is an [L] Pokémon, it can't attack during your opponents next turn.

Weakness: Lightning (x2) - Resistance: None - Retreat Cost: 2 - U - 055
Poliwrath - Water - 140
Stage 2

[W][C] Take Out 20
If the Defending Pokémon is a Basic Pokémon-EX, that Pokémon is now Knocked-Out. This Pokémon does 40 damage to itself.

[W][C] Dizzy punch 60
The Defending Pokémon is now Confused.

Weakness: Lightning (x2) - Resistance: None - Retreat Cost: 3 - R - 056
Politoad - Water - 140
Stage 2

Ability: Song of the Waterway
Each of your Pokémon attacks cost 1 [W] Energy less.

[W][C][C] Voice Clear 70
This Pokémon's Retreat Cost is 0 until the end of your next turn.

Weakness: Lightning (x2) - Resistance: None - Retreat Cost: 3 - HR - 057



Lightning
58
59
60

Emolga - Lightning - 70
Basic

[C] Charging Glide
Switch this Pokémon with 1 of your Benched Pokémon, then search your deck for an [L] Energy and attach it to your new Active Pokémon.

[L][C] Acrobatics 20+
This attack does 30 more damage if this Pokémon has no Tool card attached to it.

Weakness: Lightning (x2) - Resistance: Fighting (-20) - Retreat Cost: 2 - C - 061
Joltik - Lightning - 40
Basic

[C][C][C] Energy Bond 20x
This attack does 20 times the number of Energy cards attached to your Pokémon.

Weakness: Fighting (x2) - Resistance: Metal (-20) - Retreat Cost: 0 - C - 062
Galvantula - Lightning - 90
Stage 1

[L][C] Lightning Defuse 40
If the Defending Pokémon is an Pokémon-EX it can't attack during your opponent's next turn.

[C][C][C] Surprise Bite 50+
This attack does 50 more damage if this Pokémon switched in durng this turn or during your last attack.

Weakness: Fighting (x2) - Resistance: Metal (-20) - Retreat Cost: 0 - R - 063
Galvantula BREAK - Lightning - 130
BREAK Evolution - This Pokémon has the Attacks, Abilities, Weakness, Resistance and Retreat Cost of the Galvantula it BREAK evolved from.

[L][L] Defuse Web 100
If the Defending Pokémon is an Pokémon-EX it can't attack during your opponents next turn. Discard an [L] Energy attached to this Pokémon.

UR - 064
Dedenne - Lightning - 70
Basic

[C] Pick up
Search your deck for a Tool card and attach it to 1 of your Pokémon.

[L] Lightning Call
Search your deck for a Basic or Stage 1 [L] Pokémon and put it onto your Bench.

Weakness: Fighting (x2) - Resistance: Metal (-20) - Retreat Cost: 0 - U - 065



Psychic
Bellsprout - Psychic - 50
Basic

[C] Smack 10

[P] Poison Sludge 10
The Defending Pokémon is now Poisoned. Heal 10 damage from this Pokémon.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 1 - C - 066
Weepinbell - Psychic - 80
Stage 1

[C] Slam 20

[P][P][C] Sludge Bomb 70
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 2 - U - 067
Victreebell - Psychic - 130
Stage 2

[P] Heavy Slam 60
Flip a coin. If tails, Discard an Energy attached to this Pokémon.

[P][P][C] Sludge Bomb 100
The Defending Pokémon is now Poisoned.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 2 - R - 068
Ekans - Psychic - 50
Basic

[C] Wrap
The Defending Pokémon can't Retreat during your opponents next turn.

[P][C] Poison Fang 20
The Defending Pokémon is now Poisoned.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 1 - C - 069
Arbok - Psychic - 90
Stage 1

[P] Poison Tail 30
The Defending Pokémon is now Poisoned.

[P][C] Wrap 40
The Defending Pokémon can't Retreat during your opponents next turn.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 0 - U - 070
71
72
73
74
75
76

Mew - Psychic - 70
Basic

Ability: Barrier
This Pokémon can't be damaged by an attack if this Pokémon is on your Bench.

[C][C][C] Light Pulsar 50
Discard an Special Energy attach to the Defending Pokémon.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 1 - R - 077
Banette EX - Psychic - 170
Basic

[C][C] Foul Lick
Discard an Special Energy attached to 1 of your opponent's Pokémon.

[P][C] Haunt 60
Put 2 damage counters on 1 of your opponent's Benched Pokémon.

Weakness: Dark (x2) - Resistance: Fighting (-20) - Retreat Cost: 2 - UR - 078
M Banette EX - Psychic - 220
Mega Evolution - When one of your Pokémon becomes a Mega Evolution your turn ends.

[P][C] Shadow Ring 100
The Defending Pokémon is now Poisoned, switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Dark (x2) - Resistance: Fighting (-20) - Retreat Cost: 0 - UR - 079
80
81
82
83
84

Espurr - Psychic - 50
Basic

[C] Miracle Eye 10
This Pokémon has no Weakness until the end of your opponents next turn.

[P][C] Psyshock 20

Weakness: Psychic (x2) - Resistance: none - Retreat Cost: 0 - C - 085
Meowstic - Psychic - 90
Stage 1

[P] Shine Pulse 30
The Defending Pokémon is now Confused.

[P][C][C] Psyshock 70
You may move 1 Energy from this Pokémon to 1 of your Benched Pokémon. If you do, move 1 Energy attached to the Defending Pokémon to 1 of your opponents Benched Pokémon.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 2 - R - 086



Fighting
87
88

Sudowoodo - Fighting - 80
Basic

[C][C] Big Swing 40
Flip a coin. If tails, this Pokémon does 20 damage to itself.

[F][C][C] Rock Wreck 80
This attack does 30 damage to 1 of your Benched Pokémon.

Weakness: Grass (x2) - Resistance: None - Retreat Cost: 2 - U - 089


Dark
90
91

Stunky - Dark - 60
Basic

[D] Sucker Punch 40
If your opponent used an Supporter card during his or her last turn, this attack does nothing.

[D][C] Poison Run 20
The Defending Pokémon is now Poisoned.

Weakness: Fighting (x2) - Resistance: Psychic (-20) - Retreat Cost: 1 - C - 092
Skuntank - Dark - 100
Stage 1

Ability: Toxic Flow
put 2 damage counters instead of 1 on your opponent's Poisoned Pokémon between turns.

[D][C] Dark Edge 60
Discard an Energy attached to this Pokémon.

Weakness: Fighting (x2) - Resistance: Psychic (-20) - Retreat Cost: 3 - R - 093
Skuntank BREAK - Dark - 140
BREAK Evolution - This Pokémon has the Attacks, Abilities, Weakness, Resistance and Retreat Cost of the Skuntank it BREAK evolved from.

Ability: Gas Cover
put 3 damage counters instead of 1 on your opponent's Poisoned Pokémon between turns. Also, damage done to this Pokémon is decreased by 30 if the Defending Pokémon is Poisoned.

UR - 094
95



Metal
96
Scizor - Metal - 130
Stage 1

[C][C] Clearify 30
This Pokémon has no Weakness during your opponent's next turn.

[M][C][C] Iron Hammer 80
Discard an Special Energy attached to the Defending Pokémon.

Weakness: Fire (x2) - Resistance: Psychic (-20) - Retreat Cost: 3 - HR - 097



Fairy

Clefairy - Fairy - 60
Basic

[C] Slap 10

[Y][C] Moonblast 30
During your opponents next turn, damage done to this Pokémon is Reduced by 10.

Weakness: Metal (x2) - Resistance: Dark (-20) - Retreat Cost: 1 - C - 098
.
Clefable - Fairy - 90
Stage 1

[Y] Fairy Wind 20
Flip a coin. If heads, Discard the top card of your opponents deck.

[Y][C][C] Echoed Voice 70
This attack isn't affected by Resistance.

Weakness: Metal (x2) - Resistance: Dark (-20) - Retreat Cost: 2 - U - 099
100
101



Dragon
Deino - Dragon - 60
Basic

[D] Headbutt 10

[D][P] Rush in 40
This Pokémon does 10 damage to itself.

Weakness: Fairy (x2) - Resistance: None - Retreat Cost: 1 - C - 102
103
104



Colorless
105
106
107

Snorlax EX - Colorless - 180
Basic

[C][C] Snore 30
This Pokémon has no Retreat Cost until the end of your next turn.

[C][C][C] Block Off 90
Prevent all effects off atacks, excluding damage done to this Pokémon by your opponent during his or her turn.

Weakness: Fighting (x2) - Resistance: None - Retreat Cost:4 - UR - 108
109
110

Aipom - Colorless - 60
Basic

[C] Swing
This attack does 10 damage to 1 of your opponents Pokémon.

[C][C] Energy Bond 10x
This attack does 10 damage for each Energy attached to your Pokémon.

Weakness: fighting (x2) - Resistance: None - Retreat Cost: 2 - C - 111
Ambipom - Colorless - 90
Stage 1

[C] Helping Hand
Search your deck for a Special Energy and attach it to 1 of your Pokémon.

[C][C] Knock Away 50
Switch the Defending Pokémon with 1 of your opponents Benched Pokémon.

Weakness: fighting (x2) - Resistance: None - Retreat Cost: 3 - U - 112
113
114
115
116
117

Chatot - Colorless - 80
Basic

Ability: Rainbow Song
Each of your opponent's Pokémon in play has no Resistance.

[C][C] Tone Deaf 30
The Defending Pokémon is now Confused.

Weakness: Lightning (x2) - Resistance: Fighting (-20) - Retreat Cost: 2 - R - 118
Pidove - Colorless - 50
Basic

[C][C] Roost
Heal 30 damage from this Pokémon. The Weakness of this Pokémon is Fighting until the end of your opponents next turn.

[C][C] Scavenge 20
Search your Discard Pile for a card and put it into your hand.

Weakness: Lightning (x2) - Resistance: Fighting (-20) - Retreat Cost: 1 - C - 119
Tranquill - Colorless - 80
Stage 1

[C] Upwind Wing 20
Search your Discard Pile for a Special Energy and attach it to 1 of your Pokémon.

[C][C] Sky Drop 50
Flip a coin. If tails, this attack does nothing.

Weakness: Lightning (x2) - Resistance: Fighting (-20) - Retreat Cost: 1 - U - 120
Unfezant - Colorless - 140
Stage 2

[C][C] Airway Slash 50
Switch this Pokémon with 1 of your Benched Pokémon. Heal 20 damage from your new Active Pokémon.

[C][C][C][C] Devastating Wind 130
Discard the top card from your opponent's deck.

Weakness: Lightning (x2) - Resistance: Fighting (-20) - Retreat Cost: 2 - HR - 121
Unfezant BREAK - Colorless - 170
BREAK evolution - This Pokémon retains the attacks, abilities, Weakness, Resistance and Retreat Cost of the Unfezant it BREAK evolved from.

[C][C][C] Tornado Twist 130
Flip a coin. If heads, discard the top 2 cards from your opponent's deck. If tails, discard the top card of your deck.

HR - 122
123
124





Trainer Cards
Sticky Webs - Tool - Trainer

Pokémon tool F: Attach this Tool to 1 of your opponent's Pokémon-EX that doesn't already have an Tool card attached to it.

The Pokémon this card is attached to can't Retreat. This card also can't Retreat with the use of Item cards.

When this card is removed from a Pokémon for any reason, put this card in its owners Discard Pile.

You may play as many Item cards as you like during your turn.
U - 125
Riverside - Stadium - Trainer

Each Pokémon in play that have any [W] Energy attached to it has no Retreat Cost.

This card stays in play as you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play you can't play this card.

U - 126
Old Tree - Stadium - Trainer

Each [G] Pokémon in play has 10 more HP and does 10 more damage to the Defending Pokémon.

This card stays in play as you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play you can't play this card.

U - 127
Banette Spirit Link - Tool - Trainer

Attach an Tool card to 1 of your Pokémon if that Pokémon doesn't already have an Tool card attached to it.

Your turn does not end if this Pokémon this card is attached to becomes M Banette EX.

U - 128
Pinsir Spirit Link - Tool - Trainer

Attach an Tool card to 1 of your Pokémon if that Pokémon doesn't already have an Tool card attached to it.

Your turn does not end if this Pokémon this card is attached to becomes M Pinsir EX.

U - 129
Special Swap - Item - Trainer

Move the Special Condition affecting your Active Pokémon to your opponents Active Pokémon. If the Defending Pokémon is already affected by an Special Condition, you may remove that Special Condition that is affected the Defending Pokémon.

U - 130
Grow Energy - Energy

This card can only be attached to your [G] Pokémon. This card provides 1 [G] only while it is attached to your [G] Pokémon.

If this card is discarded for any reason, put this card into your hand.

(If this card isn't attached to a [G] Pokémon, Discard this card)

U - 131
Cursed Energy - Energy

This card can only be attached to a [P] Pokémon. This card provides 1 [P] Energy only while it is attached to your [P] Pokémon.

If the Pokémon this card is attached to is on your Bench, prevent all effects, including damage done to the Pokémon this card is attached to.

(If this card isn't attached to a [P] Pokémon, discard this card)

U - 132
Treasure Locater - Item - Trainer

Look at the top 3 cards of your deck and put 1 card into your hand, put 1 card into your Discard Pile. Put the remaining card on top of your deck.

You can use more Item cards during your turn.

U - 133
 
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The card where the idea came from! :D
Trevenant EX - Grass - 180
Basic

[C][C] Nightmare 30
The Defending Pokémon is now Asleep.

[G][C][C] Gras Knot 40x
This attack does 40 times the damage for each [C] in the Retreat Cost of the Defending Pokémon.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 2 - UR - 042

Bulbasaur - Grass - 60
Basic

[G] Whip Off
Switch the Defending Pokémon with 1 of your opponents Benched Pokémon.

[C][C] Tackle 20

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 1 - C - 001

I hope you already found something new that i added in the cards ;D
 
Last edited:
Emolga - Lightning - 70
Basic

[C] Charging Glide
Switch this Pokémon with 1 of your Benched Pokémon, then search your deck for an [L] Energy and attach it to your new Active Pokémon.

[L][C] Acrobatics 20+
This attack does 30 more damage if this Pokémon has no Tool card attached to it.

Weakness: Lightning (x2) - Resistance: Fighting (-20) - Retreat Cost: 2 - C - 061
Aipom - Colorless - 60
Basic

[C] Swing
This attack does 10 damage to 1 of your opponents Pokémon.

[C][C] Energy Bond 10x
This attack does 10 damage for each Energy attached to your Pokémon.

Weakness: fighting (x2) - Resistance: None - Retreat Cost: 2 - C - 108
Monferno - Fire - 80
Stage 1

[C] Torment 10
Choose one of the Defending Pokémon's attacks, the Defending Pokémon can't use that attack during your opponents next turn.

[R][C] Flare Spread 20
This attack does 10 damage to each of your opponents Benched Pokémon. Also, apply Weakness and Resistance for Benched Pokémon.

Weakness: Water (x2) - Resistance: None - Retreat Cost: 2 - U - 048
Here are 3 cards for Deep Woods
I chose 3 random Pokémon to show you what you can expect in this set :p
 
Last edited:
One of the wording aspects I've noticed across your more recent fakes is the use of the actual type over the symbol. Instead of 'Lightning' you can just use '[L]'; instead of 'Colorless' you can just use '[C]'. Also, I've got a request for the set. I'd like to see an [L] type Pokemon that can effectively and practically utilise the Emolga as a support or a pivot.
 
Clefairy - Fairy - 60
Basic

[C] Slap 10

[Y][C] Moonblast 30
During your opponents next turn, damage done to this Pokémon is Reduced by 10.

Weakness: Metal (x2) - Resistance: Dark (-20) - Retreat Cost: 1 - C - 098
Meowstic - Psychic - 90
Stage 1

[P] Shine Pulse 30
The Defending Pokémon is now Confused.

[P][C][C] Psyshock 70
You may move 1 Energy from this Pokémon to 1 of your Benched Pokémon. If you do, move 1 Energy attached to the Defending Pokémon to 1 of your opponents Benched Pokémon.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 2 - R - 086
Oddish - Grass - 50
Basic

[G] Sleep Powder
The Defending Pokémon is now Asleep

[G][C] Vine Whip 30

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 1 - C - 005
Talonflame EX - Fire - 170
Basic

[R] Heat Jet 20
Draw 2 cards.

[R][R] Inferno 90
Flip a coin. If heads, Discard an [R] Energy attached to this Pokémon. If tails, this attack does nothing.

Weakness: Water (x2) - Resistance: None - Retreat Cost: 2 - UR - 053
Here are 4 more cards to get this set of the ground :p
 
Last edited:
Ivysaur - Grass - 90
Stage 1

[G] Vine Snipe 10
Discard an card from your opponent's hand without looking.

[G][C] Powder Grows 20
Search your deck for an Energy card an attach it to this Pokémon.

Weakness: fire (x2) - Resistance: None - Retreat Cost: 2 - U - 002
Joltik - Lightning - 40
Basic

[C][C][C] Energy Bond 20x
This attack does 20 times the number of Energy cards attached to your Pokémon.

Weakness: Fighting (x2) - Resistance: Metal (-20) - Retreat Cost: 0 - C - 062
Skuntank - Dark - 100
Stage 1

Ability: Toxic Flow
put 2 damage counters instead of 1 on your opponent's Poisoned Pokémon between turns.

[D][C] Dark Edge 60
Discard an Energy attached to this Pokémon.

Weakness: Fighting (x2) - Resistance: Psychic (-20) - Retreat Cost: 3 - R - 093
Chatot - Colorless - 80
Basic

Ability: Rainbow Song
Each of your opponent's Pokémon in play has no Resistance.

[C][C] Tone Deaf 30
The Defending Pokémon is now Confused.

Weakness: Lightning (x2) - Resistance: Fighting (-20) - Retreat Cost: 2 - R - 118
Sticky Webs - Tool - Trainer

Pokémon tool F: Attach this Tool to 1 of your opponent's Pokémon-EX that doesn't already have an Tool card attached to it.

The Pokémon this card is attached to can't go to the Bench by Retreating or the effects of Item cards.

When this card is removed from a Pokémon for any reason, put this card in its owners Discard Pile.

You may play as many Item cards as you like during your turn.
U - 125
I tried to make Sticky Webs look like an Team Flare item but the F stands for Forest :p

I forgot a important thing!
There are 9 Pokémon-EX and there are 4 Pokémon-BREAK in this set
I hope you all enjoy the cards from this set :D
 
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"The Pokémon this card is attached to can't Retreat. This card also can't Retreat with the use of Item cards."

This wording can probably be altered to a much shorter and more accurate wording. Most notably, you don't ever 'Retreat' with Item cards, but instead 'Switched'. My suggested wording is the following:

"The Pokémon this card is attached to can't go to the Bench."

If you want to make it so things like Lysandre and Pokemon attacks will not be affected, you could probably use the following wording (the former is recommended, although does include attacks triggered by the opponent and the like):
"Your opponent can't move the Pokémon this card is attached to the Bench." or "The Pokémon this card is attached to can't go to the Bench by Retreating or the effects of Item cards."
 
Bellsprout - Psychic - 50
Basic

[C] Smack 10

[P] Poison Sludge 10
The Defending Pokémon is now Poisoned. Heal 10 damage from this Pokémon.

Weakness: Psychic (x2) - Resistance: None - Retreat Cost: 1 - C - 066
Sudowoodo - Fighting - 80
Basic

[C][C] Big Swing 40
Flip a coin. If tails, this Pokémon does 20 damage to itself.

[F][C][C] Rock Wreck 80
This attack does 30 damage to 1 of your Benched Pokémon.

Weakness: Grass (x2) - Resistance: None - Retreat Cost: 2 - U - 089
Venusaur - Grass - 150
Stage 2

Ability: Gold Powder
Each Special Energy card provides [C] Energy instead of its usual type.

[G][C] Solarbeam 100
This Pokémon can't attack during your next turn.

Weakness: fire (x2) - Resistance: None - Retreat Cost: 3 - HR - 003
 
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Nice Venusaur! I like the attack effect as it's quite unique, and Gold Powder feels like a great, flavourful name. Trivially, a Light Dragonite from years and years ago had a very similar effect, but I doubt you knew that. :p

On the wording aspect, it should be:

"Each Special Energy card provides [C] Energy instead of its usual type."
 
Beedrill EX - Grass - 170

[G][C] Infection 60
The Defending Pokémon is now Poisoned.

[G][G][C] Needle Match 70+
If you have the same amount of Prize Cards left as your opponent, this attack does 80 more damage.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 2 - UR - 004
Politoad - Water - 140
Stage 2

Ability: Song of the Waterway
Each of your Pokémon attacks cost 1 [W] Energy less.

[W][C][C] Voice Clear 70
This Pokémon's Retreat Cost is 0 until the end of your next turn.

Weakness: Grass (x2) - Resistance: None - Retreat Cost: 3 - HR - 057
Deino - Dragon - 60
Basic

[D] Headbutt 10

[D][P] Rush in 40
This Pokémon does 10 damage to itself.

Weakness: Fairy (x2) - Resistance: None - Retreat Cost: 1 - C - 102
Ambipom - Colorless - 90
Stage 1

[C] Helping Hand
Search your deck for a Special Energy and attach it to 1 of your Pokémon.

[C][C] Knock Away 50
Switch the Defending Pokémon with 1 of your opponents Benched Pokémon.

Weakness: fighting (x2) - Resistance: None - Retreat Cost: 3 - U - 112
Later I will put them in the set list :p
 
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Gloom - Grass - 80
Stage 1

[G] Giga Drain 20
Heal 20 damage from this Pokémon.

[G][C] Growth 30
Search your deck for an Energy card and attach it to 1 of your Pokémon.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 2 - U - 006
Vileplume - Grass - 140
Stage 2

Ability: Growth Pollen
As often as you like during your turn, you may attach an [G] Energy from your hand to 1 of your Pokémon.

[G][G][C] Powder Surprise 70
The Defending Pokémon is now Paralyzed. Discard 2 [G] Energy cards attached to this Pokémon.

Weakness: Fire (x2) - Resistance: None - Retreat Cost: 3 - R - 007
Chimchar - Fire - 50
Basic

[C] U-Swing 10
Switch this Pokémon with 1 of your Benched Pokémon.

[R][C] Blaze Kick 30

Weakness: Water (x2) - Resistance: None - Retreat Cost: 1 - C - 047
Espurr - Psychic - 50
Basic

[C] Miracle Eye 10
This Pokémon has no Weakness until the end of your opponents next turn.

[P][C] Psyshock 20

Weakness: Psychic (x2) - Resistance: none - Retreat Cost: 0 - C - 085
Stunky - Dark - 60
Basic

[D] Sucker Punch 40
If your opponent used an Supporter card during his or her last turn, this attack does nothing.

[D][C] Poison Run 20
The Defending Pokémon is now Poisoned.

Weakness: Fighting (x2) - Resistance: Psychic (-20) - Retreat Cost: 1 - C - 092
 
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A Vileplume that attaches water energy. Okay. Was definitely not expecting that one, so bonus points for creativity!
 
A Vileplume that attaches water energy. Okay. Was definitely not expecting that one, so bonus points for creativity!

Thanks :p
Didn't notice :rolleyes:
it has been changed to [G]

Galvantula - Lightning - 90
Stage 1

[L][C] Lightning Defuse 40
If the Defending Pokémon is an Pokémon-EX it can't attack during your opponent's next turn.

[C][C][C] Surprise Bite 50+
This attack does 50 more damage if this Pokémon switched in durng this turn or during your last attack.

Weakness: Fighting (x2) - Resistance: Metal (-20) - Retreat Cost: 0 - R - 063
Here is a new one aswell
 
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I quite like the effect you made for Sucker Punch! I certainly didn't think of it like that, and it certainly works thematically. :)
 
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