@Asmer Yes, that is a good route too. However, I'm trading disruption for speed. Energy disruption only works if energy is on the board. Because M houndoom is a two energy charge you technically don't need put any energy on the board until the attack. Where you blacksmith the energy onto the M Houndoom or Enetie. Also, in most decks they run a 4/2/2 line of disruption so they are quite a few variables involved in hitting them.
So for Garitni/toad decks, you never really put down energy until u can charge an attack. This forces the player to hold the disruption cards or sycamore/birch for something else which puts their strategy at risk because they start discarding a part of their strategy or shuffling them back into the deck.
On a personal note, I believe this why the Sceptile decks saw good results at the British regional. With more quick charging cards like Manetric, Yvletal, Houndooms, Sceptiles, and Lacarios the disruption decks start to become a bit more of a challenge to play in standard because they are slow. Last season, when Seimitoad was about it was a bit different because the deck had the opponent item locked, poisoned, and or asleep. And the pokemon, quite often in my case, was a dreaded three charger. This year however, speed decks, running training mails and quick charge cards that are always playable on every turn counter that strategy a bit in standard. But it is not to say one approach is better then the other, their both good approaches but different.
The reason why robo sub is for two fold. One, it's not a prize card take. Two it is a great card to use when the opponent plays the escape rope. The deck allows you to throw up an active robo sub and now forces the opponent to play the lysander for a hit. If they can't lysander, because they already birched/Sycamored or just don't have it, it means the deck can get the first good lick in on the card next round because you can discard the robo sub for the attacking pokemon.
The difference is that robo sub, if managed, can always be a playable card in your hand that you have control of.
Where energy disruption decks is opponent depended. It depends on how your opponent plays his/her deck if it will work.
So for Garitni/toad decks, you never really put down energy until u can charge an attack. This forces the player to hold the disruption cards or sycamore/birch for something else which puts their strategy at risk because they start discarding a part of their strategy or shuffling them back into the deck.
On a personal note, I believe this why the Sceptile decks saw good results at the British regional. With more quick charging cards like Manetric, Yvletal, Houndooms, Sceptiles, and Lacarios the disruption decks start to become a bit more of a challenge to play in standard because they are slow. Last season, when Seimitoad was about it was a bit different because the deck had the opponent item locked, poisoned, and or asleep. And the pokemon, quite often in my case, was a dreaded three charger. This year however, speed decks, running training mails and quick charge cards that are always playable on every turn counter that strategy a bit in standard. But it is not to say one approach is better then the other, their both good approaches but different.
The reason why robo sub is for two fold. One, it's not a prize card take. Two it is a great card to use when the opponent plays the escape rope. The deck allows you to throw up an active robo sub and now forces the opponent to play the lysander for a hit. If they can't lysander, because they already birched/Sycamored or just don't have it, it means the deck can get the first good lick in on the card next round because you can discard the robo sub for the attacking pokemon.
The difference is that robo sub, if managed, can always be a playable card in your hand that you have control of.
Where energy disruption decks is opponent depended. It depends on how your opponent plays his/her deck if it will work.