The future of Jumpluff

I made a strange build last night and surprisingly it works pretty well. Although Claydol is better than sunflora, sunflora is less susceptible to ERL which is what hurts Jumpluff for a worlds play. But Sunflora limits the usage of crobat G meaning a worse Luxchomp matchup. Not to mention Sunkern is also a donkable basic. The donkability of it is what really holds it back as Sablelock, Dialgachomp, Blazechomp, and Luxchomp will be big, all of which can donk hoppip.
 
^I don't understand how Sunflora is less susceptible to ERL (unless you mean with Shaymin in play) or limits the use of Crobat G. I agree that Jumpluff is quite DONKable, which is a problem.
 
I think jumpluff will be MORE played, if anything. Its really, really good, and I don't think charizard will really make it anywhere close to tier 1.
 
peetzaman said:
What do you think it'll be like for Jumpluff after rotation? It'll have to watch out for Charizard and most likely tech in Metapod HS. Of course it'll also lose Claydol. But even with Metapod a belted Charizard can one shot it. What do you think the future of Jumpluff will be like? Will it see as much play as it did before?

Jumpluff will fall - its low HP and the heavy hitters coming out dont fuze.
 
IMO it doesn't look to good. I played Jumpluff at Nats and did awful because I'm bad at it anyways and with Claydol getting cycled out that makes this deck more inconsistent. You need that constant draw each turn because most decks can one shot a Jumpluff. Charizard is gonna be more popular now so that just makes it worse even with techs.
 
LORDY JONES said:
I think jumpluff will be MORE played, if anything. Its really, really good, and I don't think charizard will really make it anywhere close to tier 1.

lol, it plays a 3-3 claydol, which is going to be rotated out XD

It will be tier 2 at most
 
#1weavile said:
lol, it plays a 3-3 claydol, which is going to be rotated out XD

It will be tier 2 at most

Agreed. And that's high-balling it!

*crushes hoppip's face with foot!*
 
tanker said:
Sadly jumpluff will die after the rotation because of charzard and LuxChomp beat it.

NONE OF THIS IS TRUE! jumpluff runs consistently and smoothly MD-on, it didn't have any trouble with luxchomp in the last format, and mostly CHARIZARD IS A SLOW, INCONSISTENT, NOT HARD HITTING, BAD DECK. not to mention that if your deck is actually built WELL, you can still do well against your weakness! weakness ≠ autoloss for good players!
 
If Jumpluff is bad because of Charizard then that means ALL offensive cards with Fire 2x weakness are bad for the same reason, which means Yanmega Priem will fail.
 
LORDY JONES said:
NONE OF THIS IS TRUE! jumpluff runs consistently and smoothly MD-on, it didn't have any trouble with luxchomp in the last format, and mostly CHARIZARD IS A SLOW, INCONSISTENT, NOT HARD HITTING, BAD DECK. not to mention that if your deck is actually built WELL, you can still do well against your weakness! weakness ≠ autoloss for good players!

I'm just going to take a shot in the dark in saying you play Jumpluff? Well, I disagree with you on all of these levels. (I play DialgaChomp myself, so I stand unbiased.) Charizard is fairly consistent, probably more so than Jumpluff, actually, hits very hard, and runs Jumpluff over. Jumpluff can't survive without Claydol, Roseanne's, and just can't survive in the MD-on format in general. Jumpluff doesn't do very well against LuxChomp, but I won't say it does terribly. And with Jumpluff having such a low HP already, it can't survive damage that's doubled.
 
Rikko145 is right on the money, Charizard is a pretty consistent deck once you get the right setup going for it with Call Energy, Charmander, among other cards infact it's good enough to beat Sablelock which is a new deck players are testing right now.

I think the main reason why you're bashing Charizard LORDY JONES is probably due to Gyarados, Kingdra, and possibly BlastiGatr dominating in your meta probably Gyarados or Kingdra which did lose some stuff in MD-On soon. It hits hard due to Fire Formation and a full bench of {R} making it a powerhouse.

Jumpluff's days are numbered with Claydol rotating out soon, but Charizard is still great cause of Ninetales. Unless you've played the deck or played against it you haven't seen it's true potential.
 
I gotta love how people who keep claiming Stage 2's are junk think that Charizard can just consistently set up two stage 2's (Zard and Typh Prime) while using a draw engine far inferior to Claydol.
 
^Yeah. Charizard, if built well, run right, and gets a good start, can get out a Charizard on T2. However, it will very rarely get that, a backup Charizard, a Ninetales, and a Typlosion out by T3. But what if you get a bad start? Say you get off with Cyndaquil. Have fun beating the consistent T1 Jumpluff while you build up your Charizard over the next 3 Turns. And, as LJ said, Weakness should not turn a match-up to an auto-loss for any good player.
 
^Except Jumpluff. People seem to be unaware that Sunflora is a good engine. Though it isn't draw, like Claydol or Ninetales, it still is a perfectly good engine for Jumpluff, or any other {G} deck for that matter.
 
The future of jumpluff? It still as a 30hp basic...nuff said

yeah it has Uxie, and Sunflora, but it will need to get that Palmers Contribution after the last Jump goes down. Then things get compicated.

Still It will be a viable deck, unlike some of the garbage people have been creating with the cards from Undaunted.

my two cents.
 
YourP1MP said:
The future of jumpluff? It still as a 30hp basic...nuff said

yeah it has Uxie, and Sunflora, but it will need to get that Palmers Contribution after the last Jump goes down. Then things get compicated.

Still It will be a viable deck, unlike some of the garbage people have been creating with the cards from Undaunted.

my two cents.

Ha. Like every deck is so bad but Jumpluff just because you like it. There's plenty of good decks around made with cards from Undau- uh, don't you mean Unleashed, lol. My two cents :/
 
Lunar Wing said:
looks dim.

If Jumpluff is already running a 3-3 Claydol line and it's still struggling to play against some of the more popular decks like LuxChomp (with ERL) and Tyranitar what does that tell you about its future?
This man right here sums it up nicely. JUMPLUFF WILL DIE. FACE THE FACTS.
 
All you guys have said is that Jumpluff will die due to the loss of Claydol, and the power of Charizard, without making any really good, intelligent argument. Again, I point out that Sunflora does JUST FINE. I also point out again that Jumpluff with Shaymin makes it an equal match-up with Charizard (especially with Metapod), and only if the Charizard gets a good start, and is built well, and being played by someone good. Luxchomp is a difficult match-up, but only with ERL. Even then, you can one-shot most everything in their deck.
 
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