RE: Ongan Region Fakedex: Guess the Shadows!!
Here is some information regarding some fakemon including starters released previously. Some of it can be seen on its fakedex page on my deviantart account while other information is Pokebeach Exclusives.
_________________
#001 Kusamuzou
The Baby Elephant Pokémon
Type: Grass
Ability: Overgrow
Color: Green
Height: 2'0
Weight: 44 lbs.
Egg Group: Plant
Kusamuzou is the starter pokemon of the Ogan region. It will be given to you by the regional professor. Kusamuzou is rather slower compared to previous grass starters but has higher defenses. It will evolve into Morikikiba at level 16. At level 16 it will learn a signature move "Leaf Gust". A gust of leaves are fired from its trunk into the opponent.
Kusamuzou are known to live deep in forests where they suck up natural energy. They can be found around areas of areas of high natural energy concentration. Few days later, they return a portion of this natural energy back into the earth. They will often gather leafs in their trunks and blow them out. It has no true meaning besides for amusement purposes. While not strong as its further evolutions, it can cause some damage with its trunk.
Move List:
- Pound (Normal)
- Growl (Normal)
- Lvl. 7 Vine Whip (Grass)
- Lvl. 11 Absorb (Grass)
-Lvl. 16 Leaf Gust (Grass)
- Lvl. 19 Razor Leaf (Grass)
-Lvl. 22 Knock Down (Rock)
-Lvl. 25 Cotton Spore (Grass)
- Lvl. 27 Magical Leaf (Grass)
-Lvl. 31 Mighty Tree (Grass)
-Lvl. 35 Sunny Day (Fire)
- Lvl. 39 Root Strangle (Grass)
- Lvl. 42 Giga Drain (Grass)
- Lvl. 46 Petal Dance (Grass)
- Lvl. 50 Spike Cannon (Normal)
- Lvl. 53 Leaf Storm (Grass)
_____________________________
#007 Okomo
The Cub Pokémon
Type: Fire
Ability: Blaze
Color: Red
Height: 1'7 Weight: 20 lbs.
Egg: Monster/Humanshape
Okomo is the fire starter that is available in the Ongan Region. Okomo's attack and special attack are its largest stats while it is weak defensively. It will evolve into Kaguma at level 16. At level 16, it will learn a signature move "Wildfire". This attack causes the area to burn those putting a burn status on any pokemon that are switched in the battle. It is not 100% though.
Okomo can be found sleeping and resting in caves. Once it exhausts its fire power, it will go into hibernation. If it becomes mad, it tends to set fire to its surroundings without any regard. Due to this, it is often the cause of intense wildfires. However, once it regains its senses, it can swallow the fire it caused.
Move List:
- Tackle (Normal)
- Growl (Normal)
- Lvl. 7 Ember (Fire)
- Lvl. 11 Fury Swipes (Normal)
-Lvl. 16 Wildfire (Fire)
- Lvl. 19 Fire Fang (Fire)
-Lvl. 22 Faint Attack (Dark)
-Lvl. 25 Slash (Normal)
- Lvl. 27 Focus Energy (Normal)
-Lvl. 31 Bonfire (Fire)
-Lvl. 35 Fire Spin (Normal)
- Lvl. 39 Rest (Normal)
- Lvl. 42 Swift (Normal)
- Lvl. 46 Sucker Punch (Dark)
- Lvl. 50 Flare Blitz (Fire)
- Lvl. 53 Flash Fire (Fire)
_____________________________
#007 Mijyube
The Small Fish Pokémon
Type: Water
Ability: Torrent
Color: Water
Height: 1'2
Weight: 10 lbs.
Egg: Water 1/Fairy
Mijyube is one of the starters given to you by the regional professor. Mijyube focuses mostly on attack, speed, and HP. It reflects its quick-hitting punches and kicks. It evolves into Betarabushi at level 16. At level 16, it learns its signature attack "Hydro Uppercut". Hydro Uppercut may cause a opponent to flinch as well as dealing Water damage.
Mijyube often live in small groups or alone. It will hone its skills to perfection; often training in rapids and waves. In the water, it is a very fast swimmer however it can be somewhat clumsy on land. Once it can split water with its fists, it will evolve into Betarabushi. Males are known to exhibit more vibrant colors then females. As well, males tend to be more aggressive them the females.
Move List:
- Tackle (Normal)
- Tail Whip (Normal)
- Lvl. 7 Bubble (Water)
- Lvl. 11 Watergun (Water)
- Lvl. 16 Hydro Uppercut (Water)
- Lvl. 19 Jump Kick (Fighting)
-Lvl. 22 Taunt (Dark)
-Lvl. 25 Water Pulse (Water)
- Lvl. 27 Agility (Psychic)
-Lvl. 31 Hydro Fury (Water)
-Lvl. 35 Bulk Up (Fighting)
- Lvl. 39 Water Spear (Water)
- Lvl. 42 Force Palm (Fighting)
- Lvl. 46 Astonish (Dark)
- Lvl. 50 Aqua Ring (Water)
- Lvl. 53 Hydro Pump (Water)
______________________________
#012 Kabutori
The Shell Head Pokémon
Type: Flying/Normal
Ability: Rock Head
Color: Brown
Height: 1’3
Weight: 16 lbs.
Egg: Flying group
Kabutori is the regional bird. It will have one more evolution with a huge helmet on its head. Its evolutions name is Haukushu. Many beginning trainers that will be encountered will use this basic pokemon. Its defense is the highest of the regional birds. Despite having a steel-like helmet, it does not learn any steel type moves and is not a dual Flying/Steel type.
Kabutori can be found in flocks in meadows and forests. It will break apart rocks, logs, and dirt to search for insects to eat. In the spring, males will often participate in a joust type ritual where two Kabutori will fly into each other as high speeds to knock the other out. Because of the heavy helmet, they often fly in an erratic matter similar to bats.
Move List:
- Tackle (Normal)
- Whistle (Normal)
- Lvl. 6 Quick Attack (Normal)
- Lvl. 9 Take Down (Normal)
- Lvl. 13 Wing Attack (Flying)
- Lvl. 16 Harden (Normal)
- Lvl. 19 Rock Smash (Fighting)
- Lvl. 22 Aerial Ace (Flying)
- Lvl. 26 Focus Energy (Normal)
- Lvl. 30 Air Slash (Flying)
- Lvl. 33 Freefall (Flying)
- Lvl. 37 Double Team (Normal)
- Lvl. 41 Head Smash
______________________
#018 Akame
The Fire Ant Pokémon
Type: Bug/Fire
Ability: Swarm or Fire Body
Color: Red
Height: 3’4
Weight: 46 lbs.
Type: Bug group/Humaneshape group
Akame is a bug/fire type final evolved pokemon. It has two previous evolutions; the second being a bug/fire typing but the basic pokemon being just a bug. It is confirmed to evolve at level 22. It has almost been informed it is part of the complex evolution family using something called elemental shards. Its previous evolution evolves using the Fire Shard The basic pokemon, Dainapido, is said to evolve into two other pokemon using the Thunder Shard and Water Shard.
Akame can be found in colonies far beneath the earth deep in magma. It can harness heat and used it to surround its fist for devastating, fiery punches. There is often a queen to puts forth enough heat to provide heat to the colony. Males harvest lava to feed the queen and the larva. They are very protective of their colony and queen and will attack any others that come close.
Move List:
- Ember (Fire)
- String Shot (Bug)
- Tackle (Normal)
- Lvl. 5 Quick Attack (Normal)
- Lvl. 8 Bug Bite (Bug)
- Lvl. 13 Agility (Psycich)
- Lvl. 17 Fire Punch (Fire)
- Lvl. 21 Blaze Kick (Fire)
- Lvl. 25 Dizzy Punch (Normal)
- Lvl. 28 Insect Opposition (Bug)
- Lvl. 32 Flame Armor (Fire)
- Lvl. 35 Fury Attack (Normal)
- Lvl. 39 Bug Buzz (Bug)
- Lvl. 45 Flamethrower (Fire)
- Lvl. 47 Purgatory (Fire)
- Lvl. 50 Flame Blast (Fire)
- Lvl. 52 Anger Powder (Bug)
- Lvl. 59 Flare Blitz
___________________________
#032 Kokoparu
The Coconut Pokémon
Type: Grass
Ability: Own Tempo or Leaf Guard
Color: Brown
Height: 1’8
Weight: 12 lbs.
Egg: Plant Group
Kokoparu establishes a connection between you and a selected pokemon. This connection called "Heart Holder" allows the pokemon to store hearts. Hearts are collected by either fighting with them without letting them faint, giving presents, grooming it, talking to it, or buying it individual hearts. Kokoparu can also collect hearts. Its evolved from evolves using the "Heart Holder".
Kokoparu is said to be able see the heart of a trainer and determine if they are a virtuous trainer or not. If the trainer passes Kokoparu's test, it will allow a connection to be established between the trainer and his or her pokemon. Kokoparu can be found in tropical and beach areas. They often roll or bounce around in search of drinkable water and warm sunlight. They often have a smiling face despite the situation.
Move List: - Tackle (Normal)
- Leech Seed (Grass)
- Lvl. 7 Absorb (Normal)
- Lvl. 12 Groovy Beat (Normal)
- Lvl. 16 Rollout (Rock)
- Lvl. 20 Bullet Seed (Grass)
- Lvl. 23 Reflect (Psychic)
- Lvl. 25 Charm (Normal)
- Lvl. 29 Magical Leaf (Grass)
- Lvl. 34 Earth Power (Ground)
- Lvl. 38 Befriend (Normal)
- Lvl. 41 Endeavor (Normal)
- Lvl. 45 Giga Drain (Grass)
_________________________
#116 Kurikoki
The Jet Pokémon
Type: Electric
Ability: Speed Boost or Motor
Drive
Color: Yellow
Height: 2'2
Weight: 32 lbs.
Egg: Ground
Kurikoki has some of the highest speed stats. Its abilities even reflects this emphasis on speed. Despite this, it has low defense and HP with marginal physical attacks. It has one more evolution that follows the Cheetah theme. Kurikoki can be found in the Thunder Pinnacle Plains when lighting strikes one of the towers.
Kurikoki runs for most of its life. It can run for days without tiring out. This is because it can draw electrical energy from the atmosphere and electrical devices and convert it to energy. Therefore, it technically does not have to eat as it eats electricity. When it runs, it appears as a blur to the naked eye. Faster Kurioki even appear to vanish then re-appear in a separate spot.
Move List:
- Tackle (Normal)
- Sand Attack (Ground)
- Lvl. 9 Thundershock (Electric)
- Lvl. 13 Quick Attack (Normal)
- Lvl. 17 Spark (Electric)
- Lvl. 20 Agility (Psychic)
- Lvl. 25 Pursuit (Dark)
- Lvl. 26 Slash (Electric)
- Lvl. 29 Crunch (Normal)
- Lvl. 34 Charge (Electric)
- Lvl. 37 Zap Cannon (Electric)
- Lvl. 41 Thunder Fang ( Electric)
- Lvl. 46 Thunderbolt (Electric)
________________________
#120 Dourokou
The Clock Owl Pokémon
Type: Normal/Flying
Ability: Time Shift
Color: Green
Height: 1'1
Weight: 9 lbs.
Egg: Flying Group
Dourokou is a special pokemon in that it can enable a special mode called "Time Shift" through its ability; which is the same name. It allows the trainer to travel as a spectator between past and future. However, this is only limited to 10 minutes real time. This is because Dourokou loses power. It is said that later in the game, the time is extended to infinite when the player unlocks one of the mascots. It is confirmed it has a second evolution and the time is extended to 15 minutes.
Dourokou are often seen sleeping in high trees or in churches during the day. It will come out at night. At 6 pm, one can hear the clock-chime type hooing call of the Dourokou. They usually live alone but come together once a year to mate. It has been observed that it will suddenly vanish from sight. While it has yet to be explained fully, it is theorized that it is traveling into different time areas. It is said to record all of worlds history within its spiraling eyes.
Move List:
- Peck (Flying)
- Leer (Normal)
- Lvl. 5 Gust (Flying)
- Lvl. 8 Sand Attack (Ground)
- Lvl. 13 Hypnosis (Psychic)
- Lvl. 18 Confusion (Psychic)
- Lvl. 22 Pluck (Flying)
- Lvl. 25 Fake Out (Normal)
- Lvl. 29 Rest (Normal)
- Lvl. 32 Sleep Talk (Normal)
- Lvl. 37 Time Freeze (Psychic)