I mean that if you have any leftover EVs, it's usually better to dump them all into HP than to try and evenly dump them into both Defenses. You cover your bases more that way.What do you mean then?
Dark Void said:Charm gives the opponent -2 attack from whatever they had before. So, if they had nothing that effects their attack before you used Charm, they will have -2, or half of their normal attack. If they had -2 attack, they will have -4 attack, or a third of their normal attack. -6 attack is a quarter of their normal attack, and it stops there.
Will o' Wisp cuts the opponent's current attack in half, regardless of current stat changes. It also takes out 1/12th of their health at the end of every single turn. Since Will o' Wisp deals damage as well as an attack drop, that's why it is also useful on Sp. Attackers even though it doesn't actually lower Sp. Atk. Also, whenever the opponent switches in they will have the effect of burn applied, so they will always have half of their attack for the duration of the game.
I'll list Pros and Cons for each to see which you think will help more:
Charm:
Pros:
Can be used three times on a Pokemon with +0 attack, going down to a quarter of their normal attack
100% accuracy
Can be used with another status condition
Affects all Pokemon types
Cons:
All effects are removed when the opponent switches out (this is huge)
Doesn't work on Pokemon with Clear Body or Hyper Cutter abilities
Doesn't do anything other than lower attack
Therefore, it is useless on any Pokemon with special attacks
Will o' Wisp
Pros:
Will always cut opponent's attack in half regardless of current stat modifiers
Isn't negated when the opponent switches out (this is huge)
Deals damage, so its better on physical attackers and does something to special attackers
Affects Pokemon regardless of ability
Cons:
Activates Guts, Marvel Scale, andTangled FeetQuick Feet on an opponent
75% accuracy
Cannot be used with another status condition
Can only be used once per enemy Pokemon
Doesn't affect Fire types
Generally, unless your team is heavily reliant on Toxic, Toxic Spikes, or Thunder Wave, Will o' Wisp is the better choice because of how it can't be negated by switching (in competitive battling, people switch a lot). However, there are a few advantages of Charm that are useful knowing.
Arcavine185 said:^Tangled Feet only works in Confusion.
Another Pro for you: WoW is learned by a wider number of Pokemon than Charm.
DNA said:I mean that if you have any leftover EVs, it's usually better to dump them all into HP than to try and evenly dump them into both Defenses. You cover your bases more that way.
SheKnowsBest said:If I equip a Sync poke with the Flame Orb, when it becomes burnt, will the opponet be burnt too? Or it must be caused directly from the opponet's moves if I want it to be burnt?
I have some active POKERUS pokes, and I tried today to spread it out to some healthy pokes to send it away to a friend of mine. I've been walking for a decent time with an infected poke, and it didn't work. I thought maybe its illness is wrong, so I took another one that had been inflicted by the virus before it, and it still didn't pass on. Why is this? I also tried to do it outdoors the cities, in the open routes..
ISB said:1) the status condition needs to come directly from the opposing Pokemon
2) PokeRus gets spread randomly when just walking around, but healing your team at a Pokemon Center seems to spread the virus more often than just walking
DNA said:Actually, I'm pretty sure Pokerus gets spread when you go into a battle. There's a 1/3 chance it will spread to other members of the party after each battle, iirc.
I'm not sure of the exact number; it might be lower. But battling does spread it around.
DNA said:Have the Pokemon with Pokerus in your party. Then just battle with anybody (not just the Pokerus user). It will have a chance of spreading.
Flareon has such a terribly small movepool that the only reasonable movepool it can use is Flame Charge/Return/Superpower/Yawn >_<
DNA said:Oh, right. In that case, just replace "Flame Charge" with "Fire Fang".
(Not much has changed)
DNA said:Because barring Superpower, Return is Flareon's strongest move.
Yeah.
His movepool is just that terrible.
1) You can switch out of Fake TearsThat's why I thought of giving it non-damaging moves like FAKE TEARS and so on. Aren't these good poissibilities?
DNA said:1) You can switch out of Fake Tears
2) Flareon's special movepool is virtually non-existent
As for Smeargle?
Go into a place where you can fight Double Battles against trainers - in DPPt you can go to Valor Restaurant; in HGSS I believe there are some trainers that will rematch you. Send out Smeargle, and have (as a partner) a Pokemon with a move you want Smeargle to learn. Make sure the partner is faster, if possible.
Have the partner use that move, then use Sketch and target that Pokemon.