OU: Strategy The X and Y Metagame Discussion Thread

RE: The X and Y Metagame Speculation Thread

iSharingan said:
Neil said:
They basically confirmed Fennekin is going to be a Psychic type, it knows Psybeam.
Typhlosion can learn Extrasensory. What's your point?

I know what the leak said, but I don't think a single move like that confirms it, whether or not the source is as reliable as this leak has been so far.

It can learn Extrasensory through breeding. Many other fire types can also learn Extrasensory, yes. But no other fire type has been known to learn Psybeam.
 
RE: The X and Y Metagame Speculation Thread

What's so special about Psybeam? Bug types learn it, Water types learn it, Normal types learn it, Flying types learn it, etc. Fennekin could therefore be pretty much any of the above types, or it could be a totally different one-the fact that many Fire types learn Extrasensory or Psychic show a precedence for Fire types with Psychic moves.
 
RE: The X and Y Metagame Speculation Thread

I just found it special that it learns Psybeam because IIRC Psybeam is something you learn while leveling up, Psychic is TM taught. Just most fire types are not known to use Psychic type attacks.

I guess it does not confirm Fenniken's type to be Fire/Psychic but it does make you wonder how it learned Psybeam.
 
RE: The X and Y Metagame Speculation Thread

So basically... when you lose a Pokemon, Mawile can switch in next, pull off the Intimidate, and then you can activate Mega Mawile with Pure Power, who gets to attack on the same turn. Nice.

Trainer commands (using items, switching out, "calling" in Collo/XD) have historically had priority over all other manoeuvres on the battle field, so I guess transformations could too?

Assuming the base Attack does not change, Mega Mawile's will be 590 with Pure Power. While it cannot hold a Life Orb to further boost this, Mega Mawile still has an Attack far and above most non-Choice Pokemon currently in OU (The exception I can think of is Flame Orb Conkeldurr? 624).
 
RE: The X and Y Metagame Speculation Thread

Yeah, it would have been more practical if mega evolution happened on its own at switch-in, otherwise plenty of abilities cannot be used on turn of entry, like Magic Bounce, any immunity giving abilities pokemon might get etc, while change from ability that already took effect before mega-evolution to abilities that are constantly in use can be quite broken.

So basically in these cases you'll now have to predict both, the move your opponent will use, and whether they'll mega-evolve, potentially changing their type and whatnot.
Perhaps Mega evolution is like +7 priority and not speed dependant, so if you predict Mega Ampharos happening, you can already throw an ice move at it.
 
RE: The X and Y Metagame Speculation Thread

unsheathed said:
... so apparently you activate mega evolutions with a simple button.

I mean, that's cool and all, but it makes Mega Abso less appealing now.

Well, too bad for Absol, but Mawile has me scared even more now. How does this fare for Lucario then?

This is an interesting turn of events. I like the added element of prediction this brings, but it could push some Pokemon over the edge.

~AoH
 
RE: The X and Y Metagame Speculation Thread

unsheathed said:
... so apparently you activate mega evolutions with a simple button.

I mean, that's cool and all, but it makes Mega Abso less appealing now.

Why?
 
RE: The X and Y Metagame Speculation Thread

The question is if you can de-evolve them with a bottom just where the evolution is. Another one is they de-evolve when you withdraw them from battle.

Lets say that you want to de-evolve your Mega-Pokemon because you have a type dis-advantage but the normal Pokemon doesn't have it, would you be able to de-evolve your Pokemon? If so, could you attack in the same turn as you de-evolve?

I suppose that you will be able to attack on the same turn as you de-evolve because you can do so when you evolve. But it might be possible that you can't de-evolve in the middle of the battle, if so, I suspect that your Pokemon de-evolves when you withdraw it from battle (even if the battle is still running).
 
RE: The X and Y Metagame Speculation Thread

Ohman177 said:
unsheathed said:
... so apparently you activate mega evolutions with a simple button.

I mean, that's cool and all, but it makes Mega Abso less appealing now.

Why?

The point of Magic Guard is to switch in on a status move (or Stealth Rock or something else like that) and surprise your opponent by reflecting it back at them. Nobody is going to use a status move on a Magic Guard Pokemon that's already out, and the fact that Mega Absol can't come in and reflect a status move like other Magic Bounce Pokemon makes it less of a Magic Bouncer and more of the same thing it already was, but with a psuedo-immunity to statuses and phazing.
 
RE: The X and Y Metagame Speculation Thread

Dark Void said:
Ohman177 said:

The point of Magic Guard is to switch in on a status move (or Stealth Rock or something else like that) and surprise your opponent by reflecting it back at them. Nobody is going to use a status move on a Magic Guard Pokemon that's already out, and the fact that Mega Absol can't come in and reflect a status move like other Magic Bounce Pokemon makes it less of a Magic Bouncer and more of the same thing it already was, but with a psuedo-immunity to statuses and phazing.

Well we don't know if Mega pokemon will revert forms when switched out. Assuming not (and assuming the transformation has the same priority as item use), Mega Absol could still be useful when used as a lead to block initial status moves (first turn transformation) then switch back in later to block late-game status, etc. There would be almost no point in mega evolution if it acted like held-item-based version of Meloetta's Pirouette form
 
RE: The X and Y Metagame Speculation Thread

Dark Void said:
Ohman177 said:

The point of Magic Guard is to switch in on a status move (or Stealth Rock or something else like that) and surprise your opponent by reflecting it back at them. Nobody is going to use a status move on a Magic Guard Pokemon that's already out, and the fact that Mega Absol can't come in and reflect a status move like other Magic Bounce Pokemon makes it less of a Magic Bouncer and more of the same thing it already was, but with a psuedo-immunity to statuses and phazing.

I agree. The only hope he has of being used as an efficient magic bouncer is if megas maintain their form when switched out. And even then the opponent can still see it coming now that they know you have him with it.
 
RE: The X and Y Metagame Speculation Thread

Quoting from one of the front page news threads...

CaseyVGCx said:
Chespin’s moves: Vine Whip, Growl, Leech Seed, Rollout. Can also learn Pin Missile.
Fennekin’s moves: Psybeam, Fire Spin, Tail Whip, Flame Charge
Froakie’s moves: Round, Water Pulse, Quick Attack, Lick. Can also learn SmokeScreen.
Sylveon’s moves: Swift, Tail Whip, Quick Attack, Fairy Wind. Ability is Cute Charm.
(And now we also know that the Shiny Sylveon is mostly reversed blue instead of pink)
Helioptile’s moves: Tail Whip, Quick Attack, Thunder Shock, Parabola Charge. Ability is Dry Skin.
Litleo has the ability Unnerve and another unknown as well.
Flabebe knows Razor Leaf
Dedenne’s moves: Charm, Charge, Parabola Charge
Changes to moves:

New move Fairy Wind = PP 30
New move Parabola Charge = PP 20
New move Noble Roar lowers enemy’s attack and sp.attack by 1 each.
Swift is still a Normal move.
Charm is now a Fairy type move.
Battle changes:

No more “oh crap I’m low on HP” music (though there’s an alert sound of some kind I guess)

Pokemon can heal Paralysis themselves during battle, apparently related to your bonding with them in PokemonAmie.

Fairy Type (going to say file under speculation for some of it but…):

Attack: (normal effectiveness/1x) on Normal, Grass, Water, Fairy, Elec, and Psy
1/2 (resisted by) - Poison, Fire
Defense
1x - Normal, Fire, Water, Elec, Grass, Bug, Ground, Rock, Ghost, Fairy
PokemonAmie:

3 status types: Friendship/closeness, Hunger (or fullness I guess), Play/Happiness… You get the idea. No clue what they’ll be officially in English.
Speculation: Your closeness with a pokemon increases Crit ratio. Hunger is supposedly related to Evasion.

Source: http://therandominmyhead.tumblr.com/post/58582467529/summary-of-news-both-confirmed-and-speculated-in-other
Twitter: Riam2005

What's interesting about the critical hit/evasion ratios is that it could actually be tailored to suit competitive play, by... starving and abusing your Pokemon. Huh. It could be a blessing if the zero point is fixed below what we currently see in 5th gen.

Random status recovery is a bit ehhhh.
 
RE: The X and Y Metagame Speculation Thread

I would just implement a clause where all Pokemon Amie stats are set at zero (or whatever nets no hidden stat boosts). That would make the game a little more fair by removing the increased chance of hax. I will admit, it kind of makes thing fun if you want to have a battle where Pokemon are set with -evasion, -crit chance, and +accuracy. Battles are then less reliant on luck, although one can argue that luck itself is a skill.
 
RE: The X and Y Metagame Speculation Thread

bacon said:
Quoting from one of the front page news threads...

CaseyVGCx said:
Source: http://therandominmyhead.tumblr.com/post/58582467529/summary-of-news-both-confirmed-and-speculated-in-other
Twitter: Riam2005

What's interesting about the critical hit/evasion ratios is that it could actually be tailored to suit competitive play, by... starving and abusing your Pokemon. Huh. It could be a blessing if the zero point is fixed below what we currently see in 5th gen.

Random status recovery is a bit ehhhh.
I think it means that your evasion will decrease with the increase of hunger. Not the other way around. That wouldn't make sense.
 
RE: The X and Y Metagame Speculation Thread

Astra said:
So Sylveon takes ~70% from a Crit LO Politoed Hydro Pump in Rain.

Discuss. :p

Well, it looked to do about 55-ish%
With that,
Her Hp is either 95 or 110.
Even if her Sp Def was 130 and HP 110, a crit HyPu in the rain would do 97.23 - 115.2%.

Unless she resists it, which it doesn't seem as though she does, that either couldn't have been a crit, OR, it wasn't Hydro Pump.
Also, if you watch, the second Hydro Pump seems to do the same amount of damage. . .

Haha, either way she's gotta be bulky, but there's something wrong there.

OR. . . Ready to blow your minds?
What if, (I'm not much for throwing BS ideas out there), she has Multiscale as a DW ability or something. . . And that's why the second hit looked to do about as much as the first.
With multiscale; Crit Hydro Pump in rain: 48.38 - 57.6%, then without Multiscale or the crit, Hydro Pump in rain: 48.38 - 57.6%. . .
Or, if her HP is Bs 95 With multiscale; Crit Hydro Pump : 50.5 - 59.39%, then without Multiscale or the crit, Hydro Pump in rain: 50.5 - 59.39%
But, that's all dependent on where these Demo Pokemons EVs stood. Seeing as Politoeds HP was 197, I'm leaning towards her Bs HP sitting at 95.
 
RE: The X and Y Metagame Speculation Thread

Sylveon has cute charm, but you make a point. Perhaps it is multiscale.
 
RE: The X and Y Metagame Speculation Thread

Maybe Water moves are no longer boosted by rain, too? That would be pretty great.
 
RE: The X and Y Metagame Speculation Thread

TokenDuelist said:
Sylveon has cute charm, but you make a point. Perhaps it is multiscale.

Haha, well, that's why I said as a DW ability. I mean, it does require an Eevee to obtain. And she does have her DW ability released.

And even if water wasn't as strong under rain, the second hit still looked to do the same amount. So, that wouldn't change anything as far as why the damage seemed to do the same amount both times.
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EDIT: Alright, not sure if anyone has seen this. But in this video, http://youtu.be/9VwRTKOOPj0?t=6m8s, the Hlioptile is brought down to 3HP, then hit with another Sand tomb is brought to 1HP. The Helioptile turns to the trainer and the text reads "Helioptile brings out the best of itself to show Yvonne what it can do!" Point being, it got a free Focus Band. Simply because the Pokemon "loved" the trainer. . . This makes me wonder, IF the Pokemon Amie Effects wifi battles, Sturdy will have no purpose, and neither will focus sash. Unless perhaps certain pokemon get certain perks. . .

what do you all think?
 
RE: The X and Y Metagame Speculation Thread

So mega charizard is confirmed to have Drought.

RIP 6th Gen OU
 
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