The Yu-Gi-Oh Thread

RE: Yugioh Thread

I'm considering getting back into it (online). Anything I miss? Anything come back into play? Or any changes in general? :p (I've also retained my real life Yu-Gi-Oh cards, I have Satellite Cannon, and all five pieces of Exodia from LoB ./brag)
 
RE: Yugioh Thread

If you haven't played since Ancient Prophecy, then you've got a bit to catch up on, especially XYZ monsters and the current banlist. Thankfully, you have a nice guy like me to link you to such information. ;)

http://yugioh.wikia.com/wiki/Xyz_Monster
http://www.yugioh-card.com/en/limited/

Also, the 2013 Zexal Collection Tin was revealed, and it has some pretty stellar (that was bad, I'm sorry) cards in it, especially for those who wanted Galaxy/Photon support, including me. Now I don't know if I want to build them or Fire Fists, I don't have enough money for both.
 
RE: Yugioh Thread

Well, the game has somewhat declined in quality. The game is less about what to find combos with...it's more about having answers to anything and everything. Not nearly as bad as the TeleDAD era, but still sort of up there.

I don't really have time to talk about all of these in great detail, but here are the most significant changes.

First off are Xyz Monsters. They're similar to Synchros in the sense that they're stored in the Extra Deck and require monsters of specific levels, but they're a lot more general than Synchros when it comes to requirements. The Monsters used for the Xyz Summon stick around as 'Materials', which are used to fuel the effects of the Xyz Monster. Some even give you negative effects when they're out of materials...

Most deck themes from the early 5Ds era are dead...really the only thing that's still alive and kicking from that period is Destiny HERO TeleDAD. DAD is still at 1, but Emergency Teleport and Destiny Draw are back at 3, making the deck sort of alive once more.

These decks make the meta--I'll give brief descriptions, but not huge ones.

* Dino Rabbit: These decks have an answer to everything--with one card, they can easily get out 2400 ATK Solemn Judgments and 2300 ATK Divine Wraths. They spam Xyz Monsters and control the field, and generally run a ton of traps. They aren't harmed by banishing (removing from play) at all, so they often play Macro Cosmos and/or Dimensional Fissure.
* Fire Fist: A series of Beast-Warriors that depend on the 'Fire Formation' Spell/Trap series. Fire Formations have specific effects and stick on the field for a small ATK boost after their use, but they're fuel for the effects of the Fire Fists, which in turn, if successful, can grab even more Fire Formations. They have two boss monsters: one negates the effects of every other monster, and the other recycles Fire Formations WHILE shuffling the opponent's cards into the deck.
* Mermail: A new take on WATER decks. Mermails swarm the field with huge beatsticks that tribute others to utilize powerful effects, like hand destruction and attacking twice. They're supported with the Atlantean archetype, which consist of WATER Monsters that have effects that activate if they're sent to the graveyard as a cost to activate the effect of a WATER Monster. When your boss monsters require 1-3 WATER monsters to be discarded and Salvage being able to get back your fuel, you have a very diverse deck that can come back pretty quickly.
* Dark World: With a new structure deck, Dark World decks are dumber than ever. I don't even want to talk about these, they piss me off so much.
* Agents: Again, a new structure deck brings these to the fray. Agents now have a searcher (which doubles as a Tuner) and a boss monster that destroys a card each turn assuming you have a LIGHT Fairy to banish from the graveyard. They can easily manipulate how many Fairies get into the graveyard to get out Archlord Kristya, something very difficult to permanently remove from the game.
* Prophecy: Very similar to the Fire Fists in the sense that they rely on a specific set of Spells (the "Spellbook" series), but they're completely different. They're all Spells, all the time. They search, they cycle through the deck, they give you a second draw while recycling Spellbooks, get out powerful beaters fueled by the Spellbooks, and so forth. "Divine Judgment of the Spellbooks", coming out in Japan in 10 days, is the most broken thing ever. Really.
* Exodia: While not exactly meta, it's still a popular deck with more ways than ever to stall out your foe. Cards like One Day of Peace brought Exodia back into the spotlight, letting it get into the Top 8 in Worlds last year! Pretty damn impressive, considering it's a gimmick deck.

...I spent more time typing that than I thought. Well, hope I helped sorta bgdfigdhdh

EDIT: Forgot one. There's probably another, but whatever
* Chaos Dragons: This deck starts out a bit slow, needing to mill with Card Trooper and Lightsworns before being able to do much, but once they get going, they won't stop very easily. Their boss monsters are as easy to get out as banishing a LIGHT and DARK Monster from the graveyard. The death of Lightpulsar Dragon becomes the birth of another dragon, which can then revive Lightpulsar to create a loop of powerful beatsticks. Truly an annoying deck that's still good even after they were crippled with the ban of Future Fusion and the limiting of Chaos Sorcerer and Red-Eyes Darkness Metal Dragon.
 
RE: Yugioh Thread

"Divine Judgment of the Spellbooks", coming out in Japan in 10 days, is the most broken thing ever. Really.
kalgwesjsepofisjpgoisjeosiefl
...Spellbooks are getting ridiculous. What with that Grand Tower and Library Continuous/Field Spell cards, it's like they just want to get MORE tricks.
 
RE: Yugioh Thread

don()shinobi said:
Well, the game has somewhat declined in quality. The game is less about what to find combos with...it's more about having answers to anything and everything. Not nearly as bad as the TeleDAD era, but still sort of up there.

I don't really have time to talk about all of these in great detail, but here are the most significant changes.

First off are Xyz Monsters. They're similar to Synchros in the sense that they're stored in the Extra Deck and require monsters of specific levels, but they're a lot more general than Synchros when it comes to requirements. The Monsters used for the Xyz Summon stick around as 'Materials', which are used to fuel the effects of the Xyz Monster. Some even give you negative effects when they're out of materials...

Most deck themes from the early 5Ds era are dead...really the only thing that's still alive and kicking from that period is Destiny HERO TeleDAD. DAD is still at 1, but Emergency Teleport and Destiny Draw are back at 3, making the deck sort of alive once more.

These decks make the meta--I'll give brief descriptions, but not huge ones.

* Dino Rabbit: These decks have an answer to everything--with one card, they can easily get out 2400 ATK Solemn Judgments and 2300 ATK Divine Wraths. They spam Xyz Monsters and control the field, and generally run a ton of traps. They aren't harmed by banishing (removing from play) at all, so they often play Macro Cosmos and/or Dimensional Fissure.
* Fire Fist: A series of Beast-Warriors that depend on the 'Fire Formation' Spell/Trap series. Fire Formations have specific effects and stick on the field for a small ATK boost after their use, but they're fuel for the effects of the Fire Fists, which in turn, if successful, can grab even more Fire Formations. They have two boss monsters: one negates the effects of every other monster, and the other recycles Fire Formations WHILE shuffling the opponent's cards into the deck.
* Mermail: A new take on WATER decks. Mermails swarm the field with huge beatsticks that tribute others to utilize powerful effects, like hand destruction and attacking twice. They're supported with the Atlantean archetype, which consist of WATER Monsters that have effects that activate if they're sent to the graveyard as a cost to activate the effect of a WATER Monster. When your boss monsters require 1-3 WATER monsters to be discarded and Salvage being able to get back your fuel, you have a very diverse deck that can come back pretty quickly.
* Dark World: With a new structure deck, Dark World decks are dumber than ever. I don't even want to talk about these, they piss me off so much.
* Agents: Again, a new structure deck brings these to the fray. Agents now have a searcher (which doubles as a Tuner) and a boss monster that destroys a card each turn assuming you have a LIGHT Fairy to banish from the graveyard. They can easily manipulate how many Fairies get into the graveyard to get out Archlord Kristya, something very difficult to permanently remove from the game.
* Prophecy: Very similar to the Fire Fists in the sense that they rely on a specific set of Spells (the "Spellbook" series), but they're completely different. They're all Spells, all the time. They search, they cycle through the deck, they give you a second draw while recycling Spellbooks, get out powerful beaters fueled by the Spellbooks, and so forth. "Divine Judgment of the Spellbooks", coming out in Japan in 10 days, is the most broken thing ever. Really.
* Exodia: While not exactly meta, it's still a popular deck with more ways than ever to stall out your foe. Cards like One Day of Peace brought Exodia back into the spotlight, letting it get into the Top 8 in Worlds last year! Pretty damn impressive, considering it's a gimmick deck.

...I spent more time typing that than I thought. Well, hope I helped sorta bgdfigdhdh

EDIT: Forgot one. There's probably another, but whatever
* Chaos Dragons: This deck starts out a bit slow, needing to mill with Card Trooper and Lightsworns before being able to do much, but once they get going, they won't stop very easily. Their boss monsters are as easy to get out as banishing a LIGHT and DARK Monster from the graveyard. The death of Lightpulsar Dragon becomes the birth of another dragon, which can then revive Lightpulsar to create a loop of powerful beatsticks. Truly an annoying deck that's still good even after they were crippled with the ban of Future Fusion and the limiting of Chaos Sorcerer and Red-Eyes Darkness Metal Dragon.

Red-Eyes Darkness Metal Dragon is viable? 0_o So I take it Horus lockdown isn't really viable. Another thing, Chaos Dragons as in CED? Or is this something else? I've heard they made a set that "continues" the Invasion of Chaos set, so would this be it?
 
RE: Yugioh Thread

Chaos Dragons: Red-Eyes Darkness Metal Dragon + Lightpulsar Dragon is the core of the deck, since each can revive the other. Generally used with Hieratics but can also be used with other stuff. Heavy on stuff like Effect Veiler, Sangan, and the like. Frequently uses Chaos Sorcerer and BLS. (Chaos Emperor Dragon is still banned.)

I don't think Horus Lock is as viable as it used to be, mostly because there are quite a few ways to go over the 3000 ATK bar. HOWEVER, I don't think it's completely non-viable; I think it's still fairly solid, but it's not fast enough to keep up with the speed of other decks, usually.
 
RE: Yugioh Thread

"Divine Judgment of the Spellbooks", coming out in Japan in 10 days, is the most broken thing ever. Really.

Yeah, it's cool, you can go +9 by the end phase, no problem. That's fair.
 
RE: Yugioh Thread

DNA said:
Chaos Dragons: Red-Eyes Darkness Metal Dragon + Lightpulsar Dragon is the core of the deck, since each can revive the other. Generally used with Hieratics but can also be used with other stuff. Heavy on stuff like Effect Veiler, Sangan, and the like. Frequently uses Chaos Sorcerer and BLS. (Chaos Emperor Dragon is still banned.)

I don't think Horus Lock is as viable as it used to be, mostly because there are quite a few ways to go over the 3000 ATK bar. HOWEVER, I don't think it's completely non-viable; I think it's still fairly solid, but it's not fast enough to keep up with the speed of other decks, usually.

Ahh well shoot. Who knows? I've also got a Super Ancient Deep Sea King Ceolocanth deck lying around, anything get better for the feesh?
 
RE: Yugioh Thread

Certainly! Check out the "Nimble" archetype--maybe that'll give you ideas!

Well, every scan from Lord of the Tachyon Galaxy has been leaked. There are a few cards in the set that I think could really have some potential (outside of the broken stuff that plagues this set).

First off, for DNA:
RisebelttheTuneStarMaster-LTGY-JP-C.jpg

Risebelt, the Tune Star Master
Level 3/WIND/Psychic/Effect
800 ATK/800 DEF
When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the End Phase.
Self-explanatory. Get it out with Overdrive Teleporter to make an instant rank 6, or summon Psychic Commander, then get it out with E-Tele to make Hyper Psychic Blaster.


AtlanteanTridon-LTGY-JP-OP.jpg

Atlantean Tridon
Level 3/WATER/Sea-Serpent/Effect
1600 ATK/800 DEF
You can Tribute this card and 1 other Sea Serpent-Type monster; Special Summon 1 "Poseidra, the Atlantean Dragon" from your hand or Deck, then all face-up monsters your opponent controls lose 300 ATK.
Babby Poseidra. Get it out with Deep Sea Diva or Atlantean Marksman, then tribute both to get out the underused cover card.


300px-Kingremlin-LTGY-JP-OP.jpg

Kingremlin
Rank 4/DARK/Reptile/Xyz/Effect
2300 ATK/2000 DEF
[2 Level 4 Monsters]
Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.
Yep. Just like that. Search for ANY Reptile. Might not seem too significant, but when you consider the cards you can search out, you can make some pretty serious combos. You could search out Alien Ammonite, Evil Dragon Ananta, any of the Worms or Evoltiles, Earthbound Immortal Ccarayhua, Vennominon the King of Poisonous Snakes...there are just so many things that can be searched with this card that makes Reptile-based decks a lot more playable.


MentalDrain-LTGY-JP-R.jpg

Mental Drain
Continuous Trap
Activate by paying 1000 Life Points. Monsters in the hand cannot activate their effects (that start a Chain).
Another great side deck card for the "Drain" series. This stops Effect Veiler, Maxx "C", Tragoedia, Honest, Gorz the Emissary of Darkness, Swift Scarecrow...it just stops so much. Together with Skill Drain and Soul Drain, you can completely lock down monster effects.


Dotedotengu-LTGY-JP-C.png

Dotedotengu
Level 3/WIND/Fiend/Effect
0 ATK/800 DEF
If this card is sent to the Graveyard by an opponent's card effect: You can target 1 card your opponent controls; return that target to the hand.
Now, THIS is a good side deck card. Might not look like much at first, but Dotedotengu can be Special Summoned by Tour Guide to make a rank 3...but that's only one of its uses. You know Fire Kings? That deck that gets out 2700 ATK Dark Holes every turn? Yeah, have this card on the field when Garunix's effect goes off to return Garunix to the hand! It will take more resources to get Garunix going again, if it ever does. You can also use this card against Wind-Ups if they're focusing on the hand loop, Mermails via Heavy Infantry/Marksman/Abyssleed, Fire Fists via Bear...a very nice card that will find its way into side decks (and possibly some main decks) everywhere.


But that's not all! Check out the Yu-Gi-Oh wiki to check out every card in Lord of the Tachyon Galaxy!
http://yugioh.wikia.com/wiki/Lord_of_the_Tachyon_Galaxy
 
RE: Yugioh Thread

Some guy who I regularly practice YGO with suggested to me that I try and invest in some Rank 6 for my Psychic deck. I haven't quite decided how or if I should do that (or even what Rank 6 to use, other than Photon Strike Bounzer but lol that will hit my wallet), but now with this new guy it's actually feasible. Thanks so much Don for letting me know about this. I've wanted to find something new and exciting for my Psychics =D

Baby Poseidra is lol.

Mental Drain is niiiiiiiiiiiiice! I can definitely see that getting a lot of play, due to Effect Veiler and Maxx C being really common.

Kingremlin...My friend plays a Venom deck every so often, so I bet he'd really appreciate this. Reptile decks like Aliens and the like don't really have much search power and I bet they'll love this. I used to play Aliens way back when; they were pretty amazing. Searching Ammonite was the core of the deck; I admit it. Detach 1, search Ammonite, summon Ammonite then drag back the detached. Easy Gol'gar.

Dotedotengu to the Side Deck! *swaps out D. D. Crow*
 
RE: Yugioh Thread

Photon Strike Bounzer was reprinted in the Prophecy Destroyer tin. You can get the single itself for less than 10 bucks.
 
RE: Yugioh Thread

Mental Drain and Dotedotengu are really cool, and side-deckable for sure. It's interesting to see Konami making cards that perfectly counter cards that are popular in the meta.

also Mental Drain's art omg omg omg <3
 
RE: Yugioh Thread

Another aspect of Dotedotengu that I forgot to mention.

Tour Guide is DARK, and can special summon Dotedotengu. Dotedotengu is WIND.
Dark Simorgh.
 
RE: Yugioh Thread

don()shinobi said:
Photon Strike Bounzer was reprinted in the Prophecy Destroyer tin. You can get the single itself for less than 10 bucks.
Less than $10? Looks like I'd better go find it.

don()shinobi said:
Another aspect of Dotedotengu that I forgot to mention.

Tour Guide is DARK, and can special summon Dotedotengu. Dotedotengu is WIND.
Dark Simorgh.

O_O

omg omg omg

I ran Dark Simorgh back with Blackwings about a year ago. I swear, it was the most amazing thing ever. I didn't run Anti-Spell Fragrance (I really didn't need to), but it was still amazing. However, at this point, I wonder if I should consider investing in Anti-Spell Fragrance...
 
RE: Yugioh Thread

GAHHHHHH I HATE THE DRAINS. Now this is why I run three MST in my Dino Rabbit build. Good heavens that's so annoying. When does this next set get released?
 
RE: Yugioh Thread

Fine, you're right. I actually might side this card as you said because I hatehatehatehate Fire Kings. I only run one Compulsory so...yeah. I need this.

Any tips on Fire Fist? Anything Fire-related is giving me problems.
 
RE: Yugioh Thread

Speaking of Dark Simorgh, that card combined with Anti-Spell Fragrance is like a giant middle finger to Chain Burn.

I ran that deck last Wednesday at a tournament. I was 3-1 until the final match. It's vs Blackwings. Tied 1 win a piece. Game three. Around turn 5 or 6, Opp gets out Dark Simorgh, I chain Warning, he uses Bribe. Next he activates ASF. I go "fuuuu" then he syncs his last two monsters for Black-Winged Dragon. I scoop, I go out of the running for prizes. *Sadface....*

So, if next banlist Chain Burn is still relevent and/or people play it in your area, invest in Simorgh/ASF and side it.
 
RE: Yugioh Thread

Hey guys I'm looking to get back into Yu-Gi-Oh after a hiatus of a few years. What's hot? What isn't?

Last time I was around Psychic decks were the new hot thing and Synchros were brand new-ish too. DAD decks ran a muck and Cyber Dragons weren't THAT cool anymore. Hit me with a list please?
 
RE: Yugioh Thread

Ysmir said:
Hey guys I'm looking to get back into Yu-Gi-Oh after a hiatus of a few years. What's hot? What isn't?

Last time I was around Psychic decks were the new hot thing and Synchros were brand new-ish too. DAD decks ran a muck and Cyber Dragons weren't THAT cool anymore. Hit me with a list please?

http://www.pokebeach.com/forums/thread-yugioh-thread?pid=2389511#pid2389511

don's megapost does a good job of explaining the changes from that era and what decks are popular right now, although there are dozens of other viable decks that you could run besides those. And here's the current banlist if you need it.
 
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