The Yu-Gi-Oh Thread

Serperior said:
But...but...I don't play Bujin. I tried a Gravekeeper/Traptrix variant where I can swag out with Necrovalley and play Heretic to not only stay unaffected by card effects but limit their field with an 1800 beater. I also main Macro, Soul Drain, and D-Fissure.

The problem - it requires a bit of set up because there isn't a card that can search Continuous Spells yet. /: I feel like I might need Malefics for this Kaiser Control sort of build lol.

I was just giving you an example. Kaiser is a win condition for certain decks but it shouldn't be your focus - not all decks are crippled by it, like HATE, FFs, Handtrix, NKs, Bujin, etc. I like your anti-meta approach with Kaiser, but use it to augment your set-up. Evilswarm, Bujin, and even Constellar use it for this purpose, so I'd hope you don't pile everything into such a lock.

Also, be wary of being sniped by wandering Gene-Warped Warwolves.

And yeah, anime-based promos should be better >.>

Edit: Jackal made me reconsider Tefnuit-DAD. I never really thought about it, but PSB+Beelze opening turn is insane, and with Soul Charge out, ouch. Working with this.
 
Understood understood. Yeah, Kaiser is something I /tried/ maining, but there isn't really a way to get it out consistently other than Pot of Duality, a crapton of draw power, or Gold Sarc. Sad.

Topped at locals last night. Missed the finals with a terrible misplay when I had game against DRulers. Siding could have gone better - pretty susceptible to Wiretap and stuff, but I didn't go with this exact build due to a few cards I don't have (like Exciton).

http://i.imgur.com/OIXBamo.png

Uralya, how does that deck work? I'm a little confused.
 
Serperior said:
Understood understood. Yeah, Kaiser is something I /tried/ maining, but there isn't really a way to get it out consistently other than Pot of Duality, a crapton of draw power, or Gold Sarc. Sad.

Topped at locals last night. Missed the finals with a terrible misplay when I had game against DRulers. Siding could have gone better - pretty susceptible to Wiretap and stuff, but I didn't go with this exact build due to a few cards I don't have (like Exciton).

http://i.imgur.com/OIXBamo.png

Uralya, how does that deck work? I'm a little confused.

Maining it is definitely still viable even if you can't search it readily. Bujin can't and they need to have 2-3. Good job btw, and when one misplays against Rulers, it's either you're fine due to his brick hand or you pay dearly. It's one or the other.

As for Tef-DAD, the idea is to power draw into combo pieces and go into Rank 6s and Level 8s, with TGU for versatility. Due to Malicious' graveyard control, DAD is very easy to summon, but it's no longer the focus. Tefnuit, Malicious and E-Teleport are the main cards, and a combo they have gets Strike Bounzer and Beelze or any other combination on the field first turn. It's all about consistently applying pressure with Mali plays, a chaos monster, DAD, etc.

Summon Tef, summon Mali (grab Wattail), E-Tele into Krebons, sync with Mali for Beelze, banish Mali for another, overlay into Strike Bounzer

That's the best combo I've come across, but the addition of Soul Charge makes a lot more possible, as well as the presence of M7 being helpful since you can reset your combo if under Maxx C.
 
That's filthy. I really like the versatility there. E-Tele is just too frickin' expensive for me right now haha. Like, please reprint that card.
 
Serperior said:
That's filthy. I really like the versatility there. E-Tele is just too frickin' expensive for me right now haha. Like, please reprint that card.

I know. It really is versatile and powerful. The only problem the deck has is the number of brick cards it has to run - it's like a worse case of dragon ruler syndrome. Similar mechanics and powerful plays, but it has to go second if you're relying on Tefnuit and gets lots of bricks because of the destiny heroes.
 
Now that the new rules have been announced for TCG, going second /really/ helps you out now haha. I'm not sure whether I wanna go first and second yet. I think the new rule change is balanced and good for the game. Not happy with the Field Spell rule, however. ):
 
Speaking of new stuff for the TCG:
http://www.yugioh-card.com/en/limited/
AWWWWWWWWW YEEEEEEAH

Forbidden:
No changes

Limited:
Goyo Guardian
Geargiagear

Semi-Limited:
Magician of Faith
Formula Synchron
Reinforcement of the Army

No longer Limited:
Dimensional Prison
Mirror Force


Now with MoF at 2, I can finally make Baby Spellcasters.
 
Wait wth Soul Charge untouched? I'm...not happy with this ban list at all. Geargiagear at one makes me happy, but other than that...not much happened. Madolches weren't touched. Artifacts weren't hit. But I guess it's just marketing the game. /:

Baby Spellcasters? Do tell. What is this.
 
Baby Spellcasters is an odd idea of mine that focuses around level 2 and lower Spellcasters, particularly Apprentice Magician being able to grab virtually any monster in the deck in the position they need to be in--face down defense. It has tons of good targets: Pajama Sam (Blue Boy), Magical Undertaker, now-semi'd Magician of Faith, Crystal Seer, Shaddoll Falcon, etc. Secret Village of the Spellcasters also almost always can utilize its spell prevention effect due to the consistent monster stream with Apprentice Magician and Magical Undertaker. You'll almost always have a monster on the field to utilize Wonder Wand with as well.
You can also utilize Synchro Fusionist. With it in the graveyard and a Junk Synchron in your hand, you can end up with a Hyper Librarian and a decent Synchro...maybe the now limited Goyo?
But in the end, it's all Theory-oh. I haven't had any opportunity to test it yet, since MoF being semi limited just really sounds like it would help the deck.
 
Overall, I'm happy that Geargiagear was hit justly (now it's more like DAD in terms of being situationally useful) and that RotA comes up to two at last, but I'm disappointed by the lack of hits that could have fixed this stale metagame (Hands, Myrmeleo, Armor, looking at you). It's a mixed bag, just like the new rules in my eyes. I'm not happy with the Field Spell rule either, as now they are just glorified continuous spells and nothing more. As for the draw change-up, I'm happy with it as long as I'm playing Mermail, because that deck loves going second and tearing up weak fields ^-^
 
don - Hm. Interesting. I feel like you have a Spellbook engine smashed with a lot of other Spellcaster things. Kind of interesting. I found Secret Village a pretty strong card when going first. I just don't like how it can backfire if you get overrun. But now that DPrison and Mirror Force are at three...

Uralya - I wish Armor, Tenki, Sanctum, Ignition, Myrmeleo, and anything Spellbook related got nerfed. I wish Rescue Rabbit was back at two. ): Please let me have my Macro Rabbit back, Konami. Please.
 
Serperior said:
don - Hm. Interesting. I feel like you have a Spellbook engine smashed with a lot of other Spellcaster things. Kind of interesting. I found Secret Village a pretty strong card when going first. I just don't like how it can backfire if you get overrun. But now that DPrison and Mirror Force are at three...
Well, I actually don't plan on running Spellbooks. Maybe a tiny Spell Counter generation engine with Star Hall (which is assisted with Apprentice Magician), but that'd be it.
...though the concept of an ever-strengthening Midrash (when we get it) with Spell restriction DOES sound kinda interesting.
 
This is the first real mid-format clean-up they've tried and I think they just chose to do it as lightly as possible. Outside of Geargia, there was no deck that stood out so immensely post-PRIO that they felt they could hit without hitting their bottom-line (Selling pack being that reason, of course).

Geargia plus like crazy and have no fears of running strong backrow numbers because they can loop their -accelerators so much that they care very little if you stop one of their Gigants because they can just rebuild from an Armor.

H.A.T. could have taken a smack to their Sanctum, Moralltach, Ice/Fire Hand numbers, but time and time again as of late, the TCG branch has shown that it is too afraid of hurting their sales numbers. Albeit H.A.T. isn't ridiculously format-warping like D-Rulers or Spellbooks were, where Konami could not turn a blind eye without really angering the playerbase.

Sylvan are gimmicky and too often suffer from not getting the right mills at the right time; Bujin are solid, but only if they open well; Merlanteans have fallen out of favor because getting stunned can make them lose momentum too harshly; Madolches don't do well enough simply because people other metadecks can hang on well enough that unless they can pull off a Mew + Anjelly + Ticket + Instant Fusion play backed with Warwolves, cannot really pull off an OTK.

We'll see with Lightsworn though. After the LS deck got their boosts in the OCG, they started taking tournaments left and right.

For now, we just need to deal with it and hope the TCG follows suite with Japan and roughs up Shaddolls slightly for September, even if it's just hits to Needlebug Nest and Armageddon Knight.

The new rules, I am happy with as now my Necrovalley are even stronger and better bait for the few other decks who run Field spells.
 
This is the first real mid-format clean-up they've tried and I think they just chose to do it as lightly as possible. Outside of Geargia, there was no deck that stood out so immensely post-PRIO that they felt they could hit without hitting their bottom-line (Selling pack being that reason, of course).
Geargia is the only one that stood out in terms of high playerbase and performance (how good the deck is); on the other hand, Mermail had the performance but no playerbase after PRIO and HATE had the playerbase but no performance. The former is very underrated as of late and the latter is just mediocre on the whole but had the hype to gain a lot of tops. Otherwise, you're very right here.
Geargia plus like crazy and have no fears of running strong backrow numbers because they can loop their -accelerators so much that they care very little if you stop one of their Gigants because they can just rebuild from an Armor.
Yup. The limit of Geargiagear merely gives them a single DAD-like card instead of three Rescue Rabbits, but they didn't exactly need either to be competent. I think the playerbase will drop quite a bit though.
H.A.T. could have taken a smack to their Sanctum, Moralltach, Ice/Fire Hand numbers, but time and time again as of late, the TCG branch has shown that it is too afraid of hurting their sales numbers. Albeit H.A.T. isn't ridiculously format-warping like D-Rulers or Spellbooks were, where Konami could not turn a blind eye without really angering the playerbase.
HATE was certainly dominant, but that was only in numbers. As a deck it lacks the punch to compete in an even field and expect to do very well. Good, but not hit-worthy, and even if it was better than I think, you're right about the TCG branch.
Sylvan are gimmicky and too often suffer from not getting the right mills at the right time; Bujin are solid, but only if they open well; Merlanteans have fallen out of favor because getting stunned can make them lose momentum too harshly; Madolches don't do well enough simply because people other metadecks can hang on well enough that unless they can pull off a Mew + Anjelly + Ticket + Instant Fusion play backed with Warwolves, cannot really pull off an OTK.
Sylvan are inconsistently powerful, true - Lightsworn syndrome. Bujin, right again. Madolche can make momentum swings and recover easily with Chateau up, but they are vulnerable to negation and they put out only so much damage at once. It also requires a hell of a good pilot to play at tier one levels.

Mermail, I disagree on with the momentum argument. They have a capable grind game in Undine and are one of the best at picking apart fields with the Atlanteans and Tidal to use. The Undine variant is very solid and I'd call it the best deck one could choose if built well (Zumora on Pojo has it right). The momentum argument works for Ocea-centric builds like what I play and any Mermail player that overextends, but a smart Mermail player knows the grind game with Linde, Pike, Marksman, Charge (and Undine) inside and out. The power creep is likely what will cap this deck at last. They fell out of favor in the hype of PRIO but are now very well supported by the look of Europe's continental (I hope that holds true for NA).
We'll see with Lightsworn though. After the LS deck got their boosts in the OCG, they started taking tournaments left and right.
Fair enough here. It sounds like Sylvans on steroids to me, but it may just be the HATE-case of playerbase being behind its success.
For now, we just need to deal with it and hope the TCG follows suite with Japan and roughs up Shaddolls slightly for September, even if it's just hits to Needlebug Nest and Armageddon Knight.
Yes.
The new rules, I am happy with as now my Necrovalley are even stronger and better bait for the few other decks who run Field spells.
*Mermail player stares* :p

Very nice analysis overall, and I agree with pretty much everything you said. Welcome to PB also!
 
So, with the new list hitting soon, Goyo Guardian is the only thing I really like... the best Level 6 Synchro monster is a great compliment to the rogue TeleDAD variant I've been testing recently. Reinforcement of the Army might also help, though maybe not much; same goes for unlimited Dimensional Prison and Mirror Force (the former actually hinders Beelze and can prove bad). The new Field Spell mechanic is annoying, although I never played much with Fields; as for Geargiagear's limitation, it's only natural and good to see. I don't like how Madolches weren't touched though...
 
Chaos Jackal said:
So, with the new list hitting soon, Goyo Guardian is the only thing I really like... the best Level 6 Synchro monster is a great compliment to the rogue TeleDAD variant I've been testing recently. Reinforcement of the Army might also help, though maybe not much; same goes for unlimited Dimensional Prison and Mirror Force (the former actually hinders Beelze and can prove bad). The new Field Spell mechanic is annoying, although I never played much with Fields; as for Geargiagear's limitation, it's only natural and good to see. I don't like how Madolches weren't touched though...
RotA is a great thing at two, but the application of it is questionable. It would help your TeleDAD due to Arma and Grepher (and Dude), but it was likely to help Satellaknights >.> I like them indeed, but don't make this a mediocre imitation of March 2013... As for Madolche, they are explosive, but they need a good setup, are prone to negation, and are a little soft on damage. Not hit-worthy, just competent.

I'm headed to Nationals in Detroit this weekend, 99% certain to use some variant of Mermail. I know it won't be Undine though.
 
This is the deck as it currently stands.
Unlike Uralya's variant, I focus much more on Synchro Summoning (2 Beelze aren't tough or rare), only using XYZ monsters when I badly need them. Until now, the deck has gone pretty well in playtesting (well, when the opponent wasn't a complete jerk and it didn't matter), allowing me to easily beat a Geargia deck and lose a close 2-1 against Bujins. Grepher, however, is pretty situational and I might remove him; as for RotA, I already removed it when I decreased Arma and Grepher, since I don't play Diamond Dude.
 
Chaos Jackal said:
This is the deck as it currently stands.
Unlike Uralya's variant, I focus much more on Synchro Summoning (2 Beelze aren't tough or rare), only using XYZ monsters when I badly need them. Until now, the deck has gone pretty well in playtesting (well, when the opponent wasn't a complete jerk and it didn't matter), allowing me to easily beat a Geargia deck and lose a close 2-1 against Bujins. Grepher, however, is pretty situational and I might remove him; as for RotA, I already removed it when I decreased Arma and Grepher, since I don't play Diamond Dude.
I wonder if you have enough Zombies for two Mezuki (Zombie World?). At the least you could test Zombie Master and Goblin Zombie, but I think Mezuki is designed to go with ZW (screws DRs, Bujin, Geargia, etc. for you anyways) if it isn't a full zombie deck.

Also, BTS > Fiendish and Heliopolis > Tachyon unless you have a personal attachment to him.
 
Lost to Geargia in top 4 Locals today. /: Played a Skill Drain deck and never got the Skill Drain. Twas a sad day.
 
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