Ahh, Z-ONE...when we need you most, you don't do anything.
Serperior said:But...but...I don't play Bujin. I tried a Gravekeeper/Traptrix variant where I can swag out with Necrovalley and play Heretic to not only stay unaffected by card effects but limit their field with an 1800 beater. I also main Macro, Soul Drain, and D-Fissure.
The problem - it requires a bit of set up because there isn't a card that can search Continuous Spells yet. /: I feel like I might need Malefics for this Kaiser Control sort of build lol.
Serperior said:Understood understood. Yeah, Kaiser is something I /tried/ maining, but there isn't really a way to get it out consistently other than Pot of Duality, a crapton of draw power, or Gold Sarc. Sad.
Topped at locals last night. Missed the finals with a terrible misplay when I had game against DRulers. Siding could have gone better - pretty susceptible to Wiretap and stuff, but I didn't go with this exact build due to a few cards I don't have (like Exciton).
http://i.imgur.com/OIXBamo.png
Uralya, how does that deck work? I'm a little confused.
Serperior said:That's filthy. I really like the versatility there. E-Tele is just too frickin' expensive for me right now haha. Like, please reprint that card.
Well, I actually don't plan on running Spellbooks. Maybe a tiny Spell Counter generation engine with Star Hall (which is assisted with Apprentice Magician), but that'd be it.Serperior said:don - Hm. Interesting. I feel like you have a Spellbook engine smashed with a lot of other Spellcaster things. Kind of interesting. I found Secret Village a pretty strong card when going first. I just don't like how it can backfire if you get overrun. But now that DPrison and Mirror Force are at three...
Geargia is the only one that stood out in terms of high playerbase and performance (how good the deck is); on the other hand, Mermail had the performance but no playerbase after PRIO and HATE had the playerbase but no performance. The former is very underrated as of late and the latter is just mediocre on the whole but had the hype to gain a lot of tops. Otherwise, you're very right here.This is the first real mid-format clean-up they've tried and I think they just chose to do it as lightly as possible. Outside of Geargia, there was no deck that stood out so immensely post-PRIO that they felt they could hit without hitting their bottom-line (Selling pack being that reason, of course).
Yup. The limit of Geargiagear merely gives them a single DAD-like card instead of three Rescue Rabbits, but they didn't exactly need either to be competent. I think the playerbase will drop quite a bit though.Geargia plus like crazy and have no fears of running strong backrow numbers because they can loop their -accelerators so much that they care very little if you stop one of their Gigants because they can just rebuild from an Armor.
HATE was certainly dominant, but that was only in numbers. As a deck it lacks the punch to compete in an even field and expect to do very well. Good, but not hit-worthy, and even if it was better than I think, you're right about the TCG branch.H.A.T. could have taken a smack to their Sanctum, Moralltach, Ice/Fire Hand numbers, but time and time again as of late, the TCG branch has shown that it is too afraid of hurting their sales numbers. Albeit H.A.T. isn't ridiculously format-warping like D-Rulers or Spellbooks were, where Konami could not turn a blind eye without really angering the playerbase.
Sylvan are inconsistently powerful, true - Lightsworn syndrome. Bujin, right again. Madolche can make momentum swings and recover easily with Chateau up, but they are vulnerable to negation and they put out only so much damage at once. It also requires a hell of a good pilot to play at tier one levels.Sylvan are gimmicky and too often suffer from not getting the right mills at the right time; Bujin are solid, but only if they open well; Merlanteans have fallen out of favor because getting stunned can make them lose momentum too harshly; Madolches don't do well enough simply because people other metadecks can hang on well enough that unless they can pull off a Mew + Anjelly + Ticket + Instant Fusion play backed with Warwolves, cannot really pull off an OTK.
Fair enough here. It sounds like Sylvans on steroids to me, but it may just be the HATE-case of playerbase being behind its success.We'll see with Lightsworn though. After the LS deck got their boosts in the OCG, they started taking tournaments left and right.
Yes.For now, we just need to deal with it and hope the TCG follows suite with Japan and roughs up Shaddolls slightly for September, even if it's just hits to Needlebug Nest and Armageddon Knight.
*Mermail player stares*The new rules, I am happy with as now my Necrovalley are even stronger and better bait for the few other decks who run Field spells.
RotA is a great thing at two, but the application of it is questionable. It would help your TeleDAD due to Arma and Grepher (and Dude), but it was likely to help Satellaknights >.> I like them indeed, but don't make this a mediocre imitation of March 2013... As for Madolche, they are explosive, but they need a good setup, are prone to negation, and are a little soft on damage. Not hit-worthy, just competent.Chaos Jackal said:So, with the new list hitting soon, Goyo Guardian is the only thing I really like... the best Level 6 Synchro monster is a great compliment to the rogue TeleDAD variant I've been testing recently. Reinforcement of the Army might also help, though maybe not much; same goes for unlimited Dimensional Prison and Mirror Force (the former actually hinders Beelze and can prove bad). The new Field Spell mechanic is annoying, although I never played much with Fields; as for Geargiagear's limitation, it's only natural and good to see. I don't like how Madolches weren't touched though...
I wonder if you have enough Zombies for two Mezuki (Zombie World?). At the least you could test Zombie Master and Goblin Zombie, but I think Mezuki is designed to go with ZW (screws DRs, Bujin, Geargia, etc. for you anyways) if it isn't a full zombie deck.Chaos Jackal said:This is the deck as it currently stands.
Unlike Uralya's variant, I focus much more on Synchro Summoning (2 Beelze aren't tough or rare), only using XYZ monsters when I badly need them. Until now, the deck has gone pretty well in playtesting (well, when the opponent wasn't a complete jerk and it didn't matter), allowing me to easily beat a Geargia deck and lose a close 2-1 against Bujins. Grepher, however, is pretty situational and I might remove him; as for RotA, I already removed it when I decreased Arma and Grepher, since I don't play Diamond Dude.