The Yu-Gi-Oh Thread

If he was going for mill and trigger everything, where are the triple Kuri and LIghtsworns? Also, lol at Axe of Despair. There's some crazy stuff going on here, but I this tournament wasn't big enough for this to make a significant impact. Weird things top all the time in Japan (I believe I found a Dragon Ruler/Prophecy 60-card hybrid top during March).
 
Though the tournament WAS small, the other known decklists were very similar to the Batteryman, Shaddoll, and Stellarknight decks seen in the other big tournaments that were a few days apart...the other players could have been meh or he just got lucky, but it's easily one of the strangest decks I've ever seen. He was Player B in his team, so he was placed there to either make up for Player A's loss or to clean up after Player A's win.
 
I don't know how those work over there, but /wow/ that is incoherent and strange.

Uralya - thanks to you, I'm working on a new Skill Drain deck. Any random suggestions altogether other than standard "run Beast King" stuff? Have you paired anything with SD to random success?
 
Serperior said:
I don't know how those work over there, but /wow/ that is incoherent and strange.

Uralya - thanks to you, I'm working on a new Skill Drain deck. Any random suggestions altogether other than standard "run Beast King" stuff? Have you paired anything with SD to random success?

Malefics, Hieratic Rulers, and Hand Control. That's pretty much all that I've used with it recently. It's entirely possible to just play Hands and other floaters like TGs, although you will run into trouble with Artifact engines because Ignition and Double Cyclone exist.

Best of luck, and you're welcome.
 
Hahaha, yeah I've used Malefics in the past. The only problem I've had is the backrow hate Artifacts have now that I simply just can't keep up with at this point. They're too good. I've some thing sided like Starlight Road for the Double Cyclone and Cursed Seal of the Forbidden Spell because it's actually really good, but that's about it. Forbidden Graveyard is in there too, whoops.

I wonder - if I used Tefnuit and Wingbeat of Giant Dragon while I had an empty field...how much of an advantage would that give HAT decks with full backrow? Sure they'll SS everything but they'd have nothing to destroy. (Was thinking of bringing Chaos Drags back.)
 
don()shinobi said:
Trunade lookin' pretty good right about now, eh?

This and Rulers to 2 (or Ravine to 3). We need something to get out of this "lol player interaction is overrated" crap. Sure, the monsters are diverse, but the traps are the most linear piles of 1-for-1s I've ever seen. I wish nationals in Detroit would be more fun, but the reality is why I still play combomails >.>
 
Trunade looks cool, but cards like Sanctum, Double Cyclone, and Ignition can just Chain to it and the effects would still go off. Maybe...just limit Artifacts? Lol. Please. And nerf Soul Charge.
 
Serperior said:
Trunade looks cool, but cards like Sanctum, Double Cyclone, and Ignition can just Chain to it and the effects would still go off. Maybe...just limit Artifacts? Lol. Please. And nerf Soul Charge.

Except in the case of OCG-engineered fixes like with Catapult Turtle and DSF, there won't be any nerfs to be expected. Now that DoL has finished its money-making, I bet a limit on Soul Charge will be in order. As for Artifacts, they aren't overly threatening from my experience, but then again I am mainly a Bujin/Mermail player, and neither of them really minds HAT. HAT is the definition of hype, just a linear pile of engines sitting on backrow and very little more. As balanced as the TCG is, it's weak enough to where slow +1s like this dominate, and that's sad. Anyways, maybe a semi on Sanctum or Moralltach, but I think trollnami is still making money on them.
 
I'm not sure if they're gonna put a limitation on Soul Charge just yet--with 5D's Legendary Collection coming in October, they need something to promote with Lonefire Blossom to make dat Quasar which will surely be in the set.
 
don()shinobi said:
I'm not sure if they're gonna put a limitation on Soul Charge just yet--with 5D's Legendary Collection coming in October, they need something to promote with Lonefire Blossom to make dat Quasar which will surely be in the set.

Shh, you might be giving them ideas... :p

I just wish they would be done with this godawful +1 format. SC doesn't even have to be touched - it actually provides a nice breather of fun from the stagnant crap we have going with Myrmeleo, the Hands, Moralltach, Geargiarmor, Yamato, etc. I probably favor SC more than others due to my aggressive playstyle, but you have to admit that it, Mermails, and Rulers (among other things) are pretty much the only attributes relevant to the metagame that aren't boring >.>
 
It is pretty ridiculous. And it's only gonna get worse when Shaddolls become a thing in a couple of months. Nobleman of Crossout is gonna be my new best friend at that time.

I think a semi on Sanctum and Ignition would be ok. I feel Tenki should get semi'd again.
 
Honestly I think the Hands would get hit on the list before any Artifact card. They carry most of the weight in HATE, have been out longer, pretty much emptied out their bottle of money-making in DoL, and are an omnipresent metagame-shifter that practically made FF variants extinct. These guys are mained in almost every meta deck in some form.

Comparatively, Ignition is relatively mediocre when there are so many Artifacts floating around, and the thin Artifact engine is more of a disruptive arm of the body in HATE. They are also still making money off PRIO, so why would they knock off anything from that set?

I agree that Tenki could use a limit to two though. Hands to one ideally as well.

We'll have to wait and see on Shaddolls, but you'll more than likely be right. They're Evilswarm MK-2, although Satellarknights as a whole (lol Constellar MK-2) are less of an interesting archetype ironically.
 
Do you think I should sell my Hands then? Looking ahead, the easiest way to beat Shaddolls is to run a Banishing deck. Not allowing your opponent any access to the Graveyard is pretty frickin' good - even today. Banisher of the Light/Radiance are just hard to keep on board, and with Swagro, D-Fissure, and Soul Drain at one...well...it's inconsistent haha. That's why I feel like I'm forced to run three Light, three Radiance, and then the three one-ofs in any Banishing deck because of how crucial it is to prevent any use of Graveyard early on.

Hahaha I like Constellars as a whole more so than Satellarknights also.
 
I can't really give you advice on selling the Hands or Shaddolls because I've never concerned myself with selling off cards other than a playset of secret Tour Guides and am not playing with Shaddolls until August, sorry :/

In other news, OCG Banlist Changes. Triple Rabbit massacre.
 
If Rabbits are at three here, then my Dino Rabbits are coming back. I'd be excited if they were at two again. Royal Tribute at three strongly helps GKs. Wow...what a broken card. But other than that I'm not going too crazy. I like Needlebug Nest at one. Milling five is nuts in today's Graveyard-loving format.
 
I'm just loving the reveal of the Qliphoths and the Furnimals why do I have the strangest feeling I'm the only guy on PB who will ever be interested in them; finally, a playstyle I can get behind. No need for crazy, drawn-out plays: Just search, Pendulum, and Tribute till they croak.
 
I found how good Kaiser is against everything ever. No more to your Pendulums once I have it in play. Unless you MST. Or pop it. That's all. Kaiser is really good as I've discovered.
 
Serperior said:
I found how good Kaiser is against everything ever. No more to your Pendulums once I have it in play. Unless you MST. Or pop it. That's all. Kaiser is really good as I've discovered.

The truth. I'm surprised that it hasn't been touched by the ban list at all. It's pretty much the only reason to play standard Bujin in major tournaments if that's any demonstration of its power. Geargia and Madolche autowin and Wiretap dodge? Yes please.
 
But...but...I don't play Bujin. I tried a Gravekeeper/Traptrix variant where I can swag out with Necrovalley and play Heretic to not only stay unaffected by card effects but limit their field with an 1800 beater. I also main Macro, Soul Drain, and D-Fissure.

The problem - it requires a bit of set up because there isn't a card that can search Continuous Spells yet. /: I feel like I might need Malefics for this Kaiser Control sort of build lol.
 
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