'Tidal Storm' and 'Gaia Volcano' Japan's Next Sets! [9/22]

At first I was like: Glad they've decided to put some effort into the pack art for once in the XY sets. I wonder if it's the same guy that did the HGSS ones? Kinda looks different though.

Then I was all: Dangit another XY set to collect; I'm having a hard enough time with the first 3. Why did I commit to collecting the XY sets?? Aww this might mean more lame gold-bordered Secret Rares....

But then I thought: Hmmm maybe since they kicked 5ban off of the pack art, the Secret Rares/ Megas in general will have some nice art too.
 
Wootwootwoot hype train! I for one am glad they are continuing XY, if they stopped now with only 4 sets, I'd be pretty mad. Looks like this is going to be a pretty big set, 140 cards at least.
 
Since they've only had 4 XY sets, I'm not surprised at all that ORAS is continuing on in the XY block instead of getting its own. Love the pack arts, and can't wait to see what this set has in store for us. :D
 
Long live XY! My biggest concern is how BIG the set's going to be, as larger sets are a bit harder to collect. I actually wouldn't mind if TPCi removed some cards from the set and then put them in a later set, similar to BoundariesCrossed/Plasma Storm, though that's just my opinion.
 
GadgetJax said:
Long live XY! My biggest concern is how BIG the set's going to be, as larger sets are a bit harder to collect. I actually wouldn't mind if TPCi removed some cards from the set and then put them in a later set, similar to BoundariesCrossed/Plasma Storm, though that's just my opinion.

Well, considering that each Japanese set will have 70+(3 FA) cards, we'll have:
70 for each set=140
Both set's FAs=~6
So we'll have a set similar in size as the XY Base set, with ~146 + Secret Rares.
 
BW double sets have all been 50-60 cards each, so 100-120 for both combined. It's actually easier to collect these double sets in Japanese because of the way the cards are split between the sets so you're less likely to get multiples. I can imagine larger sets can get rough in English, though, especially with the pull rates being all over the place, and you'll have cards from other sources (pre-con decks, etc) added into the final set. I'd be wary asking for split English sets, though, because then you end up sub-par sets like Emerging Powers.

EDIT: Ope, forgot that the article actually mentioned that each set would be 70 cards. That's kind of a lot! Guess I'll have a good excuse to buy a couple of those Mega Metagross promo sets for a few extra boosters.
 
146 cards, man, that's not cool.
http://youtu.be/Az49aNuYeJs?t=50s
I'm probably just going to purchase singles, rather than get booster packs of ORAS. The pull ratios are usually unreliable, and there is bound to be a lot of junk cards.
 
Well I am glad they're not abandoning the XY thing so easily. Makes sense, they did the same thing with FRLG, even then it was still under the RS label. But it was just as possible to cut it off, as HGSS had four sets, and one of those was basically reprints.

Well we know we'll see Primal Kyorge and Primal Groudon here. I want to see what else is in these sets before I make any other opinions.

We're getting M. Metagross and M. Metagross EX before Japan, a rarity. Let's hope that means we'll get Diancie EX (assuming not in Phantom Forces) and M. Diancie EX soon then.
 
I wonder if the Primal versions of Groudon and Kyogre will take up the sets mega slot(s), or whether we'll get them + some others.
 
Regardless we'll have some other megas. Japan will divide the sets, so that means each set will have at least one mega each even if the primals take another slot. A total of four (not including regulars EX's in the set) which means if anything we might have some left out of our English set.

They may make a Delta Emerald set, depending on if Rayquaza gets anything special revealed between now and the release of ORAS, but as for a third remake game...well that doesn't seem as likely. Nothing proceeded FRLG or HGSS even though a remake of Yellow or Crystal could have been 'doable'. There is no reason to assume an Emerald remake should follow ORAS. If precendence is any indication Nintendo's next focus for Pokemon should be Pokemon Z/X2Y2 which in theory we would have middle of 2015 at the earliest, followed by any assumed next generation in mid to late 2016.
 
I'm unreasonably mad that they're continuing the XY sets, seriously this is the lamest thing TCPi has done since getting rid of actual shiny secret rares. Also for the people complaining that 4 sets for XY wouldn't have been enough, look at the history of the sets since they been named after the games.

EX Ruby & Sapphire, EX Firered & Leafgreen, and EX Emerald all technically had just one set each, but within the EX sets they had between 3-7 expansions before the next one started.

Diamond & Pearl: 7

Platinum: 4

HG/SS: 4

Black & White: 6 (BW-DRX)

Black 2/White 2: 5 (BCR-LTR)

so basically with a few exceptions (2 sets), all the sets have all averaged between 4-6 expansions so having only 4 for XY wouldn't be out of the ordinary. However this is the first time since Nintendo took back the license of the TCG that we'll have a set not named after the coinciding game. Not to mention this probably means that the lame "add a little gold to it" secret rares will be around for a while more
 
I am really hoping there are stadiums that act like heavy rain and strong sunlight do in the video games (they could be called something else, of course). For example, the heavy rain equivalent boosts water pokemon attacks by 20, and reduced fire pokemon attacks by 20, and strong sunlight does the reverse.

Also, I would like certain attacks to tie into these stadiums. For example (I am making this up): 1] Meganium [leaf type] - move: solarbeam [2xleaf + 1xcolorless] - 70 damage; does 70 additional damage if the strong sunlight stadium is in play. 2] Electrode [lightning type] - move: thunder [3x lightning] - 80 damage; does 30 additional damage to you opponent's active pokemon and 30 damage to each of your opponent's benched pokemon if the heavy rain stadium is in play.

Additionally, there could be several abilities that worked with these types of stadiums: 1] Sceptile [leaf type] - ability: Synthesis: if the strong sunlight stadium is in play, heal 20 damage from this pokemon anytime during your turn before you attack. 2] Ludicolo [water type] - ability: Rain Dish (same as the previous one, just for heavy rain). 3] Castform [colorless type] - ability: Forecast: This pokemon's type changes to [Water] if the heavy rain stadium is in play and [Fire] if the strong sunlight stadium is in play - move: weather ball [2xcolorless] - 40 damage; if a weather stadium is in play, this attack does 40 additional damage {I would write that the type changes, but that's covered in the ability}. 4] Goodra [dragon type] - ability: Hydration: If the heavy rain stadium is in play, prevent all status conditions on this pokemon. 5] Sunflora [grass type] - ability: Solar Power: if the strong sunlight stadium is in play, you may do 40 extra damage with each of Sunflora's attacks. If you do, Sunflora does 20 damage to itself. 6] Altaria [dragon type] - ability: Cloud Nine: If this is your active pokemon, ignore the added effects from weather stadiums on your opponent's pokemon.

Furthermore, some other abilities I would like to see (some have been around before) are: 1] Sticky Hold: prevent this pokemon's attached tool from being removed (unless it is knocked out or returned to your hand). 2] Synchronize: If your opponent inflicts a status condition on your pokemon, it is also inflicted on his or her active pokemon. 3] Trace: If this is your active pokemon, it has the same ability as your opponent's active pokemon. 4] Limber: This pokemon can't be paralyzed. 5] Immunity: This pokemon can't be poisoned. 6] Vital Spirit: This pokemon can't be put to sleep. 7] Own Tempo: This pokemon can't be confused. 8] Water Veil: This pokemon can't be burned. 9] Suction Cups: This pokemon can't be made to retreat or switch out by your opponent.

Finally, a couple of items: 1] Energy Forcefield - pokemon tool - the pokemon to which this tool is attached cannot have any energy cards removed from it, unless it is knocked out or is returned to your hand (this could be a negative for some strategies, but a positive for pokemon with attacks that require discarding energies, or for facing crushing hammers, etc.). 2] Flame Orb - Team Flare Gear - (I'm not sure how the wording goes with Team Flare gear, but this is an item you attach to your opponent's pokemon to burn them). 3] Life Orb - pokemon tool (maybe some kind of ace specs) - the pokemon to which this tool is attached does 40 extra damage each time it attacks, but also does 20 damage to itself. 4] Ring Target - Team Flare Gear - (you attach to your opponent's pokemon and all of your attacks are guaranteed to hit, ignoring coin tosses or effects on the opposing pokemon). 5] maybe a whole set of berries that act as a new attachment, working like they do in the game, cure something then get discarded, but it might make things too complicated.

That was a lot!!
 
I for one hope the English set is a gigantic clusterfuck. <3 I've always adored huge sets for some reason. Probably for the wider variety of Pokemon and artwork that comes with it. Hopefully they pick out all of the Hoenn Pokemon who haven't appeared in the TCG since the Gen IV sets.

However this is the first time since Nintendo took back the license of the TCG that we'll have a set not named after the coinciding game.
Black and White 2?
 
pokemandark said:
I am really hoping there are stadiums that act like heavy rain and strong sunlight do in the video games (they could be called something else, of course). For example, the heavy rain equivalent boosts water pokemon attacks by 20, and reduced fire pokemon attacks by 20, and strong sunlight does the reverse.

Also, I would like certain attacks to tie into these stadiums. For example (I am making this up): 1] Meganium [leaf type] - move: solarbeam [2xleaf + 1xcolorless] - 70 damage; does 70 additional damage if the strong sunlight stadium is in play. 2] Electrode [lightning type] - move: thunder [3x lightning] - 80 damage; does 30 additional damage to you opponent's active pokemon and 30 damage to each of your opponent's benched pokemon if the heavy rain stadium is in play.

Additionally, there could be several abilities that worked with these types of stadiums: 1] Sceptile [leaf type] - ability: Synthesis: if the strong sunlight stadium is in play, heal 20 damage from this pokemon anytime during your turn before you attack. 2] Ludicolo [water type] - ability: Rain Dish (same as the previous one, just for heavy rain). 3] Castform [colorless type] - ability: Forecast: This pokemon's type changes to [Water] if the heavy rain stadium is in play and [Fire] if the strong sunlight stadium is in play - move: weather ball [2xcolorless] - 40 damage; if a weather stadium is in play, this attack does 40 additional damage {I would write that the type changes, but that's covered in the ability}. 4] Goodra [dragon type] - ability: Hydration: If the heavy rain stadium is in play, prevent all status conditions on this pokemon. 5] Sunflora [grass type] - ability: Solar Power: if the strong sunlight stadium is in play, you may do 40 extra damage with each of Sunflora's attacks. If you do, Sunflora does 20 damage to itself. 6] Altaria [dragon type] - ability: Cloud Nine: If this is your active pokemon, ignore the added effects from weather stadiums on your opponent's pokemon.

Furthermore, some other abilities I would like to see (some have been around before) are: 1] Sticky Hold: prevent this pokemon's attached tool from being removed (unless it is knocked out or returned to your hand). 2] Synchronize: If your opponent inflicts a status condition on your pokemon, it is also inflicted on his or her active pokemon. 3] Trace: If this is your active pokemon, it has the same ability as your opponent's active pokemon. 4] Limber: This pokemon can't be paralyzed. 5] Immunity: This pokemon can't be poisoned. 6] Vital Spirit: This pokemon can't be put to sleep. 7] Own Tempo: This pokemon can't be confused. 8] Water Veil: This pokemon can't be burned. 9] Suction Cups: This pokemon can't be made to retreat or switch out by your opponent.

Finally, a couple of items: 1] Energy Forcefield - pokemon tool - the pokemon to which this tool is attached cannot have any energy cards removed from it, unless it is knocked out or is returned to your hand (this could be a negative for some strategies, but a positive for pokemon with attacks that require discarding energies, or for facing crushing hammers, etc.). 2] Flame Orb - Team Flare Gear - (I'm not sure how the wording goes with Team Flare gear, but this is an item you attach to your opponent's pokemon to burn them). 3] Life Orb - pokemon tool (maybe some kind of ace specs) - the pokemon to which this tool is attached does 40 extra damage each time it attacks, but also does 20 damage to itself. 4] Ring Target - Team Flare Gear - (you attach to your opponent's pokemon and all of your attacks are guaranteed to hit, ignoring coin tosses or effects on the opposing pokemon). 5] maybe a whole set of berries that act as a new attachment, working like they do in the game, cure something then get discarded, but it might make things too complicated.

*Maybe the Team Flare Gear should be Team Aqua/Magma based instead...

That was a lot!!
 
Look at the front page of Pokebeach under the card scans, and more importantly how they are classified. It's not done in Ruby/Sapphire then Fire Red/Leaf Green and then finally Emerald. It's all classified together as the EX series. Call of Legends is put into the HGSS series even though one might argue that it shouldn't be. There is no seperation in the B/W series.

The point I'm trying to make is that the ccg doesn't look at these classifications the way some fans do. For what it's worth though our English set will most likely be called Omega Ruby Alpha Sapphire.
 
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