Discuss!
GadgetJax said:Long live XY! My biggest concern is how BIG the set's going to be, as larger sets are a bit harder to collect. I actually wouldn't mind if TPCi removed some cards from the set and then put them in a later set, similar to BoundariesCrossed/Plasma Storm, though that's just my opinion.
Mortal_Zachary said:Well, this sorta debunks the Delta Emerald being a set and all.
Black and White 2?However this is the first time since Nintendo took back the license of the TCG that we'll have a set not named after the coinciding game.
pokemandark said:I am really hoping there are stadiums that act like heavy rain and strong sunlight do in the video games (they could be called something else, of course). For example, the heavy rain equivalent boosts water pokemon attacks by 20, and reduced fire pokemon attacks by 20, and strong sunlight does the reverse.
Also, I would like certain attacks to tie into these stadiums. For example (I am making this up): 1] Meganium [leaf type] - move: solarbeam [2xleaf + 1xcolorless] - 70 damage; does 70 additional damage if the strong sunlight stadium is in play. 2] Electrode [lightning type] - move: thunder [3x lightning] - 80 damage; does 30 additional damage to you opponent's active pokemon and 30 damage to each of your opponent's benched pokemon if the heavy rain stadium is in play.
Additionally, there could be several abilities that worked with these types of stadiums: 1] Sceptile [leaf type] - ability: Synthesis: if the strong sunlight stadium is in play, heal 20 damage from this pokemon anytime during your turn before you attack. 2] Ludicolo [water type] - ability: Rain Dish (same as the previous one, just for heavy rain). 3] Castform [colorless type] - ability: Forecast: This pokemon's type changes to [Water] if the heavy rain stadium is in play and [Fire] if the strong sunlight stadium is in play - move: weather ball [2xcolorless] - 40 damage; if a weather stadium is in play, this attack does 40 additional damage {I would write that the type changes, but that's covered in the ability}. 4] Goodra [dragon type] - ability: Hydration: If the heavy rain stadium is in play, prevent all status conditions on this pokemon. 5] Sunflora [grass type] - ability: Solar Power: if the strong sunlight stadium is in play, you may do 40 extra damage with each of Sunflora's attacks. If you do, Sunflora does 20 damage to itself. 6] Altaria [dragon type] - ability: Cloud Nine: If this is your active pokemon, ignore the added effects from weather stadiums on your opponent's pokemon.
Furthermore, some other abilities I would like to see (some have been around before) are: 1] Sticky Hold: prevent this pokemon's attached tool from being removed (unless it is knocked out or returned to your hand). 2] Synchronize: If your opponent inflicts a status condition on your pokemon, it is also inflicted on his or her active pokemon. 3] Trace: If this is your active pokemon, it has the same ability as your opponent's active pokemon. 4] Limber: This pokemon can't be paralyzed. 5] Immunity: This pokemon can't be poisoned. 6] Vital Spirit: This pokemon can't be put to sleep. 7] Own Tempo: This pokemon can't be confused. 8] Water Veil: This pokemon can't be burned. 9] Suction Cups: This pokemon can't be made to retreat or switch out by your opponent.
Finally, a couple of items: 1] Energy Forcefield - pokemon tool - the pokemon to which this tool is attached cannot have any energy cards removed from it, unless it is knocked out or is returned to your hand (this could be a negative for some strategies, but a positive for pokemon with attacks that require discarding energies, or for facing crushing hammers, etc.). 2] Flame Orb - Team Flare Gear - (I'm not sure how the wording goes with Team Flare gear, but this is an item you attach to your opponent's pokemon to burn them). 3] Life Orb - pokemon tool (maybe some kind of ace specs) - the pokemon to which this tool is attached does 40 extra damage each time it attacks, but also does 20 damage to itself. 4] Ring Target - Team Flare Gear - (you attach to your opponent's pokemon and all of your attacks are guaranteed to hit, ignoring coin tosses or effects on the opposing pokemon). 5] maybe a whole set of berries that act as a new attachment, working like they do in the game, cure something then get discarded, but it might make things too complicated.
*Maybe the Team Flare Gear should be Team Aqua/Magma based instead...
That was a lot!!