Finished Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Rockets Win

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RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Kyle, I'm almost positive we don't know how many Rockets there are.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

There are more than one and less than thirty-two.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Thanks for the info PMJ.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

PMJ said:
Zyflair: you deleted a post. Why?
Honestly, I was going to post something, and the moment I did so, I realized it was stupid. My apologies.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Don't do that again. This is your warning. If you do it again, you will be modkilled.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Person 1: Hi, I'm Ash, what's your name?

Person 2: Ash

Person 1: Oh, this is going to be awkward.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Lol I actually thought WPM had that broken role and was playing for a few seconds >.< Well I kinda don't want to have to actually vote someone out today unless they prove to be a such a bad player or screw up so much that we need to get rid of them. I rather take the random lynch as long as the Rockets are included in the mix.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Let;s just lynch someone who hasn't posted, i.e. chillarmy.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Puff said:
Let;s just lynch someone who hasn't posted, i.e. chillarmy.

Someone's eager to lynch....


It's been barely 24 hours. We should give people a chance.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Its way too early to be lynching inactives, we've still got a week. Just because someone hasn't said something in the first day this has been up doesn't mean they are inactive. Basically what Blah said, trying to get a lynch for inactivity with a week left in day one comes out sounding rather wolfy, especially when you're naming specific names (ie lets lynch x out of the inactives because I feel like it). I understand its just an example, but this could be something to watch out for....who knows.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Puff said:
Let;s just lynch someone who hasn't posted, i.e. chillarmy.

Any particular reason you want to lynch him? Or was that just a suggestion and he was the first person you could think of that hasn't posted?
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Puff said:
Let;s just lynch someone who hasn't posted, i.e. chillarmy.
Dude game just started, wait a few days before even bringing up inactivity. And honestly I don't think we should go with an inactivity kill Day 1. iirc PMJ has an inactivity rule anyway.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29,

Puff said:
Let;s just lynch someone who hasn't posted, i.e. chillarmy.

Can't tell if troll or just bad wolf.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

No, just a typo :p
and I just picked the person whose name was next to mine on the list.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Dark Void has a point. We have a week.

So far, the only slip ups I see are Zyflair deleting a post and Puff making a silly post.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

I haven't posted befor this; should I be lynched? No.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

doublenikesocks said:
should I be lynched? No.

OMG GUYZ HE DUZNT WANT TO B LYNCHD HE'Z WOLF GUYZ!!!!!!1

...I hate Day 1. To be completely honest I'd rather just have random.org kill someone than leave it on our shoulders to kill someone based on bandwagon or not-posting.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Puff is just a new player who's jumping on the first thing they see. There's one in every game.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

PMJ's inactivity rule pretty much eliminates the need to vote for any inactive people, because they'll end up modkilled before the lynch.

That said, I am kind of suspicious about Puff because they a) didn't notice the inactive rule and therefore didn't read the rules, b) is just hasty to get onto the night or c) a new guy to werewolf. None of those situations can help the town win, especially the second one.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Rusticks said:
OMG GUYZ HE DUZNT WANT TO B LYNCHD HE'Z WOLF GUYZ!!!!!!1

...I hate Day 1. To be completely honest I'd rather just have random.org kill someone than leave it on our shoulders to kill someone based on bandwagon or not-posting.

If only Vote:Random.org was a legitimate vote option...
 
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