Finished Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Rockets Win

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RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Bippa said:
PMJ's inactivity rule pretty much eliminates the need to vote for any inactive people, because they'll end up modkilled before the lynch.

That said, I am kind of suspicious about Puff because they a) didn't notice the inactive rule and therefore didn't read the rules, b) is just hasty to get onto the night or c) a new guy to werewolf. None of those situations can help the town win, especially the second one.

Puff said he played Mafia on Pokemon Online, which I have played on several occasions. Its basically the PB Chat Werewolf (lol like anyone actually remembers playing that) and it is different in several ways such as no inactivity modkill. Therefore, it is possible that he simply didn't read/forgot the rules and the inactivity modkill. With that in mind, I don't think a bandwagon is in order unless Puff makes another mistake, although he is still to watch out for.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Yeah, I didn't see that.
Everyone go on mafia now FTW
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

I do like how Puff is really concise with his posts, like he's playing a chat game. |3
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

And now for something different.

You may now vote No Lynch without relying on random.org taking out one of your important players. It must still be in the proper format, however.

If a majority votes No Lynch, the day will simply end without a lynch.

I reserve the right to abolish this rule at any time, but I shouldn't need to.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

that's nice.
Vote: No Lynch {player}

I'll change later if we decide to get someone

oops, typos
because I can't edit it
Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Your vote is counted, but for everyone's reference you just go

Vote: No Lynch (in bold and red)

don't need {player}
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Shouldn't we wait before doing this?
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29,

No, we have nothing to go on. No lynch is for the best now.

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Lynching someone on Day 1 sucks. I said before random.org would be a better option, but now that the wonderful PMJ has given us the ability to spare a soul, I say we use that to our advantage.

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

No point in lynching Day 1 and risk someone important dying. I'm glad we have this option, hopefully we'll have some more evidence Day 2.

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Best to not lynch....

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Just as a point of reference Puff, if you were the last person to post in a thread, you need to wait an hour for your next post to be a "new" one. Otherwise it will just merge with your previous post, as what happened with your unintentional edit.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

/me facepalms

I forgot to bold my vote. PMJ, would you like me to repost it?
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Bippa said:
PMJ's inactivity rule pretty much eliminates the need to vote for any inactive people, because they'll end up modkilled before the lynch.

By that logic, it would be better to lynch someone active than lynch someone who is going to get modkilled anyway.

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

I really don't think I can change your minds so il just get this over with.

Vote:No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

fc84159_phoenix_wright_hold_it.png

While I do agree with the No Lynch vote, isn't it kinda early to end the day already?
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Vote: No Lynch
 
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