Finished Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Rockets Win

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RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

oyeah1988 said:
While I do agree with the No Lynch vote, isn't it kinda early to end the day already?

Simple Answer: No

Real Answer: No, I'd rather not sit here for a few days not posting waiting for someone to screw themselves over when we could gather a bit more information. Maybe it is a day early, we may want to wait to get that last vote until tomorrow evening to see if anyone has any ideas and I would suggest that for tomorrow. Just a little bit of notes for everyone.

btw Deric, you're dying tonight (calling it) Former Game Mods always die.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

I think for now our best option is to not lynch, because:
1) It's better to potentially loose one townie at night than to potentially loose two with a lynch & night.
2) We won't get any legitimate leads unless we see another night kill. We need to just get to that.

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Aaack, missed signups. Add me as a replacement. I've read and agree to the Term and Condi- rules, I mean.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Thinking no lynch is definitely the best option we have for Day 1.
Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Better than killing a townie.

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Blah said:
* Blah facepalms

I forgot to bold my vote. PMJ, would you like me to repost it?

If you want your vote to be counted, you do~

Thirteen votes for No Lynch, 17 required to end the day.

King Arceus will be replaced by ESP from this point forward.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

The following people need to post or risk being replaced:

dmaster
Chillarmy
Argetlam
Eevee
Matryoshka

If the day ends early I may award a grace period. Please do not send reminders to these people to post - I'm not going to pamper inactives when there are others who are willing to check this thread :|
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Rusticks said:
Lynching someone on Day 1 sucks. I said before random.org would be a better option, but now that the wonderful PMJ has given us the ability to spare a soul, I say we use that to our advantage.
What this guy said. I hate having to vote for someone on Werewolf (be it chat or forum) day 1 before a kill anyway. Glad the option exists to not lynch someone.

Vote: No Lynch

Although, I suppose this does carry with it a certain risk. It would give the wolves a lead on kills, HOWEVER at this point in time we'd probably end up lynching a townie anyway, which is worse than abstention.

tl;dr: let's not ALWAYS do this, but on day 1 it's probably the best course of action
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Oh come on, I just win TCG tournament and Day 1 is almost over?

Well, there really isn't much we can do this time. Day 1 is so annoying.

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Oh and off-topic, I'm glad I get "Riskbreakers Standard Time" lol. That should be a Werewolf staple :p
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Well, I think no lynch is better than a random lynch and killing a townie.

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Beats having to guess around for now.

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Hey, Zyflair, you need to bold your vote if you want it to be counted. I'm not trying to minimod or anything, just want to make sure all votes are counted :)

And I think even without Zyflair's vote, we have 18 votes for no lynch, so I guess its game freeze...
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Yeah, I realized, but not as if I could do anything until someone posted. Well, just in case, there was a miscount, I'll just redo the vote correctly. It's not officially night, so ^_^

[color=red[b]Vote: No Lynch[/b][/color]
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Btw. Can I get my standard time listed too? xP It's UTC +2.
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Vote: No Lynch
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Lol Zyflair. :D You should always preview your posts when editing is not allowed. :D
 
RE: Werewolf XII: Seven Days of Terror - Team Rocket's Revenge. Day 1 ends April 29, 2012, at 5:30 AM CST / 6:30 PM RST

Wrote that very piece of advice on my profile a while ago. -_-
 
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