And for the second straight game, I screwed someone else from winning despite me sleepwalking throughout the game lolololol
When I randomized the wolf team, I wasn't really optimistic - aside from Teal and Zyflair, they got mostly garbage players, but fortunately ESP replacing the silly ringleader 9Tailz did help out.
I really, really hope this is a joke. ;PFirst, before I post this, I would like to say that, if you think the town was overpowered, you are wrong.
PMJ said:Also whoever said they can't see the ww13 scum forum: It's a subforum of Scum Central (which is a subforum of Mafia Memories [which is a subforum of Entertainment & Games]). Can anyone else not see it?
"Since I can't reverse evolution and speak your language, I'll keep this brief." - Mitsuki KonishiBisharp37 said:Anyway I still think the town wasn't as OP as many people think. TheGuy should have won think about it if nobody would have known his role late game we would have probably lynched a townie then there would have been a wolf kill and by the time we would have figured it all out TheGuy still would have had a %)% chance of dying.
Uh, no.but the wolves could still have won if they'd chosen to kill those people.
Glace: Yes, I believed it, because anything else would be broken and the town was known to be so overpowered anyway. I did not, however, even know half of how overpowered this town was.
Don't even get me started; the chances of HL getting killed by the wolves early was ridiculously low, and even if he wasn't that lucky with his choices, you have a huge mason group that knew who was innocent. You basically formed a quasi-seer that required killing multiple times and just couldn't die until Day 5. That's rubbish.Deus: Nightmare Autarch said:First, before I post this, I would like to say that, if you think the town was overpowered, you are wrong. The town was a bunch of lucksacking idiots.
Teal said:Castlevania ftw!
HypnoLux, drinks are on me. As much as you want.
Ah, Teal. The one good wolf. It's ironic, because he complained about the Fairy Godmother role last game, and he himself got it this one. (It did come in handy, though - someone tried to read his alignment and he came up innocent.)
When I randomized the wolf team, I wasn't really optimistic - aside from Teal and Zyflair, they got mostly garbage players, but fortunately ESP replacing the silly ringleader 9Tailz did help out. The original design of Spy was different - it also allowed the Spy to defect to the town's side (a la traitorous double agent), but that would be too ridiculous, as Chillarmy pointed out to me.
Teal...played wonderfully. That's really all I can say. He got a lot of mileage out of his tracking devices and used them like a good player would. I noticed he adopted a strategy very similar to mine - i.e. being really helpful to the town as well as his own team - and I personally think it served him well; he was the last surviving vigilante.
He even was trying to help the wolves kill the seer, to prevent them from being found. Unfortunately for him, I had 4 seer-like roles in the game, but he did help to get the most important one: HypnoticLuxray. Teal, you played a very good game, and I tip my fedora to you.