GG Teapot.
I think the winners should be only the town people who survived.
I think the winners should be only the town people who survived.
You copy my tactics at the eleventh hour and you still lost.This would have to be the most broken role in the entire history of werewolf. Think about it. I get to know as soon as somebody uses a role for the 3rd time. I have an immunity to being lynched/eaten/shot/sirened/whatever once. And you think I get to shoot somebody on top of that? I don't care if the win condition is 'be the last man standing' (since at this point, we can probably assume that it is.) That would be extremely broken.
Of course I'm mad at that; why wouldn't I be?DNA you're just mad because I blew your brains out. Twice. <3
Role: Luther Ecklin
Alignment: Town
You are Father Ecklin, a clergyman. You offer the Lord's protection to all. You wish your sister would see the light.
Ability 1: Holy Song
Once each Night, you may PM me the name of a player (excluding yourself). That player will be granted immunity from death for the duration of that Night. Your sister is just as devout to her Lord as you are to yours, so there's no telling what could happen if she intervened.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Lloyd Mitchell
Alignment: None
You are Lloyd Mitchell. You're a really friendly sort of guy, and your goal is to make friends with everyone. Well, it would have been, had your wife not been ripped to shreds by a werewolf. Now, you're out for revenge, and you've got plenty of silver bullets. Fortunately for you, silver bullets kill humans just as well as regular bullets.
Ability 0: By the Grace of God
You will survive the first attempt on your life, be it by werewolf or by lynch.
Ability 0: One Eye Open
You will be notified whenever a player activates one of his or her abilities for a third time.
Ability 1: Thinning the Herd
Once each Night, you must PM me the name of a player excluding yourself. That player will be shot and killed. If you don't make a choice, one will be made for you.
Win Condition: Be the last player in the game or let nothing prevent the same
Role: Joan Dearden
Alignment: None
You are Joan, a creepy girl who lives on the outskirts of Canton Falls. Everyone thinks you are strange and no one in town likes you. You're not skilled enough to kill anyone directly, but you'll be pleased with just screwing with everyone as much as you can.
Ability 1: Teehee
Once each odd-numbered Night, you may PM me "Cursing <player1> and <player2>", where <player1> and <player2> are living players. During the next Day, those players will have a vote weight of 0.
Ability 2: Forbidden!!
Once each even-numbered Night, you may PM me the name of a player (excluding yourself) and either the number 1 or the number 2. That player will be unable to use the ability that corresponds to that number (if any) during that Night.
Ability 3: La-dee-dah~
Once each Night, you may PM me the name of a player. That player will wake up the next day and have a mark on his head. It has no effect, but everyone will sure think it does!
Ability 4: Mum's the Word
Once every third night, you may PM me the names of three players. Those players will be restricted to 30 words per post during the next day.
You may choose the same target for multiple abilities if you wish.
Win Condition: Be alive when someone else dies holding the Creepy Doll or the Super Creepy Doll
Role: Karla
Alignment: None
You are Karla, an angel descended from the heavens. You appear human to everyone else. Your job is to save one poor soul from this bloody conflict, no matter what.
Ability 0: The Chosen One
Once a game at any time you may PM me the name of any player, excluding yourself. That player will become your Chosen for the rest of the game.
Ability 1: Angelic Force [locked]
Use The Chosen One to unlock this ability.
Win Condition [locked]: Use The Chosen One to unlock this win condition.
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Ability 1: Angelic Force [unlocked]
Once a game at any time, you may use this ability if your Chosen has not died. Your Chosen will be protected from death for one Night/Day cycle. If your Chosen would die, you will die instead, even if your Chosen received outside protection at the same time.
Win Condition [unlocked]: Your Chosen survives to the end of the game
Role: Eli Frazer
Alignment: Town
You are Eli Frazer, an eccentric inventor who makes up all sorts of crazy gadgets. As the inventor of the Lynch Machine, you have been tasked with its upkeep. Should you die, well...you don't know what would happen. Probably bad things.
Ability 1: Eureka!
As an inventor, you have the ability to create many different things, but because you are making them in a single night, they break after the night is over. Once each Night, you may PM me "Inventing <item> for <player>," where <item> is a Shoddy Bomb, Toy Robot, or Fishy Shield and <player> is a living player. You will give that player your invention, which they must use during that night.
Shoddy Bombs can be thrown at another player. If the bomb explodes, it will kill the person it is thrown at. If it doesn't explode, the bomb may fall apart or remain intact. If it remains intact, the person you threw it at may choose to throw it back at you (they won't know your identity), with the same chances of explosion. If, however, the bomb does not explode, it will definitely fall apart.
Toy Robots allow players to learn an ability name of a person they send it after.
Fishy Shields protect the holder from death.
These are not Items and players may hold them alongside actual Items.
You may not give yourself an invention, and you may not give out the same invention until you have given out the other two first.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Barney Strang
Alignment: Town
You are Barney Strang, the town nutcase. You have been crying out about the werewolves for years, and the citizens locked you up so you wouldn't spread your misinformation. You have been released thanks to Thomas Martin, that out-of-town reporter. Now that the werewolves have attacked, you don't want to live on this planet anymore. Time to get yourself killed.
Ability 0: Suicide Watch
You can't hold any Items. If someone attempts to pass an Item to you, the pass will fail, but you will learn who tried to make the pass at the start of the next Day. Furthermore, you are forbidden from claiming you are aligned with any faction but the town. Doing so could yield disastrous results.
Ability 1: Moonlight Conference
Once each night, you may PM me the names of two players. You will visit those two players for no effect.
Win Condition: Get lynched
Role: Jasper Black
Alignment: Werewolves
You are Jasper Black, a resident of the town. You fancy yourself a ventriloquist and you're actually pretty good at it. As a werewolf, this ability has been enhanced to even make you sound like other people.
Ability 0: Moonlight Conference
You have access to the Outskirts of Town sub-forum and may use it to communicate freely with the other werewolves.
Ability 0: The Price of Deceit
If you die, the next Night will be skipped.
Ability 1: Voice Throw
Once each Night, you may PM me a message of 10 words or less and the names of two living players. The first player will be the recipient of your message, and the second player will be the person I will say the message is from.
Win Condition: At least one werewolf-aligned player is alive when all other players are dead, or nothing can prevent the same
Role: Mordecai Andrews
Alignment: Werewolves
You are young Mordecai Andrews, one of Canton Falls's newer residents. You and your family came here a few months ago from a neighboring town and you were converted on your first night here. During the day, you are an assistant to the mayor, so you're familiar with swaying the opinions of others. You will be using your supernatural powers to sway more than just opinions.
Ability 0: Moonlight Conference
You have access to the Outskirts of Town sub-forum and may use it to communicate freely with the other werewolves.
Ability 1: Swap Meet
Once each Night, you may PM me "Swapping <player1> and <player2>," where <player1> and <player2> are living players and not werewolves. If those two players target anyone with a Night ability, the abilities used to target them will be switched between your targets.
Ability 2: Sound Off
Once each Night, you may PM me a message of 10 words or less, which I will then forward to the editor-in-chief of the local paper. However, he has the final say in what goes to print, so you may find your submission edited. If the editor-in-chief dies, your submissions will no longer be subject to scrutiny before they are printed.
Win Condition: At least one werewolf-aligned player is alive when all other players are dead, or nothing can prevent the same
Role: Isaac Young
Alignment: Town
You are Isaac Young, a scientist. You came here with the intent of getting bitten by a werewolf so that you may become one, purely in the interest of science. Surely nothing will go wrong with this plan.
Ability 0: Turncoat
If you would be killed by a werewolf, you will join their side instead of dying. You will gain the werewolves' win condition as well.
Ability 0: Moonlight Conference [locked]
Die by a werewolf's hand to unlock this ability.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
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Ability 0: Moonlight Conference [unlocked]
You have access to the Outskirts of Town sub-forum and may use it to communicate freely with the other werewolves.
Role: William Brooks
Alignment: Town
You are Detective William Brooks of the local police force. You've decided to take a methodical approach to investigating the werewolf problem. How well it will work depends completely on your own instincts.
Ability 0: Compile Suspect List
Once a game, you may arrange the player list in whatever order you like and PM me that list.
Ability 1: The 411 [locked]
Use Compile Suspect List to unlock this ability.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
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Ability 1: The 411 [unlocked]
Once each Night, you may use this ability. I will PM you the role PM of the topmost person on your list, then remove them from your list.
1. Deus: Nightmare Autarch
2. Blob55
3. Lucky Fire
4. ComfortEagle
5. Riskbreakers
6. Rusticks
7. Shocker
8. Bisharp37
9. Dark Void
10. King Arceus
11. Teal
12. Cinesra
13. Zorua
14. HypnoticLuxray
15. TheGuy
16. King Piplup
17. Eevee
18. Chariblaze
19. Mokoko
20. ShadowLugia
21. Puff
22. Zyflair
23. sillykyle
24. superpokemon67
25. Blui129
26. Infinity
27. Non Sequitur
28. Roari
29. One Approved
30. Kecleon-X
31. Porygon-X
32. ESP
33. Blah
34. PMysterious
35. Meaty
36. Argetlam
37. The Yoshi
38. Spammy
Role: Lou Thurge
Alignment: Town
You are Lou Thurge, an oracle. You have the power to reveal secrets. Unfortunately, revealing people's secrets takes a LOT of energy, and the only way to conjure up that much energy is...
Ability 1: Secrets Revealed
Once each Night, you may PM me the names of 2 players. If you die during this night, their role PMs will be publicly revealed at the start of the next Day.
Ability 2: I Saw It In a Dream [locked]
Survive to Night 6 to unlock this ability.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
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Ability 2: I Saw It In a Dream [unlocked]
Once each Night, you may PM me the names of 2 players. The first person will have a dream about the second person, revealing the second person's full role PM. You may not send dreams to yourself or about yourself.
Role: Hugh Bellingham
Alignment: Town
You are Hugh Bellingham, mayor of Canton Falls. You are the richest man in town, but also fairly corrupt. You have no qualms about using your money to make things go the way you want them to.
Ability 1: Persuade
Once each Night you may PM me "Persuading <player> to say <thing>," where <player> is any player excluding yourself and <thing> is any message of ten words or less. You will visit <player> and leave him a fat wad of bills and a note, instructing him to say <thing> in public at any time during the next Day. If he doesn't, bad, bad things will happen to him.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Emma Barker
Alignment: Werewolves
You are Emma Barker, the Canton Falls Werewolf. Long thought dead, you have been living in secret as a werewolf. You have your sights set on terrorizing this town because you feel they didn't do enough to save you. It's time to get revenge.
Ability 0: Moonlight Conference
You have access to the Outskirts of Town sub-forum and may use it to communicate freely with the other werewolves.
Ability 1: Nexus
There is a 20% chance that any abilities that target you during Night will be randomly redirected. You will not know they have been redirected.
Ability 2: And Omega
Once each Night, you may PM me the names of a werewolf and a non-werewolf. The werewolf you chose will kill the non-werewolf you chose. If you die, this ability will be passed to a random werewolf.
Ability 3: Assert Dominance
Once a game during any Day, you may post, in bold, "CHALLENGING <player>," where <player> is a living player. All votes for the Day will be reset, and for the remainder of that Day, the only votes that can be cast are for you and <player>. You can't use this ability if the Paralyzer ability is in effect, or if 84 hours have passed since the start of that Day.
Win Condition: At least one werewolf-aligned player is alive when all other players are dead, or nothing can prevent the same
Role: Maxine Owens
Alignment: Town
You are a traveling gypsy here to do business in Canton Falls. Unlike that cockamamie fortune teller, your abilities are the real deal and you're gonna show everyone how it's done.
Ability 0: Pinkie Sense
You will learn the name of every ability you are targeted with at Night.
Ability 1: Spiritual Peek [locked]
Die to unlock this ability.
Ability 2: Gettar [locked]
Use Spiritual Peek to unlock this ability.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
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Ability 1: Spiritual Peek [unlocked]
Once each Day, you may PM me the name of a player. You will learn their full role PM.
Ability 2: Gettar [unlocked]
During this Night, you may use your spirit powers to change the targets of the player you targeted with Spiritual Peek during this Day. The player will not know you have changed his target. You may not choose the same Day target consecutively, and you may use this ability only three times per game. This ability's usage or effect cannot be blocked, redirected, or otherwise influenced in any way.
Role: Gale
Alignment: None
You are Gale. You and Kronar came here in a time machine powered by equal parts rage and lust. Your favorite activities involve following the Indians until the end of time and hot licking. You're also terminally ill and need constant medication. Unfortunately for you, Kronar left your meds in your time and now you're stuck here. Because of this, you're not speaking to him right now. You're open to forgiving him, but only if he did something really cool.
Ability 0: Surgery Roulette
Each time the game switches between Day and Night, the chances of you succumbing to your plethora of illnesses increase by 5%.
Ability 0: Level 5 Death
If you live to see it, a random werewolf will die at the start each Day that is a multiple of 5.
Ability 0: Pity Party
You can't be lynched.
Ability 1: Teamwo
Once each Night, you may PM me the name of a player. If Kronar PMs me the same player's name, you each will learn that player's entire role PM.
Win Condition (Kronar is forgiven): Survive until the end of the game
Win Condition (Kronar is not forgiven): Kronar dies before you do
Role: Albert Myers
Alignment: Town
You are Albert Myers, the oldest man in town. You have been around so long that even people in their forties call you "Grandpa," but you don't mind. With age comes wisdom, and you love to share that wisdom with others. You are the oldest man in town, however, and with age also comes dementia.
Ability 1: Cane of Some Area [locked]
Survive until Night 2 to unlock this ability.
Ability 2: Magic Cape [locked]
Survive until Night 5 to unlock this ability.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
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Ability 1: Cane of Some Area [unlocked]
Once each even-numbered Night, you may PM me the name of a player (excluding yourself). That player will not be able to use any abilities that Night.
Ability 2: Magic Cape [unlocked]
Once each odd-numbered Night, you may PM me the name of a player (excluding yourself). That player will be granted immunity from death for the duration of that Night.
Role: Thomas Martin
Alignment: Town
You are Thomas Martin, a reporter who is looking to find the truth behind the Canton Falls Werewolf. Now that you're actually here and you've seen a dead body, you fear that you've bitten off more than you can chew. Still, you feel that it is your responsibility to solve this mystery once and for all and help make Canton Falls safe again.
Ability 1: Sound Off
Once each Night, you may PM me a message of 10 words or less, which I will then forward to the editor-in-chief of the local paper. However, he has the final say in what goes to print, so you may find your submission edited. If the editor-in-chief dies, your submissions will no longer be subject to scrutiny before they are printed.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Emma Parker
Alignment: Town
You are Emma Parker, a young woman with an unfortunate name. You see, your name is almost identical to that of a young woman who was killed many years ago by the Canton Falls Werewolf. For that reason, people tend to treat you differently. While they would never go so far as to physically hurt you, it's still one of your greatest fears; you are fully prepared to defend yourself if you feel threatened.
Ability 0: Can't Sleep, Wolves Will Eat Me
If you are targeted by two or more players during any Night, you will receive a list of those players at the end of that Night. You must kill one of those players.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Phoebe
Alignment: None
You are a fortune teller known only as Phoebe. Though you do have some slight skill, you're more content scamming people out of their money.
Ability 0: Predict the Future
Once each Night, you may PM me "Predicting <x> will be lynched tomorrow," where <x> is either "no one" or the name of a player. If you guess right, you will find good fortune.
Ability 1: Sensor [locked]
Correctly "Predict the Future" once to unlock this ability.
Win Condition: Correctly "Predict the Future" twice
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Ability 1: Sensor [unlocked]
Once a game during any Night, you may PM me to use this ability. I will tell you how many players on the previous Day's lynch wagon were not aligned with the town.
Role: Lucy Peters
Alignment: Town
You are Lucy Peters, a mechanical genius. You have a penchant for fixing broken things, and people are always coming to you with stuff for you to fix, despite not always being able to pay for it. You have decided to help rid Canton Falls of the wolves by blowing them to Kingdom Come in the most subtle way possible.
Ability 0: Fixer-upper
If you are ever in possession of an Item that requires fixing, you will fix it and learn its true purpose.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Abigale Hinton
Alignment: Town
You are Abigale Hinton, newly widowed housewife. The death of your husband has made you restless at night.
Ability 1: Super Stalker
At any time, you may PM me the name of a player. Each Night, you will visit that player and track his movements. You will learn who the player targeted and who targeted the player. You will automatically receive this information at the start of the next Day. Once you make your selection, you cannot change it. (If your target dies, you will be allowed to make another selection.)
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Falkner Banks
Alignment: Town
You are Falkner Banks, an old guy who spends his time feeding birds in his old age. Nothing really bothers you.
Ability 0: Ascetic
You are immune to all non-lethal ability effects.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Amos Abernathy
Alignment: Town
You are Detective Amos Abernathy of the local police force. The werewolf attack has gotten you scared silly. You are determined to bring the werewolves to justice, though.
Ability 1: R-R-Research
Once each Night, you may PM me the name of any player other than yourself. That player's alignment will be revealed to you at the start of the next Day.
Hidden Ability 0: Green
All your investigations will return the opposite result. Indies will appear to be sided with the werewolves if they are not a threat to the town and sided with the town if they are.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Morty Evans
Alignment: Town
You are Morty Evans, a citizen of a nearby town. You and your trusty gun are determined to bring the werewolves to justice, but you want to keep to the shadows so as not to draw attention to yourself.
Ability 0: Ready Aim Fire
If you are lynched, you may shoot and kill any player you wish. (You have 24 hours to make a decision.)
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Genevieve Barswick
Alignment: Town
You are the smokin' hot Genny Barswick, the most beautiful woman in town. Unfortunately, you're a mime, and that's probably the biggest reason you're still a virgin despite the fact that you are highly intelligent, very flexible, and extremely talented with every part of your body.
Ability 0: One Twenty-Two
You will learn almost any ability that you are targeted with, provided you survive the Night; however, you are limited to 1 action per Night regardless of how many abilities you have learned. You will receive an updated role PM with every new ability you learn.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Ability 1: Incriminate
Once each Night, you may PM me the names of 3 players. If any of those players' alignments are investigated, they will appear to be sided with the werewolves. If there are 30 or less players remaining, you may only PM 2 players. If there are 15 or less players remaining, you may only PM 1 player.
Ability 2: Teehee
Once each odd-numbered Night, you may PM me "Cursing <player1> and <player2>", where <player1> and <player2> are living players. During the next Day, those players will have a vote weight of 0.
Ability 3: La-dee-dah~
Once each Night, you may PM me the name of a player. That player will wake up the next day and have a mark on his head. It has no effect, but everyone will sure think it does!
Ability 4: Mum's the Word
Once every third night, you may PM me the names of three players. Those players will be restricted to 30 words per post during the next day.
Role: Edwin Boyd
Alignment: Town
You are Edwin Boyd, a thief. You are very good at what you do, so good that no one in town has ever caught you.
Ability 0: Cheat Sheet
While you don't know their usage, you do know there are nine Items in the game. They are, in alphabetical order:
- a Badge
- a Bouquet
- a Clock
- a Cracked Orb
- a Creepy Doll
- a Dirty Magazine
- a Megaphone
- a Mysterious Amulet
- a Trader's List
Ability 0: Thief Sense
If a player dies while holding an Item, his role name will be highlighted in red in his death flip.
Ability 1: Item Swiper
Once each Night, you may PM me "Pickpocketing <player>" where <player> is the a player, living or dead. If that person has an Item, you will steal it. This theft supersedes the manual passing of an Item. You may both pass and attempt to steal an Item in the same Night, but if your pass fails, your theft will obviously fail as well.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Lance Dalton
Alignment: Town
You are Lance Dalton, a stupid nerd with a huge mouth. You are always running around in a cape thinking you're cooler than everyone else.
Ability 1: Love Connection
Once each Night, you may PM me the name of a player. If that player is the person who sent you the love note, you two will begin dating and great things will happen.
Ability 2: Sexy Time [locked]
Find the note sender to unlock this ability.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
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"Dear King Arceus,
I have been watching you from afar. I love your cape and think you look sexy. I am too afraid to reveal myself, so you'll have to come find me~"
Ability 2: Sexy Time [unlocked]
Once a game during any Night, you may use this ability. You will have sex with your girlfriend. Afterwards, you will feel so manly and powerful that you will block all attempts at both your life and the life of your girlfriend. Furthermore, your would-be killer(s) will have a severe posting restriction placed upon them on the next Day. In addition to this, if the Lynch Machine is broken, you will work with your girlfriend and fix it at the start of the following Day. The town will be so happy with your work that both you and your girlfriend will be immune to the lynch on that Day. Lastly, you may speak to your girlfriend privately for the remainder of the game.
Role: Lord Byron of Snoofingsville
Alignment: None
You are a strange fellow whose real name is unknown. For some reason, you insist that people refer to you as Lord Byron of Snoofingsville. Not much else is known about you other than your strange obsession with dead bodies.
Ability 0: Snoof Powers Activate!!
Once a game, you may PM me the name of any dead player (excluding modkilled players). You will take that player's role and everything that goes with it, including alignment and win condition. (Any unlocked abilities must be unlocked again.) Upon your death, your role will be shown as whatever role you have taken.
Win Condition: None
Role: Mary Elizabeth Ladley
Alignment: Town
You are Mary Elizabeth Ladley, a self-proclaimed seer. People come to you with their questions, and the spirits give you answers. You guard the secret to your ability to talking with the spirits with your life, for if anyone found out, they might just put you out of business.
Ability 1: Magic 8-Ball
Once each Night, you may ask me "Can I see <player>'s role PM?" where <player> is the name of any player. The answer you get will be either positive, negative, or noncommittal. You won't get results with a noncommittal answer, but each noncommittal answer has an effect on the question you ask tomorrow.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Bhikshu
Alignment: Town
You are Bhikshu, a monk. You have visited this tainted town in an attempt to purify it in your own way. You pray fervently every night.
Ability 1: Paula
Once each night, you must pray about any one item on this list:
1. The sun
2. The moon
3. A rope
4. A bird
5. A flask
6. The letter C
7. A flag
8. An axe
9. A coin
The effect of each prayer is unknown to you, but you do know that God works in mysterious ways. Your teachings also prevent you from praying for any one thing more than once. If you forget to pray during any given Night, God will demand your body as a sacrifice and you will commit suicide to please Him.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
1. The sun (Next Day lasts 1 day instead of 1 week)
2. The moon (Next Night lasts 1 day instead of 3 days)
3. A rope (all players lynch votes count double for the next Day)
4. A bird (all players can speak to each other privately)
5. A flask (all Items are automatically returned to the players who started with them)
6. The letter C (all players must talk in ALL CAPS during the next day)
7. A flag (all votes are submitted privately during the next day)
8. An axe (each player restricted to 5 posts that Day)
9. A coin (30% chance a player's Night targets will be made public)
Role: Chuck Grimes
Alignment: Town
You are Chuck Grimes, a thief. You're pretty good at what you do, despite being such a huge guy.
Ability 0: Quick Pass
You can't hold an Item for more than 2 Nights. The Item will be randomly passed to a player who isn't holding an Item at the end of the second Night.
Ability 1: Jack
Once each Night, you may PM me "Pickpocketing <player>" where <player> is the a player, living or dead. If that person has an Item, you will steal it. This theft supersedes the manual passing of an Item. You may both pass and attempt to steal an Item in the same Night, but if your pass fails, your theft will obviously fail as well.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Calvin Andobs
Alignment: Town
You are Calvin Andobs, a civilian expert consultant for the police force. Your specialty is human behavior, and you claim everyone has a tell. You'll be using your freakish knowledge of social mannerisms to help the town find werewolves. You also have a pet tiger.
Ability 1: Hello, How Are You?
Once each Day, you may PM me the name of a player and a question you would like to anonymously ask that player about his or her role PM. During the following Night, I will send that player your question. When he replies, any lies in his reply will be highlighted in red. You are obsessed with fairness, however, so you may not ask questions involving a player's win condition or alignment, and all of your messages must begin with the question "Hello, how are you?" or they will not be sent.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Kronar
Alignment: None
You are Kronar. You and Gale came here in a time machine powered by equal parts rage and lust. You forgot to bring Gale's medicine with you, essentially sentencing him to death. He's rightfully upset about this, so he isn't speaking to you right now. Is there any way you could possibly make up for this blunder?
Ability 0: Bloody Sacrifice
Every time a werewolf is killed (but not lynched), the chances of Gale losing at Surgery Roulette decrease by 20%. If you are killed (but not lynched), the chances of Gale losing at Surgery Roulette decrease by 50%. If a werewolf is lynched and you were on his or her wagon that Day, Gale will forgive you and you will be able to speak to him freely.
Ability 1: Investigate Mk II
Once each Night, you may PM me the name of a player. You will learn one of their ability names, chosen at random. You may choose the same person on multiple nights to learn different ability names.
Ability 2: rkScan
Once each Night, you may PM me the name of a player. If Gale PMs me the same player's name, you will each learn that player's entire role PM.
Win Condition: Gale survives until the end of the game
Role: Bryce Hutchins
Alignment: Werewolves
You are Bryce Hutchins, a tailor. Becoming a werewolf has made you extra-strength stealthy, so that you may sneak into people's houses undetected.
Ability 0: Moonlight Conference
You have access to the Outskirts of Town sub-forum and may use it to communicate freely with the other werewolves.
Ability 1: Incriminate
Once each Night, you may PM me the names of 3 players. If any of those players' alignments are investigated, they will appear to be sided with the werewolves. If there are 30 or less players remaining, you may only PM 2 players. If there are 15 or less players remaining, you may only PM 1 player.
Win Condition: At least one werewolf-aligned player is alive when all other players are dead, or nothing can prevent the same
Role: Zebulon Miller
Alignment: Town
What kind of name is Zebulon, anyway? That's the question you frequently get asked. Needless to say, you had your fair share of teasing as a kid, and you responded by kicking the stuffing out of them. As a result, you are seen as a bully and one of the most hated people in town. The only reason you haven't been lynched is because Thomas Martin insists you get a fair shake.
Ability 0: Revenge of the Teased
If your alignment is investigated, it will return as "Werewolves."
Ability 0: Enhance Your Calm, John Spartan
The werewolves are everywhere and you're mad as hell. So much so that if a werewolf goes to kill you, you will kill him before succumbing to your injuries. Each Day you will calm down a little more and be 10% less likely to kill your killer.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Jasmine Deloreaux
Alignment: Town
You are a rather quiet girl who isn't from around here. People admire your steely resolve in the face of danger. Recently, you spotted a nerd in a cape, but you're too shy to approach him.
Ability 0: Nerds Are Sexy
You have left a love note for the biggest nerd in town to find. If he finds you, you two will begin dating and great things will happen.
Ability 1: Do Not Lead, For I May Not Follow... Okay I'm Totally Gonna Follow
Once each Night, you may PM me the names of 2 players. You will learn what actions, if any, that player performed last night, but not who they performed those actions on. If there are 20 or less players remaining, you may only PM 1 player.
Ability 2: Assertiveness Pays Off [locked]
Be found by the nerd to unlock this ability.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
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Ability 2: Assertiveness Pays Off [unlocked]
Both you and your boyfriend have a vote weight of 2. In addition to this, you may speak privately with your boyfriend for the remainder of the game.
Role: Julia the Scorned
Alignment: None
You are a siren. You sing, and people who hear your song die. Invent your own back story, I don't care. Do you have any idea how frustrating it is to come up with 40+ unique and cool blurbs for all these characters?
Ability 1: Perish Song
Once each Night, you may PM me the name of a player. If that player visits you, he will die.
Win Condition: Kill 2 players
Role: Sean
Alignment: Werewolves
You are Sean, a sad little boy who was converted when he was wandering alone in the woods after dark. Now you are the saddest werewolf ever. No one likes you, probably because of your poor attitude.
Ability 0: Moonlight Conference
You have access to the Outskirts of Town sub-forum and may use it to communicate freely with the other werewolves.
Ability 1: Live Stream
You have a bad attitude and are an annoyance to everyone. Once each Night you may PM me the name of a player. You will visit that player and ask him to watch your live stream on YouTube and be your friend. That player will respond with an emphatic NO, but that won't stop you! You'll spend the whole night begging him to watch, even from outside his house. He'll be so distracted by your whining that he will be unable to use any abilities.
Ability 2: Paralyzer
Three times per game during any Day, you may use this ability. All votes that have been submitted will be locked and unable to be changed. (If a player hasn't voted, it will be locked as soon as it is submitted.)
Win Condition: At least one werewolf-aligned player is alive when all other players are dead, or nothing can prevent the same
Role: Big Eddie
Alignment: Town
You are Big Eddie, town executioner. Everyone--and I do mean everyone--is afraid of you. They call you "Big" Eddie for a reason - you're built like a truck and hit like one, too.
Ability 1: Okay, I've Heard Enough
Once per game during any Day, if any player has half the Day's required lynch votes (rounded up), you may post (in bold) in the game thread, "Okay, I've heard enough." If you do, you will lynch that player yourself and end the Day. (You will be outed as the source of this kill.)
Ability 2: Beast Mode
If you are voted to be lynched, you will snap the rope due to your tremendous size and survive the attempt. After this, stronger rope will be used, so you won't live through the next one.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Whitney Cain
Alignment: Town
You are Whitney Cain, a little girl who likes to mimic people. Though appearing plain on the outside, you are anything but normal.
Ability 0: Virgin
If you are lynched, no town-aligned players will die during the following Night.
Ability 0: Shiny New Toy
Items you are holding can't be stolen. If someone passes you an Item while you have one in hand, you will swap your Item for theirs.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Cole Quimby
Alignment: Town
You are Cole Quimby, editor-in-chief for the local paper. With interest in the Canton Falls Werewolf at an all-time high, business is very, very good.
Ability 1: Read All About It
Once each Night, you may PM me a message of 10 words or less that I will anonymously share with the town at the start of the next Day.
Ability 2: If You Don't Like It, There's the Door
As the editor-in-chief, you have the final say as to what goes in your newspaper. Some nights you may receive messages from outside sources. If you allow it, I will post these messages along with any that you send me with Read All About It. You may also edit these outside sources in any way you like before they are posted.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated
Role: Tristan Harroway
Alignment: Werewolves
You are Tristan Harroway, a former investment banker. You enjoy being a werewolf because it has given you supernatural powers.
Ability 0: Moonlight Conference
You have access to the Outskirts of Town sub-forum and may use it to communicate freely with the other werewolves.
Ability 1: Item Tracker
Whenever you get an Item, you will cover it in your scent. The scent will remain when you pass the Item, allowing you to know at all times who is holding it. This effects every Item that comes into your possession, and you will learn this information at the start of each Day. If an Item changes form, however, you will lose the ability to track it until you regain possession of it.
Win Condition: At least one werewolf-aligned player is alive when all other players are dead, or nothing can prevent the same
Role: Blair Ecklin
Alignment: Town
You are Blair Ecklin, a Satanist. You spread His word faithfully. Your brother is very disappointed in you. Your lord is not. Even though you worship the devil, you are terrified of the werewolves and are working hard to make Canton Falls a safe place for all, devil worshipers and nonbelievers alike.
Ability 1: Bloody Lance
Once each Night, you may PM me the name of a player other than yourself. That player will be protected from death for the duration of that Night, but no one screws the devil out of His souls; he'll take yours in exchange for theirs.
Win Condition: At least one town-aligned player is alive when all threats to the town have been eliminated