corn bread said:IN IN IN<sorry i dint read the singup list im just really trying to get IN
OH i made it in,sorry for that mess of a post,but after 13 filled so dang fast I was worried i would miss this too.
Shocker said:I'm interested in items. PMJ, can you post an example item..thing(can't think of anything else right now) that might appear in our role PM? If you can't, its okay.
You have been given a <item name>. As long as you are holding this Item, <effect>.
You have been given a Rusty Bat. As long as you are holding this Item, you will kill the first person who voted for you if you are lynched.
Dark Void said:PMJ just had to up me with role number. Time to struggle on creating 10+ more for my own game....
Blui129 said:Werewolf, generally filled within a few hours, this is taking foreverrrr
PMJ said:>implying I was trying to one-up you
>implying it's even a contest
>implying I knew how many roles you had
>implying I didn't struggle coming up with 43 unique roles (I bs'd quite a few of them and actually wrote about my frustration in coming up with them in one of the roles lol)
Werewolf signups have, at least in recent memory, always been 32 players. That's fine for tournaments and stuff where 32 makes for even pairings, but for a game like this, 32 just seems like an arbitrary number. So I have decided on another seemingly random number to use: 43! Will this become the new standard? That'd be cool. Just look at the player list from 33-43. All those guys would be subs and might not even get to play if I had just sat at 32. Now they get to have some fun.
PMJ said:Items are handled separately from your role PM. Each Item has been assigned to a role by default (if you draw that role, you will start the game with that Item).
Something I didn't mention in the Item post: Item passing happens at the end of the night, after all relevant abilities have been resolved. As I mentioned before, stealing an Item outprioritizes passing one, and if two people try to pass an Item to the same player, the person who requested the pass first will have priority. The other will fail to pass their Item.
Item PMs look like this:
For example...
(The above Item is just an example and not in the game.)
Hope this helps.
>implying I was trying to one-up you
>implying it's even a contest
>implying I knew how many roles you had
>implying I didn't struggle coming up with 43 unique roles (I bs'd quite a few of them and actually wrote about my frustration in coming up with them in one of the roles lol)
Werewolf signups have, at least in recent memory, always been 32 players. That's fine for tournaments and stuff where 32 makes for even pairings, but for a game like this, 32 just seems like an arbitrary number. So I have decided on another seemingly random number to use: 43! Will this become the new standard? That'd be cool. Just look at the player list from 33-43. All those guys would be subs and might not even get to play if I had just sat at 32. Now they get to have some fun.
Also I wrote Cinesra twice because he posted an in post, jerk >:[
two spots lefttttttttttt
PMJ said:- Some roles have the ability to steal Items. The theft of an Item supersedes the passing of one (it will be stolen before you pass it). If Player A passes an Item to Player B the same Night Player C chooses to steal an Item from Player B, the theft will occur before the passing (no Item will be stolen).