Finished Werewolf XIX-0: Arceus Team Mafia. Town wins (natch).

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RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Chronus MSEA said:
Keeper of Night said:
What's there for me to say?
I asked my questions, and answered the question given me. I just have had nothing to add lol. As stated before, we're back to a Day 1 start, except some people may or may not be informed about their teams.
However, I will point out the obvious that Lemonade pretty much claimed physical. I expect he will be a target tonight.

So can we assume that each scum can kill and each faction has at least one killer? Of course, the scum/indies all have different win conditions, and they may not require kills at all.
I think we're looking at six killers in the game, at least. How else are the factions supposed to kill each other?

4 Is the scum.. i think there's a killer in each faction.. so with 4 faction.. it might have 8 it total [people able to put death mark]. some can only put 1 death mark and some may be able to put 2. based on PMJ's post

Actually, there's 5 scum. Also:

PMJ said:
Now, the way deaths are handled: every faction can kill. It would be a very short game if we had five deaths a night, so deaths have been nerfed. Instead of killing a player, those players can instead put a death mark on a player. A player dies when he or she has three or more death marks at the start of any day. Likewise, the doctor role(s) remove(s) death marks instead of protecting from death completely.

I really wish there was something I could add, but I honestly can't think of anything. I think after a few lynches, we'll be able to find some connections to other players through there. I'll keep my vote on Astra for now. He doesn't seem to be contributing too much, but more trying to act like he's contributing... Oh come on, like you have a better lead?
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

I leave for one day. Jeez.
I had tests, drove all day yesterday, and slept through most of today, so I've been a tad inactive here.

Death marks sound interesting if a tad OP. Assuming one doctor per team, that would mean that once the qts have worked their way around two kill roles per night for three nights are needed to kill a person, but if the targets are suddenly changed, kills can happen much faster. Interesting.

A bit of info for you all: Day Kills exist in this game. Discuss.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

By day kills, do you mean kills, during the day, in addition to the lynch?
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

I would assume so. All I know is that I am immune to them. If they work the same as other Mafia games then yes.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Puff-Sun said:
I leave for one day. Jeez.
I had tests, drove all day yesterday, and slept through most of today, so I've been a tad inactive here.

Death marks sound interesting if a tad OP. Assuming one doctor per team, that would mean that once the qts have worked their way around two kill roles per night for three nights are needed to kill a person, but if the targets are suddenly changed, kills can happen much faster. Interesting.

A bit of info for you all: Day Kills exist in this game. Discuss.

Care to explain for info n source
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Puff-Sun said:
I would assume so. All I know is that I am immune to them. If they work the same as other Mafia games then yes.


I. Immune.. ..you must be some character to have a total immune to kill
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

It's actually a common role in the other games I've played. A vanilla townie with immunity to daykill.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Puff-Sun said:
It's actually a common role in the other games I've played. A vanilla townie with immunity to daykill.

Maybe a daykill is from the scum faction.. so you're saying ur a person with just passive ability
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Yes. I figured I wasn't hurting the town by putting it out there, since there's only a 1/25 chance of me actually being useful.

Daykill immunity would be OP on anything but a vanilla townie though, since they actually have a reason to be targetted,
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

I guess we can all assume that the normal Arceus is not in any of the four factions. Except maybe Magical, but that sounds more attributed to Psychic/Fairy. It's my guess that he may be the one with the day kill. Using Judgement and all.
There's other Arceus types that I don't think fit well either (Bug, Water, Fire, ect.).
And there are no duplicate roles, so we aren't all Arceus either. My guess is the other Sinnoh legends are in here, or some of them at least. Giratina could have a day kill. :O
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Here's my best guess as to the pokemon that would fit on each team. Keep in mind this is purely speculative:

Magical: Psychic, Fairy, Elementals maybe?, Shaymin fits here
Evil: Dark, Ghost, Bug, Poison, Darkrai would make sense
Dragons: Dragon (shocking amirite), Palkia, Dialga, Giratina, insert other here
Physical (Lemonnade): Rock, Ground, Steel, Fighting, maaaaaybe Dark, if manaphy is in the game it could go here. Lucario as well.

Scum: Newbies. This could mean new legendaries, so Gen 5/6. Maybe Zekrom, Reshiram, Kyurem, Genesect, etc. Or maybe Yveltal, Xerneas, etc.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Normal arceus is in one of the four factions.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

RaichuGirl said:
Normal arceus is in one of the four factions.

Are you confirming it as yourself or one of your teammate..
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

How do you know this? Are you normal arceus, or do you have your qt and normal arceus is on your team, or what?
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Because of a team mates passive affect I do have a QT link and know one person who can't be scum. I think I may know one more person who could be on my team but I don't know how to subtly ask them whether they share my alignment. I honestly just wish that we could just forget about alignments and focus on the scum, but that's not practical as werewolf is a game of betrayal :/
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Normal Arceus should be Physical. Check ExtremeKiller Arceus, most OP Pokemon to ever battle in the Uber tier.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Ice Jackal said:
Normal Arceus should be Physical. Check ExtremeKiller Arceus, most OP Pokemon to ever battle in the Uber tier.

That would actually make a lot of sense, but it's incorrect. Let's stop speculating on my teams alignment now, I feel discovering each others alignments is not a positive thing for the town unless we go with the mass claim thing, as narrowing down alignments can make people want to focus on their alternate win condition instead of going for scum, which should be the towns main focus.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

I swear I posted something...
Anyway, I can confirm I'm Physical, but I'm not willing to say exactly what character yet.
How are QT's given to others? By PM?
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Ok, read the thread now.

May I ask how a mass alignment claim wouldn't work? I mean, sure you'd be in a vulnerable position. And so would you, and you, and you. And every other person in the game.

Remember, its a loop.

Magical > Physical > Dragons > Evil > Magical

Or however it works. Honestly, if you want to throw the game away by going after each other, go ahead. PMJ is only going to host more games in the future.

But, a mass alignment claim can clear many people, or it could just leave us where we are: Confused, with some of us having leverage over others.

So, if we want to kill each other, then we kill each other at the same time. I doubt that PMJ would make one team stronger than another.
 
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