Finished Werewolf XIX-0: Arceus Team Mafia. Town wins (natch).

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RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

sillykyle said:
Lemonnade, you do realize you just condemned yourself to death in 3 days... Right?

He could just easily die on night 2. But dying in day 2 is also a possibility

sillykyle said:
Except the thing is, for all you know they could be on your team. Unless you don't have a team that is...

That a risk that we have to take for those you have agree on that
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Teal said:
...... but we should focus to at least TRY to lynch scum atm.

But i though we are trying to lynch the scum by random voting.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Chronus MSEA said:
But don't you have that little spark that not wanting your enemy faction to be able to communicate with each other..

If the option to take out my opposing team showed up and there was no truce between us, I would. I think all of us would. But we need to focus on killing scum right now, since if we do everyone wins. If we don't, we all probably lose.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

@Sir Taco, I don't get what you are saying. Are you telling me that you would be alright leaving enemy factions alive?
A point needs to be made here. I don't know what you and Teal are doing, but, unless they are your team or you have contact with your faction already, RG and Lemonade are your enemies and have an advantage over you.

@Sillykyle, I have a team, but I don't know who's on it, true. However, I know Lemonade isn't, and I'm pretty sure RG isn't either.

@Teal, I get what you mean, Lynching scum is the best idea. But, since there is no village, we are all scum one way or another. The indies could end the game, but unless you know who one of them are, wouldn't it be better to go after a confirmed enemy?

Tell me, what reason is there to voting Astra other then it being random and people following?
##VOTE: Astra

My reason is to try and prevent a random lynch.

btw
Happy Thanksgiving!
And may the odds be EVER in your favor.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Keeper of Night said:
@Sir Taco, I don't get what you are saying. Are you telling me that you would be alright leaving enemy factions alive?
A point needs to be made here. I don't know what you and Teal are doing, but, unless they are your team or you have contact with your faction already, RG and Lemonade are your enemies and have an advantage over you.

Yes. They don't know my faction. If they figured it out, I would ask for peace, because killing me isn't something anyone wants to be doing right now.

RG and Lemonnade are not my enemies. The scumteam is. The team that wins by killing me and my team only becomes my enemy when they know my alignment.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Sir Taco said:
Yes. They don't know my faction. If they figured it out, I would ask for peace, because killing me isn't something anyone wants to be doing right now.

RG and Lemonnade are not my enemies. The scumteam is. The team that wins by killing me and my team only becomes my enemy when they know my alignment.


I don't quite understand your last sentence
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

##Dawn: Keeper of Night

You argument not only makes no sense, it is EXTREMELY scummy. You have to remember that we are still a town, and our odds of winning as of now are far greater by killing the scum than by mass infighting.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

^The team targeting his team only becomes his enemy once they know his alignment, basically.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

>Previews post to ensure not getting ninja'd
>Gets ninja'd anyway
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Puff-Sun, Keeper of Night is one of the four "town" factions, just saying.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

##UNVOTE: RED RAIN
##VOTE:CAMOCLONE
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

James86134 said:
So, if we want to kill each other, then we kill each other at the same time. I doubt that PMJ would make one team stronger than another.

>Dusty
>Flipping
>Gulch

Ice Jackal said:
And aside from joining a QT, it's gonna lead to a massive killing attempt.
A mass role claim wouldn't be helpful. Not only scum, but also town, are likely to lie. Even if the numbers don't add up, how are we gonna distinguish who is scum among the 6-7 people of a faction with more members than it should? And how will we be sure that those who claimed to be of an alignment are really of that alignment? Chances are we'll clear people who are not clean.

Well, the same could be said about claiming roles and such. Thing is, though, you have to back up your lie if you claim... Say, Doublevoter, whereas the alignments you don't. O' course, the claims would be nice to know, albeit the information that we would be getting would most likely be lies. People don't have to tell the truth.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Puff-Sun said:
##Dawn: Keeper of Night

You argument not only makes no sense, it is EXTREMELY scummy. You have to remember that we are still a town, and our odds of winning as of now are far greater by killing the scum than by mass infighting.

I want I point something out to you, and everyone else for that matter.
The is no town. We all need to realize this.
Each faction wants to kill another one, and this is easier to do then finding the indies.

Another point I need to make is; I never made an "argument" but made a point. Notice I never even voted for any of the othe confirmed factions, but am working to prevent a random lynch.

@SMP, why change your vote now?
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

##UNPURSUE: Keeper of Night
##PRESSURE: SoldiersSpirit


Speak up.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Keeper of Night said:
I want I point something out to you, and everyone else for that matter.
The is no town. We all need to realize this.
Each faction wants to kill another one, and this is easier to do then finding the indies.

I've played a game like this before. All of the factions tried to kill each other, and it didn't work. The wolves stomped us. I won't let that happen again.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Chronus MSEA said:
Teal said:
... but we should focus to at least TRY to lynch scum atm.

But i though we are trying to lynch the scum by random voting.
Not completely random. While we can't nail anyone as scum, we can try to not vote for people we feel like are town. Even though there are four teams and a scum "unteam", the teams still form town and all four teams win if scum is eliminated.
Keeper of Night said:
@Teal, I get what you mean, Lynching scum is the best idea. But, since there is no village, we are all scum one way or another. The indies could end the game, but unless you know who one of them are, wouldn't it be better to go after a confirmed enemy?
If you treat 80% of all players in this game as your enemies (and you probably don't even know the 16% that are not) from the start, you are likely going to lose. It is inevitable that teams are going to start losing members, however the ones that will be truly happy about that will most likely be scum. I don't see how killing town doesn't advance scum winconditions.

Heck, a wolf might have the role of a devil's advocate and their win condition could be turning town against each other and lynching town for like six days in a row?! Or maybe one role would be that the player gets every day a target and they must get 3 daily targets lynched in order to win. Don't get too careless.

Definitely keeping my vote on you KoN.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

grantm1999 said:
Puff-Sun, Keeper of Night is one of the four "town" factions, just saying.
Start backing up your claims already. I have a hard time tolerating your "case later" policy here.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

@Sir Taco, believe me, I understand. I want nothing more then to forget about the other factions and go after scum. But that won't happen.
Eventually, we will all turn on one another, the only thing that can stop that is the scum winning. Which no one wants that to happen.

@Teal, I don't want to treat everyone as scum. That would be idiotic. I'm treating everyone as an enemy. Or, rather, a potential enemy. Especially until I learn who some of my team are, I'm not trusting anybody. I completely understand you keeping your vote on me for this reason. The reason you have... Doesn't make sens to me. But when you think about how we are probably not a team, it makes sense that you would want me lynched.

@Puff-Sun, I don't know how grant knows, but I am part of the factions.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Keeper of Night said:
@Sir Taco, believe me, I understand. I want nothing more then to forget about the other factions and go after scum. But that won't happen.
Eventually, we will all turn on one another, the only thing that can stop that is the scum winning. Which no one wants that to happen.

I want to make it very clear to EVERYONE. Listen very carefully and heed my warning.

We CANNOT turn on each other. If we do, the scum WILL eliminate ALL of us and we WILL lose. No matter how tempting it is, we can't go into an all out eliminate the rival faction spree, it will lose us the game. Now, if there is one member of your opposing faction, by all means, kill them. But we cannot be hunting each other instead of scumhunting if we want to win.
 
RE: Werewolf XIX-0: Arceus Team Mafia. D2 ends Dec 1 2013 at noon CST

Keeper, I have my reasons.

Sir Taco said:
Keeper of Night said:
@Sir Taco, believe me, I understand. I want nothing more then to forget about the other factions and go after scum. But that won't happen.
Eventually, we will all turn on one another, the only thing that can stop that is the scum winning. Which no one wants that to happen.

I want to make it very clear to EVERYONE. Listen very carefully and heed my warning.

We CANNOT turn on each other. If we do, the scum WILL eliminate ALL of us and we WILL lose. No matter how tempting it is, we can't go into an all out eliminate the rival faction spree, it will lose us the game. Now, if there is one member of your opposing faction, by all means, kill them. But we cannot be hunting each other instead of scumhunting if we want to win.

If I can't determine who's scum all I care about is that the scum eliminate the faction I'm trying to kill first before my faction. If that aligns with eliminating scum, then fantastic, otherwise I don't care if scum targets the other factions.
 
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