Finished Werewolf XIX: Mafia Wins

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RE: Werewolf XIX: Day 13 ends 4/12/14

I'm one of the forgetful ones, sorry.
In my defense, I've been a bit caught up in schoolwork, and to an extent The Challenge. I didn't know who to target with my action so I somehow ended up forgetting to submit at all :/
Also I'm not an inspector, fyi.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Well, I don't know about everyone else, but I submitted my action to Camoclone by mistake. Submitting actions to two different hosts is confusing.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

TwistedTurtwig said:

Yes, I didn't notice that until after the night had ended.

That shouldn't have mattered, seeing as it is well within Camoclone's capabilities to forward such information to Corn Bread. He even could have stated that you should send your information to Corn Bread after he forwarded it.

But either way, it seems we have to disregard literally everything Goodra said about people being Town, which, if I may state the obvious, also casts doubt on whether or not the people he scanned were who they say they are. Not calling anyone scum, just saying that there is no confo-town at this point. Furthermore, I would say that the Seer must also be one of the active members, seeing as the Seer must keep active in order to stay alive.

Speaking of Goodra, that last post of his during the night almost seems like something meant for night chat or PM that was accidentally sent to the main thread. Do you guys think he was aligned with some other people or something?
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Kind of hard to have discussion when nobody is dying.
I guess we could go after an inactive.

VOTE: Puff-Sun
 
RE: Werewolf XIX: Day 13 ends 4/12/14

That's good enough reasoning for me. Maybe we'll get lucky, and he'll be our inactive mafia member.

[v]Puff-Sun[/v]
 
RE: Werewolf XIX: Day 13 ends 4/12/14

He's going to die at the end of the night why bother wasting a lynch on him? Like I understand that we have no one better to target, but until the mass mod kill at the end of the day it will take up a lot of time to manage to lynch someone by the end of the day and as this person will die either way I'm not so confident in wasting time and resources lynching someone who would die like 2 mins after anyway.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Mostly because we need activity in here from the players who are still paying a bit of attention.
I don't want to lynch any active player, scum or town, today. We need deaths and night actions to point us in the right direction.

So, if we can't lynch an active player, we'll just start a conversation by voting an inactive. *shrug*
 
RE: Werewolf XIX: Day 13 ends 4/12/14

I died on night six, according to the rules in my role pm, and I pm'd you about this a while ago. So I'm dead, and have been for a while, but thanks for the warning anyway. Figured you'd notice a post more than a pm so here it is.

Happy trails.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Well I am paying attention here when I'm able to come on, so yeah.
Just to put some activity in here, I'll go VOTE: Puff-Sun
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Keeper it makes sense to start a conversation like that, but in the same post you said that you don't want to lynch an active player today, town or scum. So you're not starting a conversation, you're quick-hammering a player who's gonna die anyway, and making it so that we have nothing to do all of today because like I said earlier you're trying to advocate a lynch entirely. Excuse me, but this is somewhat scummy.

I will [v]Puff-Sun[/v] because we do have quite literally no reads for the day, and we will only get information from the mass mod-kill later. That said, I would much prefer lynching an active player over and inactive.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

I see how that could be confusing.
I said conversation, I meant posts. If all the active players will get in and vote, then they could avoid mod-kill.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Keeper of Night said:
I see how that could be confusing.
I said conversation, I meant posts. If all the active players will get in and vote, then they could avoid mod-kill.

Oh.

Good plan lmao. Like really that is a good idea >_>
 
RE: Werewolf XIX: Day 13 ends 4/12/14

What is going on here? Your game is on day 13 and only nine players have died, and it's been four months? Talk about embarrassing. corn bread, camoclone, get this game moving.

You have three weeks to end this game or I will end it for you. If your players are inactive, kill them. Force lynches and prohibit no-kills. This is unacceptable, you guys.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Keeper of Night said:
It's actually not even day 13. They've been counted weird.

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RE: Werewolf XIX: Day 13 ends 4/12/14

This game is still moving too slowly for my liking. Not only did twistedturtwig's game start about two weeks after this one (read as: start of the game, not posting date), but his game is still moving faster.

That's not to say that the other game is exactly on pace, either. Even if you do seven-day Days and three-day Nights, that's ten days a phase. Seventy days (ten days times seven phases) is still only two months and even if you allot an extra week for host laziness, you're nowhere near justifying four months for this thing.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

VOTE: Puff-Sun


I'm agreeing with you guys on the matter.. At the moment I'm pretty much used up
 
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