Finished Werewolf XIX: Mafia Wins

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RE: Werewolf XIX: Day 13 ends 4/12/14

Well that's just great. Doc, Vig, and Jailkeeper all dead. Inactivity strikes again.

As to why I've just sort of been jumping in and bandwagoning, my only excuse here is that this game isn't too high on my priorities list. So yeah, that's exactly what I've been doing. I'm not all too surprised that you think I'm suspicious though. :p

Out of those who are left... Who would be inactive enough to skip kills twice in a row, but still be active enough to stay alive? MtheW, for one, sticks out to me.

[v]MtheW[/v]

Let's see what that does.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Wait, you did? I must have missed that... *rereads thread* Ah, okay.

But how do you know that your "informant" is telling the truth? He could easily be a member of the Illuminati/Mafia and trying to trick you, or another faulty seer like Goodra.

Or maybe there is no informant, and you're actually scum. You can't count that factor out.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Yes, because if I was scum my first plan would be to vote out my partner (MtC).
Seriously, TT. If you're town, you should at least try to help.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

I thought that it had been well established by this point that there are two separate scum factions, so gunning for the lynch of Machamp the Champion doesn't completely prove your innocence. If anything, it gave you the extra factor you'd need if you wanted to manipulate the town's discussion, which wouldn't be very hard with the current lack of active players.

And I'm trying to help the town, but if generating conversation that casts a bit of doubt on your information counts as anti-town, then by all means, I'll stop.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

I don't have any way of proving that I'm not Illumi-whatever. You'll have to trust me on that.

You could start by unvoying the townie. That'd be great.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Well if you insist.

[uv]MtheW[/uv]
[v]Keeper of Night[/v]

I'm not sure what else you expected to happen here.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Tbh I was considering this lynch before, and this might be a good time to do it. Iirc all mod kills were town, so we're probably nearing MYLO... But we also have no better leads.

[v]Keeper of Night[/v]

Sorry bud
 
RE: Werewolf XIX: Day 13 ends 4/12/14

You know what? I'm going to VOTE: Keeper of Night because this game isn't going anywhere otherwise, and because his "just knowing" who's town kinda says scum to me.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Also, none of you have any good reasons or logo to your votes.
You're voting me.. Because you have no leads? What? I'm the one giving you leads in the first place!

Twist is in OMGUS rn. Celever jumped the wagon because of no leads even though he fully knew what I was. Rev, knowing who is scum isn't scummy. Ok?
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Keeper of Night said:
Also, none of you have any good reasons or logo to your votes.
You're voting me.. Because you have no leads? What? I'm the one giving you leads in the first place!

Twist is in OMGUS rn. Celever jumped the wagon because of no leads even though he fully knew what I was. Rev, knowing who is scum isn't scummy. Ok?

I don't have a lot of time right now but put simply this lynch should happen so that we know the leads you have provided are truthful. If you are cop we have a few leads (I.e Mthew and more if I looked) that we can trust after you are gone. Rn we have someone who is buddying with people, which is good if he is cop and good if he is scum. Whichever is correct can inky be determined via lynching.

Also the illumi-whatever made me very annoyed because you know it is called illuminati and you did that just to make it look like you were clueless.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Actually, I had no clue how to spell it. Too lazy to look back and check.

It honestly doesn't matter much to be to be voted out, it's too inactive here. But nobody else will play after that. :p
 
RE: Werewolf XIX: Day 13 ends 4/12/14

well tbh the "active" players are basically me, KoN, Celever, goodra and draclord to a slightly lesser extent.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Vote Count:
TwistedTurtwig-1
Keeper of Night-3

Takes 6 votes to instantly lynch. In the current state however Keeper of Night will be lynched by the end of the day.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

corn bread said:
Vote Count:
TwistedTurtwig-1
Keeper of Night-3

Takes 6 votes to instantly lynch. In the current state however Keeper of Night will be lynched by the end of the day.
Just finish the day now. You have n time for this game and the lynch isn't going to change...
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Actually, I'm glad to be out of this lol. Really isn't worth trying to save an inactive village.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Keeper of Night said:
Actually, I'm glad to be out of this lol. Really isn't worth trying to save an inactive village.

I know... I just like being able to say "I survived until the end and I tried hard to make the village win! Hooraaaaay!"
 
RE: Werewolf XIX: Day 13 ends 4/12/14

Celever said:
Keeper of Night said:
Actually, I'm glad to be out of this lol. Really isn't worth trying to save an inactive village.

I know... I just like being able to say "I survived until the end and I tried hard to make the village win! Hooraaaaay!"

What do you mean you trying hard?
You knew my role on a previous day, yet you vote me anyway.

If you call that good work, then cheers. But I find it dumb.
 
RE: Werewolf XIX: Day 13 ends 4/12/14

I'd consider unvoting at this point, but if I do, I'd just be assuring that nothing would end up happening at all.
 
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