RE: Werewolf XV II: The Final Frontier (Day 11 ends on the 14th of June, 10:00 PM EST)
The last three members of the crew looked among each other; Astra, Teal and finally TheGuy, who had been noticeably absent for a few days. Teal, otherwise known as the Android RAM, turned his head toward Astra, who had just cleared his throat. TheGuy did the same.
"I think we both know who the most suspicious is, here. I mean, come on, let's face it, TheGuy hasn't been around for the majority of our deliberation, meaning he could do anything he wanted to. I've been here for as long as you can remember, RAM, and considering the fact that you were attacked by the Undine, I have been... Misplaced several times. Now, that can only mean one thing. TheGuy is the last Undine." Astra, otherwise known as Walter McDurin said, rubbing his chin.
Teal turned his servos back to TheGuy, and before the poor man could respond, the extremely fast processor of the Android had made it's decision. A phaser was pulled from the hip of the Android and was fired with precision. A howl of pain, a blue flash and Guy was gone.
TheGuy was:
Bill Berger
Alligence: Starfleet
You are Chief Bill Berger, one of the Transporter Operators. You can beam anyone from two miles beneath one Polar Ice Cap to the other in six seconds flat! But you couldn't do anything without your good-luck charms! My goodness, you are so afraid of your luck you would go into a fit if you lost any of them.
Ability 0: Lucky-Charms
If you are to be lynched or killed there is a 60% chance you are instead not killed. Your Good-Luck Charms work!
Ability 1: My charms! WHERE ARE MY CHARMS!?
During the night phase, you have a 10% chance of misplacing a certain Rabbit's Foot. The chances of this happening rises 10% every night. If you do misplace it, this will scare you half to death. Thankfully, you remember lending it to someone chosen at random. Once during the night phase you may PM me a name of a living player, and if that player is the one with your Rabbit's Foot, you gain your Charm back.
Unfortunately, whilst you do not have the charm, your luck is terrible and the ability "Lucky Charms" is disabled. The fact that you lost your Rabbit's Foot will be displayed in the next day update.
Win Condition: You survive until all threats are removed.
Seeing the powder where TheGuy, also known as Bill Berger once stood, Teal made note of the shape and contents. He made a sudden realization; TheGuy was... Human and completely innocent. But if that were true, and there was still an Undine, that could only mean that-
"Too late, moron." Astra's voice came from behind him, the shadow from Astra's body was large, three legged and triple armed. Two objects were being held at his sides, and in an instant, they were jammed forward into Teal. Two glowing swords penetrated his torso and impaled him, followed by a third hand grabbing his twitching head. The swords crossed in an X pattern while the third hand squeezed his head and twisted, vital parts of his body going offline, he felt his systems going into stasis, and along with it, his consciousness was lost.
Teal awoke moments later, sitting on the arm rest of the Captain's Chair. He saw in the center of the floor his body, cut into quarters. A pity. He had just upgraded just before the whole ordeal began. He would have to replace it.
"Ah, you're awake." Gorsha said, turning the severed head of the Android to face him.
The Undine was pleasantly sitting in the Captain's chair, chest covered with oil, most likely from Teal's body.
"T-T-T-Technically, I-I-I-I was n-n-n-never online-ee-e-e." RAM replied, his vocal chip malfunctioning.
"Yes, well, do you see where we are?" Gorsha turned the Android's head to the viewscreen, where a green planet was onscreen, "Welcome to Q'onoS, home of the Klingon Empire. They and Starfleet are trying to sign a peace treaty called the 'Khitomer Accord'. It's my job to see to it that the treaty is never signed... And to stir up some fighting."
Typing a few keys in the armrest that RAM was located on, the energy hungry Nacelles began to warm up. Suddenly, a beep came over the Bridge. They were being hailed by three Klingon D7 cruisers in attack formation, weapons charged. Their scanners had picked up the fact that they were preparing warp, and due to the fact that they were headed straight for Q'onoS, it would have catastrophic effects if there were an impact.
Jamming a button on the captain's chair, Gorsha changed his face to be that of Roger Clemmins, smiling evilly.
"This is Captain Roger Clemmins of the Federation Starship U.S.S.
Farstar. I hope you have body bags." Gorsha said, releasing the button, "That ought to get their attention. Also helps the blame fall on Starfleet, you know?"
RAM did not answer.
And with that, he proceeded to jam several buttons with his three fingers. It seemed everything with these creatures were in numerals of three. As soon as the command was executed, the
Farstar began to lurch forward, stars began to streak and then... Fireworks flew about the bridge, fire running up and down the walls as Gorsha laughed maniacally. They had just sliced one of the D7 Cruisers in half with one of the Nacelles, striking the bridge of the Klingon Cruiser directly on the red glowing Buzzard Catcher like a missile would a target. Both the Cruiser and the Nacelle were obliterated instantaneously.
The planet was just ahead. The end was near for both of them.
"FOR!" Gorsha cried, barely containing himself.
Part of the lower Hull of the ship crashed by and through a Klingon space station, obliterating a large part of it instantly. Q'onoS was approaching ever faster.
"THE NEW!" Gorsha said, his face returning to normal, feeling the gravitational force of the planet and the failing of the inertial dampening take him. He grabbed RAM and held him in place. He wanted him to watch.
They could see buildings and skyscrapers now, shuttles of all kinds bashed and broke on the Saucer Section of the Farstar, splitting the name on the hull in two, a fiery rift cut the "S" in between the "R" and the "T", and another shuttle completely obliterated the "A" and "R" at the end of the name, spelling a completely different and far less majestic word in it's stead.
"EMPIRE!!" Gorsha finished, letting out a howl of rage and dominance.
A building ahead. It was the courthouse. In an instant, fire, shrapnel sprung from the Saucer Section and shot into the bridge, followed by pavement, innocent Klingons and then, darkness.
Teal was:
RAM
Alligence: Starfleet
You are RAM, an android. Similar to the Enterprise-D's Commander Data, you cannot comprehend emotion, pain, or anything else human. You are a robot, after all. You are complete with duridium, a rare metal that is extremely resilient, making you tough as -- well, you're even stronger than nails, you're like a tack! One could even say that you are tacky! Wait...
Ability 0: Duridium
You survive the first attempt on your life.
Ability 1: Multiprocessor
You may vote for two different living characters during the day phase. The second must be highlighted in green instead of red.
Win Condition: You survive until all threats are removed.
Astra was soon to follow in his suicide, completely obliterating the majority of the Capital City in one fell swoop.
Gorsha
Alligence: Undine Empire
You are Gorsha, a spy for a rogue General of the Undine. You have orders to infiltrate Ulginesh's group and steal the ship he is trying to steal from Starfleet for your own uses. No one knows of your plans for betrayal, and you'd like to keep it that way. At the moment, you are disguised as Cheif Walter McDurin, an unlucky hapless man who keeps to himself. This transformation has, unfortunately, made you have the same luck as Walter. You have made a mental note to get rid of this disguise as soon as the crew of the Farstar has been wiped out.
Ability 0: Ahem, gentlemen?
You, like your Spy forefathers, would rather not discuss your lurking betrayal. So, you must create a fake Role PM so your "Team Mates" won't suspect your malicious intent. It must include an original backstory, Alligence, Win Condition and at least two other abilities other than Telepathy, which also must be included.
Ability 1: Telepathy
You may communicate with your Undine allies. There is a chance you may get your own sub-forum, but don't count on it. You may communicate through PM, but messages must be sent to all members of the Undine and me. I have to archive this, you know.
Ability 2: This will be the last time you see me.
Once during the day, and up to twice per game, you may choose to PM me a message with the words: "Cloaking device activated". You cannot post during the day phase and you cannot use any abilities during the following night. In return, you cannot be lynched during the day or targeted by any role, including kill roles, during the day and night phases.
Ability 3: Kill Him
Once during the night, you may PM me the name of an Undine and another player. The Undine you have chosen will go out and kill the other player you have chosen. This player may even be an Undine, but you must specify who you want to be killed and who you want to have killed.
Hidden Ability: Of course, Ulginesh, I am forever your humble servant...
You are Second-In-Command! That means that you will gain the ability "Kill Him", also known as the wolf kill role, upon Ulginesh's death.
Win Condition: You alone survive until all other factions have been neutralized.
Alternate Win Condition: At least you and Ulginesh are alive when all other factions have been neutralized.
After this event, the Klingons decided that Starfleet was dangerous and their enemies after the clear assassination attempt on their council, who were all away on vacation at the time of impact. The smoking pile of wreckage had nothing in it left. The black box from the Starship was destroyed, not that it was really required, considering. But either way, the Klingons refused to sign the Khitomer Accord. Gorsha... Had succeeded.
Congratulations to Astra, our second winner for the game! The Undine, or rather Gorsha, have completed their goal! Good Game all, and thank you for playing...
... Werewolf XV II: The Final Frontier!