Finished Werewolf XVII II: The Greatest Idea (OVER)

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RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

PMJ said:
Four more days. ninety-six long, boring, hours.

dont even think nats is to blame

On the contrary, Nationals is almost entirely to blame. When you are at Nationals the last thing you want to do is stuff on the forum. Most people are either playtesting or hanging out with their friends they only see a couple times a year. The days leading up to Nationals people are busy playtesting. You might not care because you've never been competitive at the TCG.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

I very much doubt nats is to blame. how many living players are at nats besides you? like... three? four?

and the people who are not at nats still are not posting.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

[obligatory post to show I'm still alive]

I don't want to sound rude, but I'm not finding this Werewolf game to be all too much fun. I've actually played some vanilla games more thrilling...

I think it might be due to actually knowing what all the roles are. In past Pokebeach games that I've looked at, everyone's role was more or less a mystery. Not to mention that there was often a pretty nice plot to go along with it.

So yeah, I'm still here, and since I'm here, I guess I'll just vote for Lemonnade.

VOTE: Lemonnade
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

UNVOTE: Haunted Water
VOTE: Lemonnade


Because I always vote right after tt does!!!!111!!one this game is dumb and let's get this wagon rolling
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

Vote: Lemonnade

Let's just end this boring day.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

Guys, c'mon. Lemonade is clearly town. Why would a wolf be willing to screenshot their role to prove themselves?
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

RaichuGirl said:
Guys, c'mon. Lemonade is clearly town. Why would a wolf be willing to screenshot their role to prove themselves?

Because he knows that it's not allowed so somebody would say that he can't, thus he would never SS his role.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

My reasoning for lynching lemonnade:

Our McDonald's stopped selling Minute Maid Light Lemonade and in its place started selling the atrocious Coke Zero. This is sound logic and everyone should now vote Lemonnade to die.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

The days are way too long. 1 week was good but 2 is too much (even in the OP says that there are 168 hours).

For now it is boring because half of the people are in vacations or are at nats.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

I was at summer camp for a week >_<
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

You should just end the game day right now.
 
RE: Werewolf XVII II: The Greatest Idea (Day 3) (D/L 7/8)

This is getting lulled.

Since I am back I will end the day with the majority.

~Vote Count 3.3~

Lemmonade-[LYNCHED] (Flys Gone 2071, Shocker, Haunted Water, ChillBill, pokemeister899, TwistedTurtwig, PMJ, Blui)
Haunted Water-[1] (Machamp the Champion)

Not Voting-[12] (camoclone, RaichuGirl, MDL, King Arceus, Chillarmy, Bisharp37, Jay, James86134, sillykyle, RogueChomp, Lemonnade, Rally)

Lemmonade has been lynched. His role was Lover.
RogueChomp has committed suicide as result of the lynch. His role was Mafia Lover.

Night 3 has fallen. Deadline is 7/11/13 at 19:00:00 EST.
 
RE: Werewolf XVII II: The Greatest Idea (Night 3) (D/L 7/9)

Adding 2 more days to the deadline because I can (not really the reason).
 
RE: Werewolf XVII II: The Greatest Idea (Night 3) (D/L 7/11)

RaichuGirl has been killed. She was Vanilla Townie.

MDL has been killed. He was Vanilla Townie.

Day 4 has begun. With 17 alive, it takes 9 to lynch. Deadline is 7/18/2013 at 23:59:59 EST.
 
RE: Werewolf XVII II: The Greatest Idea (Day 4) (D/L 7/18)

... How ironic that Raichu was lying about having Vanilla Townie before the swap up... Only to end up with Vanilla Town this time...
. Wow, is this the first time Raichu was town?

Anyway, onto srs buznis

Lets look at the scum stats:

The scum are in two separate teams: Wolf and Mafia. This means, that only one of them can win. To me, it seems one team is trying to narrow down the other team, so that they have a better chance of victory.

With maybe 2-3 mafia guys and 3-4 wolves, maybe Mafia is trying to take advantage of RaichuGirls track record and hit the wolves, or vice versa with the wolves taking advantage of the track record.

Now, this seems preposterous, but maybe, the wolves and mafia are trying to actually kill each other off? They're having a pretty easy time of killing off us town, so maybe they a started to go at each other... But I suppose this theory isn't well supported since its hanging by Raichu's track record.



Then, we have PMJ, claimed tracker who isn't dead yet... Now, I'm starting to think that maybe Scum is inexperienced. Tracker is a pretty important role, so why haven't scum killed PMJ yet? Because they don't know how important Tracker is to the town.

So, my question is, who is inexperienced or hasn't played much over on Pokebeach?
 
RE: Werewolf XVII II: The Greatest Idea (Day 4) (D/L 7/18)

There are many new players in this game, James.
I'd guess and say half of us are among the inexperienced ones.
 
RE: Werewolf XVII II: The Greatest Idea (Day 4) (D/L 7/18)

Tracker in this game is pretty weak since there arent a lot of night actions. And if the person doesnt act but has a night action like strongman I will still get no result.

No result on King Arceus.
 
RE: Werewolf XVII II: The Greatest Idea (Day 4) (D/L 7/18)

I believe that the problem is that over half of the players are inactive. I would expect for maf not to vote for Lemmonade because RC would have died so they would have decreased in numbers.

James86134 said:
Lets look at the scum stats:

The scum are in two separate teams: Wolf and Mafia. This means, that only one of them can win. To me, it seems one team is trying to narrow down the other team, so that they have a better chance of victory.

With maybe 2-3 mafia guys and 3-4 wolves, maybe Mafia is trying to take advantage of RaichuGirls track record and hit the wolves, or vice versa with the wolves taking advantage of the track record.

Now, this seems preposterous, but maybe, the wolves and mafia are trying to actually kill each other off? They're having a pretty easy time of killing off us town, so maybe they a started to go at each other... But I suppose this theory isn't well supported since its hanging by Raichu's track record.



Then, we have PMJ, claimed tracker who isn't dead yet... Now, I'm starting to think that maybe Scum is inexperienced. Tracker is a pretty important role, so why haven't scum killed PMJ yet? Because they don't know how important Tracker is to the town.

So, my question is, who is inexperienced or hasn't played much over on Pokebeach?

This post caught my eye. First he talked about scum numbers. Something that could easily be 6 or 1 of each team. He easily narrows it down to 2-3/3-4. Then he says that they are trying to kill each other while there is nothing that could help them as scum gets an extra kill as long as there is another one of the other team alive. The last parragraph makes it sound as if he is trying to kill the unexperience players (which he knows that they aren't scum) while the scum just watches how the town kills themselves. The scum would have just left PMJ alive to them blame them. I would say that he would be maf as he was active yesterday (at least to vote for Lemmonade) but didn't vote because RC would have died with Lemmonade (of course it wouldn't benefite maf if he died).
 
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