Finished Werewolf XXIV: The Wizarding War - The Order of the Phoenix is the Winner!

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RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

PMJ said:
Have I? I don't really think so. I know you're not used to playing with me, but ask some of the older players and they can tell you that I tend to die very quickly in Werewolf. I wanted to use it before that happened, that's all.

Use what?
 
RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

PMJ said:
My thoughts? I'm pretty sure that we have this game won. With such a small number of players left, to have four of them instantly cleared is going to be a crippling blow for scum.

I disagree. Lets look at the numbers:

30 total players
5 confirmed indies (4 dead, 1 remain)
10 dead townies
2 confirmed dead scum (plus 1 probable in Camo)

Now, lets assume that the scum and indie factions are equal in size at the start of the game. That'd be 5 indie and 5 scum. The scum recruited HP so that would be 6 scum.

There are 18 total dead players. Meaning 12 still alive. 1 indie (confirmed), and 3 (probable) scum, 8 town.

Using the alive counts the town can only mis-lynch 2 times before we are out numbered.

This game is still far from a locked deal for us.
 
RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

*nm, Sectumsempra

You die early, hence why you died early in WWXXIII.
 
RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

Wailord_2 said:
Also, I am Vom's mason partner, as he can confirm.
Confirmed.
It's my first game...so I can't really read people, so until I get a feeling about someone...##VOTE:Squirtle Squad
 
RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

Jeremy1026 said:
This game is still far from a locked deal for us.

I might agree with you if the 4 clears were all we had, however we also have numerous soft clears and very few unknowns. Regardless of whether or not it'll be a clean sweep from here, we're still in an advantageous position which will only be strengthened further when SS flips scum.
 
RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

At this point I think SS will very likely flip scum. PMJ still isn't off my radar.

##VOTE: SquirtleSquad
 
RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

TwistedTurtwig said:
I agree with you on that, Celever. While I was so quick to believe SS's claim when it was first made, the fact that he claimed to target me last night makes me suspicious of him. What would be the point of targeting Hagrid to see if he's a Black? And this just came to me now - since I was roleblocked last night, could that have been SS at work? If he's a scum roleblocker, that could also account for how Brave was blocked when targeting Celever!

How did I miss this post?
##UNVOTE: Drohn
Probably still scum but eh.
##VOTE: SquirtleSquad
 
RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

Jeremy1026 said:
Luis, any chance at a vote count?
Yes, you'll get one later today. I'm not home until Friday, so counts can't be as frequent.
 
RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

Well so much for me being active a few days ago. :p Got wrapped up in work again.

Voting Squirtle Squad for the reasons above.

##VOTE Squirtle Squad
 
RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

##vote Squirtle Squad

It is done.
At long last I can join my beloved family. Just kidding I hate them and had them killed off brutally!
There's a special place in heaven for people like me ;)

Send me into the light, I will go gladly!!!

**thanks for te game luis! Loved it ;) **
 
RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

##unvote brave Vespersia
##vote Squirtle squad


Hehe forgot the unvote ;)
 
RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

Right now SS has 6 votes I believe. So, he isn't dead and gone yet.
 
RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

What!!! That should have been seven... My ultimate farewell was in vain!!!
 
RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

##UNVOTE: BV
##VOTE: SS

However, now either way, farewell.
 
RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

I'm mobile, so can't do the count. SF will bring you one tomorrow. But just in case:

Game Freeze.
 
RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

Thank you, Feathers. :v

I'll get working on the Count.
 
RE: Werewolf XXIV: The Wizarding War - Day 6 ends January 23rd, at 23:59 GMT

Day 6 Update

Final Vote Count:

  • Brave Vesperia: 1 (bbninjas, Squirtle Squad, Celever, PMJ, Ice Espeon, Jeremy1026)
  • Drohn: 1 (Celever, Keeper of Night)
  • Squirtle Squad: 7 (PMJ, bbninjas, Vom, Lenny, Keeper of Night, Brave Vesperia, Squirtle Squad)
  • PMJ: 1 (Jeremy1026)

Everyday in the castle was busy, but this one was even more. A lot of revelations took place, and enlightened the way to another success for the Order: the Lynch of another Death Eater. Squirtle Squad, seeing that he was definitely not getting away from this one, gave the final step to the archway himself.

Squirtle Squad has died! He was:

The Game Master said:
Lucius Malfoy (Squirtle Squad)

Alignment: Death Eaters
You are one of the most ancient servants to the Dark Lord, and have always supported him. After his rebirth, now you want him to rule the Ministry and finally have power upon the magical realms… But you also care for your family. What shall you do?

Passive Ability: Unbreakable Vow
You of the Malfoy Manor have made an unbreakable vow. If one of you dies, the other members will go to the faction the deceased was sided with (if a faction was to change, you’ll receive that faction’s Win Condition).

Passive Ability: Spell Duality
You are quite the accomplished wizard, and, admittedly, a dirty player… You can use your Single-use Spell twice during the game.

Ability: Dark Cloak
You have been a Death Eater for a long time and have learned a very nifty trick after all these years. Once during the game at day, you may PM me to activate this ability, You’ll be shrouded in a black smoke cloud that will negate all incoming effects until the beginning of the next day. Also, you will gain permanent immunity to those effects during the rest of the game.

Affiliation: Malfoy Manor
You are a member of the Malfoy Family, and as such you communicate with your fellow members (You’ll get the link to the Quicktopic in a separate PM).

Single-use Spell: Morsmordre
Once during the game at night, you may PM me to cast this spell. The Dark Mark will shine above the skies and protect all Death Eaters from any effect that targets them during that night.

Primary Win Condition: The Death Eaters eliminate all threats to them.
Secondary Win Condition: A Malfoy survives amongst only members of the Order.

Cheerful news for the Order, undoubtedly.

"Great going, my friends!", said Fudge's ghost. "It can't be long until we're done here. Let's call it a day, shall we?"

As he gave that sentence, everyone started walking to the Common Rooms.

Night 6 has begun!


Notes:
  • Night 6 will end on Sunday, January 25th, at 23:59 GMT.
  • Every player that can perform an action must PM me your action, even if it is "No Action".
  • Current modkill candidate: Drohn. That player must both PM me and post at least once in the Game Thread in D6, or will be modkilled on D6 regardless of what time the day ends (as long as 24 hours have passed into the day).
 
RE: Werewolf XXIV: The Wizarding War - Night 6 ends January 25rd, at 23:59 GMT

~6 hours until game resumes.

Also, OP has been updated accordingly.
 
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