Finished Werewolf XXIV: The Wizarding War - The Order of the Phoenix is the Winner!

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RE: Werewolf XXIV: The Wizarding War - Night 6 ends January 25rd, at 23:59 GMT

I was referring to Squirtle Squad. I was trying to bring up the possibility of him being both a Death Eater and a revolutionary, and now that Squirtle Squad is dead, we didn't see any messages of revolutionaries.

That was my train of thought. However, if the reason for no update about the revolutionaries was because the situation is that there is still 1 remaining, then that whole point is nullified.

Does that make sense now? I'm just trying to accurately assess how many anti-town there still are in the game to make our night targets clearer.
 
RE: Werewolf XXIV: The Wizarding War - Night 6 ends January 25rd, at 23:59 GMT

Lenny said:
I was referring to Squirtle Squad. I was trying to bring up the possibility of him being both a Death Eater and a revolutionary, and now that Squirtle Squad is dead, we didn't see any messages of revolutionaries.

That was my train of thought. However, if the reason for no update about the revolutionaries was because the situation is that there is still 1 remaining, then that whole point is nullified.

Does that make sense now? I'm just trying to accurately assess how many anti-town there still are in the game to make our night targets clearer.

Yeah, that makes sense. I thought you were referring to a unconfirmed.
 
RE: Werewolf XXIV: The Wizarding War - Night 6 ends January 25rd, at 23:59 GMT

I don't think Squirtle Squad could have turned into an indie; the indies would have killed the Death Eaters over time or vice versa, right? SS could just sell out one faction to the other.
 
RE: Werewolf XXIV: The Wizarding War - Night 6 ends January 25rd, at 23:59 GMT

What?!

I can only think I'm being framed here with my name having been switched.

For reasons I will explain later because I have school now,

##VOTE: Keeper of Night
 
RE: Werewolf XXIV: The Wizarding War - Night 6 ends January 25rd, at 23:59 GMT

inb4 Luis gamefreezes due to majority...
 
RE: Werewolf XXIV: The Wizarding War - Night 6 ends January 25rd, at 23:59 GMT

Ice Espeon said:
For reasons I will explain later because I have school now,

##VOTE: Keeper of Night
[img=300x200]http://www.quickmeme.com/img/c1/c188e864e4f5cf7eb18baeee5476ead10e75660f31525319ca4ab3fccf7b8ff1.jpg[/img]
 
RE: Werewolf XXIV: The Wizarding War - Night 6 ends January 25rd, at 23:59 GMT

Let's get this over with: take two!

##UNVOTE: PMJ
##VOTE: Ice Espeon
 
RE: Werewolf XXIV: The Wizarding War - Night 6 ends January 25rd, at 23:59 GMT

Ice Espeon said:
What?!

I can only think I'm being framed here with my name having been switched.

For reasons I will explain later because I have school now,

##VOTE: Keeper of Night

The funny part is that there is no later!
 
RE: Werewolf XXIV: The Wizarding War - Night 6 ends January 25rd, at 23:59 GMT

TwistedTurtwig said:
Let's get this over with: take two!

##UNVOTE: PMJ
##VOTE: Ice Espeon

Take two o.0
Who do you think you are?
 
RE: Werewolf XXIV: The Wizarding War - Night 6 ends January 25rd, at 23:59 GMT

Luis, wake up so we can get N7 going. We should shorten nights up a bit now too.
 
RE: Werewolf XXIV: The Wizarding War - Night 6 ends January 25rd, at 23:59 GMT

Ok, TT's vote was the decisive one.

Game Freeze

12 hour long day, that's something I've not seen so far. xD I'll post an update later when I reach the PC.
 
RE: Werewolf XXIV: The Wizarding War - Night 6 ends January 25rd, at 23:59 GMT

Day 6,10 7 Update​

Final Vote Count:

  • Ice Espeon: 6 (Brave Vesperia, Keeper of Night, Jeremy1026, Lenny, Celever, bbninjas, TwistedTurtwig)
  • PMJ: 0 (TwistedTurtwig)
  • Keeper of Night: 3 (Ice Espeon)

Fudge's ghost was eager to see all the discussion that could take pace that day. However, he couldn't reach his seat before Brave Vesperia convinced everyone that Ice Espeon was with the Dark Forces. In less than anyone have ever seen, Ice Espeon was rocketed into the Archway.

Ice Espeon has died! He was:

The Game Master said:
Bellatrix Lestrange (Ice Espeon)

Alignment: Death Eaters
You are one of the Dark Lord’s most loyal servants, and don’t see that changing anytime soon. You heavily scold everything that’s not pure-blooded, and plan to take all of them down as soon as you reach the Ministry’s power.

Passive Ability: Swift Ferocity
You have an outstandingly volatile temper. If you’re ever targeted by a member of the Order during the night, your vote weight will rise by 1 for each member that targets you that night.

Ability: Mud Blood Hate
You believe that pure magical beings should only procreate between themselves, and preserve the purity of the magical blood. Once every even-numbered night, you may PM me a player name. If that player has already used their spell, you’ll scold them for having bonds with mud bloods and make their vote weight -1 instead of +1 until the end of the day.

Ability: Death Eater’s Kill
You can manage to kill everyone in the castle… But only one by one every night. Once a night, you may PM me a player name. That player will be killed. This ability will be passed down to one of your fellow Death Eaters.

Affiliation: Death Eater
You are a Death Eater, and one of the closest ones to Voldemort. You’ll all be able to talk freely with them and discuss everything in your lounge (You’ll get the link to the Quicktopic in a separate PM).

Single-use Spell: Crucio
The torturing spell. Once during the game at night you may PM me a player name. That player will be heavily tortured and will vote for whoever you place your vote upon until the end of the following day.

Win Condition: The Death Eaters eliminates all threats to them.

"Wow, that escalated quickly...!", said Fudge. "Well, let's go back into the dorms, I guess."

Night 7 has begun!

Notes:
  • Night 7 will end on Thursday, January 29th, at 23:59 GMT, or when all possible actions have been submitted.
  • Every player that can perform an action must PM me your action, even if it is "No Action".
 
RE: Werewolf XXIV: The Wizarding War - Night 6 ends January 25rd, at 23:59 GMT

Also, to clear out the doubt:

Ninjas is right. I said there was (well, there's) just one Independent left. I'm not posting that every single update. Same will happen if Death Eaters reach that point.
 
RE: Werewolf XXIV: The Wizarding War - Night 7 ends January 29th, at 23:59 GMT

Night 7 Update​

It was still midday when the discussion reached an end. Thus, after sending everyone to their rooms, Fudge's ghost went to check if every player had attended the last meeting. He found out that, even though a couple didn't make it because of how fast it ended, a certain player didn't leave his room at all...

So, guarded with his (ghostly) wand, he went through the Dungeons, into PMJ's room. His door was locked, but heavily damaged. A quick Alohomora and he entered, to find PMJ's ghost messing with a (ghostly) cauldron.

"Finally!", said PMJ's spectrum. "I was planning to use some sort of blasting potion to get away from here. See, some sort of mutant dog came the previous night and slashed my throat even before I got a chance to look at his face, and placed a curse on me so I couldn't trespass walls. It was funny, though, a verse of Coldplay's Viva La Vida was heard in the background..."

"Oh, I se- Wait, a blasting potion?", said Fugde. "Wouldn't it have exploded as a ghostly potion?"

"Yeah, I know, but it was worth the shot. Anyways, I guess It's better to die this way than lynched for treason. Can you take me to the Lake, please?

PMJ was found dead! He was:

The Game Master said:
Severus Snape (PMJ)

Alignment: Death Eaters
You are an interesting case when it comes to allegiance. You were first a Death Eater who served the Dark Lord, and then a servant professor and one of Dumbledore’s most valuable allies. The real question is… Who will you serve now?

Ability: Choose Your Own Fate
You are free to choose your side in this war. Once during the game at Night 0, you must PM me either “Join Order” or “Join Death Eaters”. You’ll receive your updated role PM shortly after.

Passive Ability: Dumbledore’s Secret Spy
~Locked. Choose the Order alignment to unlock.~

Passive Ability: Voldemort’s Secret Spy
You chose to join the Death Eaters… But Dumbledore thinks otherwise. Once a night, you’ll receive the description of a random ability from a member of the Order.

Affiliation: Death Eater
You are a Death Eater, and one of the closest ones to Voldemort. You’ll all be able to talk freely with them and discuss everything in your lounge (You’ll get the link to the Quicktopic in a separate PM).

Single-use Spell: Sectumsempra
The bleeding spell, of your own creation. Once during the game at night, you may PM me a player name. You’ll slash him repeatedly with magical powers and weaken him more than you can ever imagine. That player will die at the end of the following night.

Win Condition: The Death Eaters eliminate all threats to them.[/b]


Shortly after, right after the sunset, the final Death Eater fell into desperation of being alone.

"Welp, I think I still have a chance at this... As long as I keep killing the Order."

The Death Eater sorted the remaining player's names in a hat and drew Jeremy1026's. He sneaked into his room and, without waking him up, stabbed him right in the heart. The Death Eater left before anyone noticed...

Jeremy1026 has been killed! He was:

The Game Master said:
Kingsley Shacklebolt (Jeremy1026)

Alignment: Order of the Phoenix
You’re a worker in the Ministry, and were Fudge’s advisor before his death. Now that Scrimgeour took his place, you report to him, while also joining the Order in the fight against the Dark Lord.

Ability: Authority Power
You’re Scrimgeour’s most loyal helper, and he trusts you more than anyone else. Because of this, you’ll be given the name of every player in the Ministry of Magic group. Also, once a night, you may PM me to refute one of that player’s actions during the night.

Affiliation: Ministry of Magic
You are part of the Ministry of Magic. Hence, you’ll be able to talk to them freely in a separate chat (You’ll receive the link to the Quicktopic in a separate PM).

Single-use Spell: Homenum Revelio
The revealing spell. Once during the game, you may PM me a player name. You’ll take away all cloaking from them and their role will be posted in the Game Thread.

Win Condition: All Threats to the Order are eliminated.


After they woke up and found the two bodies, they went straight into the Great Hall, repeated everyday's routine, and read the Daily Prophet's headline:

One, two, three, four. Get your wizards, on the floor!

"Well, why should we disobey our leaders? Let's dance!"

All tables were thrown to levitate as close to the ceiling as possible, as The Weird Sisters entered the Hall, performing Do the Hippogriff. 3 other songs later, they left, so discussion could take place... Not before an announcement:

"Oh, look, guys, I bought a new, smaller hourglass!", said Fudge's ghost, excited. "Now we can use the old Night one for Days and this smaller one for Nights. Isn't it great?"

Day 8 has begun!

Notes:
  • Day 8 will end on Sunday, February 1st, at 23:59 GMT.
  • 8 players remain, so 5 votes are required to end the day before time, with a Lynch.
  • Current lynch candidate(s): Everyone.
  • Current modkill candidate(s): Nobody. Inactivity modkills are not going to happen anymore unless requested by the player.
  • ~72 hours remain before Day ends.
  • There's just one Death Eater left in the castle!
 
RE: Werewolf XXIV: The Wizarding War - Day 8 ends February 1st, at 23:59 GMT

Two scum left, each one from a different faction, and one of them's Drohn. That makes today easy, at least.

##VOTE: Drohn
 
RE: Werewolf XXIV: The Wizarding War - Day 8 ends February 1st, at 23:59 GMT

Celever, check QT please!
 
RE: Werewolf XXIV: The Wizarding War - Day 8 ends February 1st, at 23:59 GMT

I agree.

##VOTE: Drohn
 
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