Celever - 5 (GM Draclord, PMJ, rev3TheGuy)
GM Draclord - 1 (Teal)
TheGuy - (Celever)
Voting Logs:
GM Draclord votes AlexanderTheAwesome
Celever votes AlexanderTheAwesome
PMJ votes Celever
Teal votes PMJ
PMJ unvotes Celever
PMJ votes TwistedTurtwig
Teal unvotes PMJ
Teal votes GM Draclord
rev3rsor votes Celever
PMJ unvotes TwistedTurtwig
PMJ votes Celever
GM Draclord unvotes AlexanderTheAwesome
GM Draclord votes Celever
Celever unvotes AlexanderTheAwesome
Celever votes TheGuy
TheGuy votes Celever
Celever votes AlexanderTheAwesome
PMJ votes Celever
Teal votes PMJ
PMJ unvotes Celever
PMJ votes TwistedTurtwig
Teal unvotes PMJ
Teal votes GM Draclord
rev3rsor votes Celever
PMJ unvotes TwistedTurtwig
PMJ votes Celever
GM Draclord unvotes AlexanderTheAwesome
GM Draclord votes Celever
Celever unvotes AlexanderTheAwesome
Celever votes TheGuy
TheGuy votes Celever
The town rounded on Celever due to the suspicions they held about him, and although he tried to pass to the spirit world to prevent a usual death, he could not as the Equalists had removed his bending and therefore his ability to do so. Celever was:
Celever - Uncle Iroh - Firebender - Town
You were an extremely wise firebender, who appreciated balance both in nature and in the bending arts. You helped guide your nephew, Zuko, away from his path of destruction and revenge after his banishment from the Fire Nation towards one of peace. When you died, your spirit moved to the spirit world, where you resided until Harmonic Divergence made you manifest in Republic City. As a high ranking member of the White Lotus, you are deeply disturbed by the sudden appearance of the Red Lotus, and their reckless ambitions that would throw the world wildly out of balance.
Bending Ability - Spirituality
This ability is passive and is in effect for the duration of the game. Due to your strong connections to the spirit world, you are able to live on as a spirit after your death. If you die, you will only lose your ability to vote (you may still post in the thread) and your role PM will not be posted in the update. If your bending is removed after this, you will die and your role PM will be posted.
Win Condition - Eliminate all threats to the town.
Although the town were prepared for the oncoming night the sun refused to go down. Perhaps a distortion caused by Harmonic Divergence?
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I'm sure that you've noticed that we are now on Day 7-II rather than Night 7 and you may be wondering why. Six players did not post at all during the last day and as I don't want to modkill six players I will only modkill three. As there isn't really any fair way for me to decide who dies I am leaving it up to the players who are not under threat of modkill to discuss who should be modkilled and vote for these players.
The Rules for Day 7-II are as follows:
- The players who may vote are:
- The players under the threat of modkill are:
- All players may discuss who should be modkilled and those under the threat of modkill may defend themselves (but may not vote).
- All vote weight modifications (if any) are nullified for this vote, such that each vote has a vote weight of one.
- Players who are able to vote may vote 3 times for 3 different players, but once you have voted for someone you may not remove you vote from that person (i.e. there are no unvotes).
- The three players under the threat of modkill with the most votes at the end of Day 7-II will be modkilled (their win-condition will also change to "survive until the end of the game").
- Ties are resolved in the usual manner of random.org (three of those on the modkill list will die).
- After the conclusion of this phase we will move on to Night 7 as normal.
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