Finished Werewolf XXXI: Grima's Rebirth - GAME OVER! TOWN WINS!

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Also last bit of salt I have: why weren't scum kills inheritable? It effectively put the entire scum team in mine and simsands' hands because the factional kill could go away at some point and leave our buddies essentially helpless with no offensive tools to lead to their win con.

I mean the strict adherence to flavor bothered me (as I made it super clear in the thread for the past two weeks) but I think this bothers me more.

The non-inheritance was weird. IF ANYTHING, that's the biggest improvement that this game could've had. There's an even bigger question though: Will EM be allowed to play in future WW games? He had the most /interesting/ play out of all of us. It's a shame Chrom couldn't have gone to a more proactive player.

#Werewolf XXXII: Luis becomes announcer for time number 4, and we don't care anymore, with a quaking, Camo, EM, and Celever scum team!
 
With EM, one thing I've seen on other sites I've played on is hydra roles. They're pretty much two players put into one slot and everyone knows they share the slot. Ideally these combinations work for newer players because they get to work alongside experienced players to get a better idea of how to play.

I don't think EM should be banned from play (the outburst I had was the kneejerk gut reaction to everything that went down and I realize how much I lost my cool), but I do think we can do something as a community to help him learn how to play better.
 
EM isn't banned from future games. If he continues to play detrimentally to his win condition, this will be perceived as foul play and we will be forced to ban him.

This whole game there were a lot of people telling him how to improve his playstyle and he didn't make any attempts at trying to improve. If he improves his play in the future then we'll be happy to have him around, but if not, it's not fair on the rest of the players.
 
Gotta say, looking at the dead chat on Night 5 when it was me verses Reinforce was super interesting to read. It definitely had the potential to be the turning point in the game.

But then Celever happened...

Also I didn't realize how much I'd scumslipped basically all game. Going to need to take a lot of notes there.
 
With EM, one thing I've seen on other sites I've played on is hydra roles. They're pretty much two players put into one slot and everyone knows they share the slot. Ideally these combinations work for newer players because they get to work alongside experienced players to get a better idea of how to play.
This goes against our shared-account policy otherwise I'd be doing this.
 
Also I didn't realize how much I'd scumslipped basically all game. Going to need to take a lot of notes there.

Is that why you wanted me to do an analysis?
Celever has said it was insightful to his play style, although I don't think they were overly useful in general, maybe I am just biased though since both were on town :|
 
The fact that we were able to clear so many people and none of them ended up flipping scum was also a bit silly.
 
Also my bigger question is why were the safeclaims not actually safe?
You know, you guys were free to change anything in the claims.

-Simsands had access to double vote
-PMJ could make himself invisible and claim he was jailed or something
-Your safe claim was one of the last-minute changes so sorry for that :X
 
Thirdly, and most importantly, why does the Aptitude skill allow Donnel to hand out Second Seals? It makes no sense.
Hey, you find something then. The Second Seal thing made sense with the Aptitude thingy. >:L
 
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