Finished Werewolf XXXI: Grima's Rebirth - GAME OVER! TOWN WINS!

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Well, that escalated quickly. :p Great game, everyone! Glad to stay alive another game and to have survived as an announcer. xD Now, next game an announcer claim could be really WIFOMy for me... but doubt it'll happen.
 
Well, that escalated quickly. :p Great game, everyone! Glad to stay alive another game and to have survived as an announcer. xD Now, next game an announcer claim could be really WIFOMy for me... but doubt it'll happen.
Don't tempt your luck, Jabber and bb could very well go ahead and give you announcer for the sake of it. :U
 
Okay.

I'm in a QT with PMJ. He claimed Tharja. he said this, which set off my scum radar big time:

It's kind of a troll role. My ability lets me pick someone during the day and jail them the following night (completely role blocked but completely protected). I do not jail in flavor, but in mafia terminology that's what my ability does. I don't like jailer roles since it's a double-edged sword. I don't trust anyone Reinforce cleared, so that's why I've been hesitant to use it.

I can't bold on my phone, but the last sentence sounded off. There was something else in the QT I wanted to examine, but I don't have time RN

I was being honest when I said that. Protecting people is fine but I just don't like the idea of role blocking them at the same time. You never know what you're screwing the town out of. I suppose it would be better if I knew about FE skills and had an idea of how they acted in this game but w/e

jailers r lamers

Here's PMJ's in chat scumslip:

Luis probably didn't kill him then. It was a coordinated effort by scum, most likely, and Luis just helped it along. He's the only one who said anything, so why bring up another possibility, you know?

I said that assuming PP's role was truthful, and I don't think it's that big of a stretch to assume that the scum would keep quiet once Luis started taking responsibility for bbninjas's death. There would be no reason to discuss it in any more detail because Luis was already saying he was guilty.

Using weapons as a substitute doesn't work either, since even if finding the precise weapon that fit with your attacking skill (if you even had one) wasn't completely up to chance, the damage you would be doing would at best only get you a little bit towards killing that player, while the town would still be lynching us at the same pace.

The weapon system was hugely disappointing, it seems. Either no one attacked or no one cared to mention it when they did.

You know, you guys were free to change anything in the claims.

-Simsands had access to double vote
-PMJ could make himself invisible and claim he was jailed or something
-Your safe claim was one of the last-minute changes so sorry for that :X

We can change it to anything we want, but when the same classes have the same skills and we have no idea what they are, we're actually really restricted in terms of what we can and can't do.


Can we all promise to never use this dumb acronym again?


GAME THOUGHTS

What exactly were Reinforce's restrictions on revealing the scum team? Giving him access to both scum chats and allowing him the opportunity to win with the town is completely absurd. There had to have been a better way to go about doing that. I absolutely would have tried to end this game ASAP with that role.

Weapon system was kinda silly but I don't know what happened. I think I only got attacked once the whole game. Did anyone even get a weapon?

The idea of random items being passed out every night was a cool idea. I might use it if'n I get to host again.

Safe claims need to be safe. Can't stress that enough. Part of the reason I didn't claim for so long is because my safe claim wasn't safe. I couldn't not claim to quaking because I knew I could trust him, so that's the only reason I did at all.

Golden PMJ Awards go to Reinforce for bringing our team to ruin, Celever for the broken clutch play at the end, @Athena for boobs, aaaaaaaand we'll give one to everyone else because how often do you get to endgame with like eight clears, jesus.
 
Alright who wants to fess up to attacking me. Oh and to whoever healed me, you're the real MVP, even though my role was wasted once scum found out about my bomb ability.
 
Honestly, I'm not a fan of random items, though it depends on how random we're talking. If I'm getting bows as a Sorcerer, which I can't use, it's pretty much just like I'm being trolled.

You know, you guys were free to change anything in the claims.
-PMJ could make himself invisible and claim he was jailed or something
We can't target ourselves.

We were free to change the claims which is why I had to change the claims because nothing I had was safe. It probably would've paid off too had I not made 1001 scum slips.
 
Also my bigger question is why were the safeclaims not actually safe?

Like simsands' safeclaim had double vote weight but he didn't actually have double vote weight so it's not actually safe. PMJ's safeclaim had didn't target anyone, yet their actual abilities involved targetting. I could only target people at day with my safeclaim, but I could only target at night with my actual role. Jabberwock took 10 less damage from attacks but didn't actually.
Keeper in the Valm chat said:
You can change the class of your safe-claim once a night provided you have second/master seals available (though it will not use one).
Only simsands seemed to make use of that.

This is admittedly an example of a minor kink in this game. There are a few things which future hosts can use this game to learn from.
I refuse! ...Actually what we probably should have done is just make the safe-claims start as their most fitting class instead of them needing to find it. But then scum never would have been able to access more roles.

Personally, I'm sceptical about this game's balance. When you've got split scum teams, those scum teams have to be loaded with actions to make up for the sheer number deficit they have. The roles the scum had in this game which much moreso built for a 1v1 game, not a 1v2.
We had a standard team and an Arson team. Needing to cut scum roles hurt the idea a bit, though.

Thirdly, and most importantly, why does the Aptitude skill allow Donnel to hand out Second Seals? It makes no sense.
Because Aptitude affects growth. There's no stats in this game, but we have plenty of classes to go around!

Also last bit of salt I have: why weren't scum kills inheritable? It effectively put the entire scum team in mine and simsands' hands because the factional kill could go away at some point and leave our buddies essentially helpless with no offensive tools to lead to their win con.

I mean the strict adherence to flavor bothered me (as I made it super clear in the thread for the past two weeks) but I think this bothers me more.
Now, see, this was probably our biggest problem. It bothered me too, a bit, but the kill was never going to be inheritable. We had a bit of an error with Jabber's role, he was supposed to get Axefaire as an attacking skill. Would have fixed, but he died, so...
The idea was scum would just move on with normal attacking instead of a kill. I wanted the other scum leader to gain a kill every night (instead of every other) when the other leader died. However, because we still had RF running around, we waited until he also died before doing so. ...Fortunately, he boosted your kill for us, so that worked.

Admittedly, not the best way to go about it, but we did have a plan.

And we stuck 100% to flavor because we are uncreative. Deal with it.

Okay.
What exactly were Reinforce's restrictions on revealing the scum team? Giving him access to both scum chats and allowing him the opportunity to win with the town is completely absurd. There had to have been a better way to go about doing that. I absolutely would have tried to end this game ASAP with that role.
Keeper in PM with RF said:
I want to clarify, now that I'm here.
The point we want with your role is that you can side with town, just like you could side with either of the scum teams before. But, like you couldn't sell out one scum team to the other through the QTs, you can't directly tell town who the scum are just through information gained through the QTs either.
You're free to share results from your abilities with whoever your please, however. Therefor, siding with town just means you play as a townie would have to.

I think I explained that well enough.

Weapon system was kinda silly but I don't know what happened. I think I only got attacked once the whole game. Did anyone even get a weapon?
Plenty of people had weapons, a few attacked, but it never did play a major part. It never was expected to, either, that's why it wasn't the only way to kill people. I loved that it could cause you guys confusion though.

Honestly, I'm not a fan of random items, though it depends on how random we're talking. If I'm getting bows as a Sorcerer, which I can't use, it's pretty much just like I'm being trolled.
You would never get a weapon unless you were in an attacking class, and while in said attacking class the only weapons you had a chance of getting were ones you could use.

We were free to change the claims which is why I had to change the claims because nothing I had was safe. It probably would've paid off too had I not made 1001 scum slips.
Dammit. I only counted 997.
 
Gg. This game would've been amazing if I hadn't been seered so early v.v
I'm srry! <3
Just take it as a compliment that I decided seering you would be the best option since you're good at hiding your alignment. :p

@bbninjas, is it possible to announce the theme of WW32 in this thread? I'm excited!
Well, all I can say about the game is that a couple of new dimensions are involved...

Honestly, I'm not a fan of random items, though it depends on how random we're talking. If I'm getting bows as a Sorcerer, which I can't use, it's pretty much just like I'm being trolled.
I ended up getting two Silences of all things which basically ended up being useless for me. :p

Anyways, I feel like the game was tipped a bit too much to the Town side, especially with the number of informative options there was. The boosts were also really powerful - they enabled me to out Reinforce's role which was a pretty big turning point imo. Otherwise, the game was quite interesting. I'm glad that players didn't go for obvious kills again, which made things interesting early on and kept people on their toes.

I have discovered I do not like the two small scum teams mechanic is it messes with my vote analysis. ;_;
 
Only simsands seemed to make use of that.

Yes... By the time I died, I already knew the effects of four of my safe claim's classes, along with several classes that I and my scum buddies would be able to reclass to. When the game first started, I also thought that my safe claim was very unsafe, but as I discovered more of my own and my safe claim's classes, I was able to work out a more solid claim. You just had to have been the correct class at the right time. Not like the town would know if I lied about that or not if I was smart about it.

However, it turned out that this wasn't an entirely efficient way to go about making the safe claims work, because most of the scum didn't seem to realize that you could reclass your safe claims basically for free. Had this been more apparent, perhaps.
 
I had a lot of fun playing in this game, despite the balance issues. The flavour was handled excellently and was definitely the best part of the game. I was sorry to sub out, but I always forget how much time and energy playing WW here is, and it's difficult to muster that kind of commitment, especially with all the other stuff I've got going on here and elsewhere. I guess I've learned my lesson. @PMJ did a wonderful job taking over for me and rode all the way to the end like a boss.

Thank you @Vom and @Keeper of Night for the fun game!
 
Ah, this is quite an unexpected end. GG anyway, I guess. Town won this one on ability results.

I see there's been a lot of discussion and comments regarding my unique role. I myself was surprised when I got it, thinking "Is this for real?" Haha..

Can we please not use roles like that for a while? Reinforce had no incentive to not post the scum roles and win by Day 2. Yeah, Keeper told him he couldn't. But he could've dropped all four and still ended the game ridiculously early.

Yes. That was the only thing stopping me from doing so. But on a personal note, I didn't want to do it out of a sense of sportsmanship. Winning is the goal as a player, but I wouldn't want that at the cost of shortening and ruining the game for everyone else. So I just took Keeper's post as a limiter/challenge, and played the role as it was.

Also, if I revealed myself and backstabbed either/both scum teams, I could still be killed (once I killed Robin). My original win con was to eliminate Robin and Chrom, and while by chance they revealed early here, statistically it should have taken several days before I could find them both. Dropping the scum and shortening the game would impede that, so I had to play along with the scum teams at first. Even then, I wasn't doing much manipulation than you would think. It was mostly suggesting other ability targets, making sure that they don't suspect the opposite scum team etc. Probably the most major thing that I've done was pushing for double o squirtle over Jabberwock for PP's 1st nightkill.

See ya all next game!
 
We can't target ourselves.
PMJ could.
Link to the deadchat since @Celever was poking me about it.
Proves that @Celever never reads what I post </3
@Vom and @Keeper of Night, I noticed something in the master doc. Upon Robin's flip, she was female, but in the master doc, she apparently can only reclass to male-locked classes. Was this intentional?
Robin was given two random classes to reclass to each Night until Drac died.
 
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