I'm in if there is still an open slot
You should now have access!I'm in if there is still an open slot
That's for the hosts (and the scum) to know and you to figure out.Hey! Just a quick question - if a Spirit wants to make a Night Kill, can they kill someone in the other dimension?
Also for the hosts to know and you to figure out.Also, can those of the Dimensional Committee be killed?
They'll be sent out on PB. ProBoards will not and should not be used for any form of PM communication, from hosts or otherwise. (I think I've disabled PMing anyways).
SceptileMaster and GrovyleKid?
Hmm...
Going into this, do any of you guys get the vibe that scum in this game will be more powerful than any other game? I feel like with the separate dimensions, scum truly are the "informed majority" as they get insight as to what goes on in both dimensions. There are also numerous strategic options for scum that come with the dimensions mechanic. Do they try to keep a balanced number of scum on both sides? Or do they all try to get in one dimension ASAP to control the vote? Either way this is going to be a great game for sure. I wonder what the ridiculous mega role with 5-6 abilities will be? You know there's going to be one (Grima, Kirby, Wally, etc.).
Just as a general note so you guys aren't stuck for topics to talk about during Day 1 (and also for other reasons)... you may want to (and it is preferred that you) not speculate game mechanics publicly until the game starts. Patience young padawan!
The Crisis Committee of Unseen Forces is looking for some new recruits! In each dimension, not only will you need to vote for the lynch, but you will also need to vote for one of the persons of that dimension to become a member of the crisis committee. The fate of the lynches literally rests in your hands!
You’re Will Jefferson, and you’re aligned with the Interdimensional Alliance. You’re a renowned archaeologist and an expert on rare and unusual items. Such knowledge is invaluable while exploring other dimensions.
You will begin the game on Dimension Earth.
Active Ability: Bronze Lance
Once per game, during the Night Phase, you may PM the hosts the name of another player. If that player would be killed during that Night Phase, that player will not be killed, as you fended off their attempted killer.
Active Ability: Ancient Transporter
Once per game, during the Night Phase, you may PM the hosts the name of a player. That player will be transported to the opposite dimension to the one they are in.
Active Ability: Mesmerising Stone
Once per game, during the Night Phase, you may PM the hosts the names of two players. The first player will be mesmerised and forced to target the second player with any Abilities they may use.
Active Ability: Crown That Sometimes Tells You If He’s A Bad Guy Or Not
Once per game, during the Night Phase, you may PM the hosts the name of a player. You will use the mysterious crown to discern that player’s alignment. However, this particular relic has Forget-Who-That-Person-Is Complex and thus has a 53% chance of getting things wrong (this figure may fluctuate).
Active Ability: Sceptre of Freezing
Once per game, during the Night Phase, you may PM the hosts the name of a player. You will freeze that player, preventing them from using any actions that Night.
Spacetime Warp: Inheritance
[UNLOCKED]
Your rare and unusual hobby has its dangers that you know well of, so you have prepared. By the start of the next Night Phase after your death, you MUST PM the hosts the name of a player. If you have any unused Active Abilities, that player will gain those Abilities.
Spacetime Warp: Underground Messenger
[UNLOCKED]
Someone has to link and organise the dead, so it may as well be the first of the alliance to die. After your death, you will be able to send as many PMs as you like to each dead player, and each a dead player may send as many PMs as they like back to you.
Win Condition: To eliminate all threats to the Interdimensional Alliance.