What Decks Will Win Cities/Cities Discussion

What deck will win the most Cities?


  • Total voters
    73
My question is how can you possibly manage {W}, {R}, {L}, {G}, {F}, and {M} energies? Even with four energy search and rainbows, it's nearly impossible. That's a ridiculous amount of energy! Not to mention DCE's, Rescues, Sp. Metals (if you decide to run them), and whatever else one would put in that deck.
 
That deck DOES NOT run all those energy. Dragons are for outrage and Rainbow energy is your bestfriend.
 
How do you plan to use Terrakion, Cobalion, Virizion, and perhaps charging up one or two Dragons using just Rainbow which, by the way, can not be gotten back after attached? IMO, any person with an inkling of strategy could easily beat it.
 
Hahahahaha, beach make me laugh a lot. Its an amazibg deck that has won 2 cities in masters here(one of those the T2 was both 6 corners). You need to be an amazing player to do well with it though.
 
alexmf2 said:
How do you plan to use Terrakion, Cobalion, Virizion, and perhaps charging up one or two Dragons using just Rainbow which, by the way, can not be gotten back after attached? IMO, any person with an inkling of strategy could easily beat it.

Hmm.... Could never just Catcher and KO anything that has a type advantage.... Or anything being charged with energy..... These seem like they would be self-evident. Of course, I've been wrong before and I'll be wrong again. I just really don't think this is one of those times. :rolleyes:
 
Yeah, you could never Catcher and KO anything that has a type advantage if your opponent is half smart and doesn't put enough damage on the active to KO. Because your damage is capped at 80 if you don't waste 2 Rainbows to charge a Dragon, if your opponent doesn't damage you you can't do anything.
 
^I'm not quite sure what you mean by this, but you don't have to Outrage to KO Catchered stuff. Virizion is a great early-game attacker, and it's honestly the single most important card in the deck. Terrakion is a great mid-game attacker. Catchering stuff with a type advantage isn't important, as long as you're catchering weak stuff.

You use Shaymin to try to keep the energy you have in play in play as long as possible, so three energy can last you for 2-3 prizes.

I stand by the deck being pretty gimmicky, but it's almost impossible for Magnezone to get six three-energy Lost Burns, and Thunderus/Yanmega/Zekrom aren't powerful enough to take enough early-game prizes, especially if they save Terrakions for late-game. It's also okay against Chandelure, since they can't Jirachi you. It struggles against dragons and Reuniclus, though.
 
Back
Top