Bolt the Cat said:
catutie said:
Hmmmm lets think, you use a psychic/fire attack on a grass/dark pokemon
I would believe the ineffective and super effective would cancel out and it would do neutral damage.
Double STAB would be too powerful and OHKO's would be too rampant
Nope, immunities don't "cancel out", they're x0. So a Grass/Dark type would be immune to any pure or part Psychic attack.
Multitype moves would be way too imbalanced, especially for certain combos. Like if you used a Psychic/Flying move on a Fighting type, that particular move could pretty much wreck any pure Fighting type or Fighting type that doesn't resist one of the two types. Even worse, if that second type is also weak to Psychic or Flying like Grass/Fighting or Poison/Fighting, you're looking at a x8 weakness, and very few Pokemon could survive that. Sorry, but that just ruins the balance of this game.
If the attack is essentially half Psy and half Flying, its just logical to make the weakness/resistance modifiers halved too.
Psy/Fly --> Grass/Fight = 2*0.5 + 4*0.5 = 3x
But then you have to opposite... those attacks would be good only in special cases, and therefore a waste of moveslot.
Unless there was some added incentive like a dual STAB for the right pokemon, but it still sounds gimmicky.
I think the issue of huge weaknesses shoud be addressed seperately somehow though, because its currently too painful to have quadruple weaknesses...
Take Aggron for example... Steel/Rock, its supposed to be freakin sturdy as hell, and even has the stats for that. But unfortunately, these types happen to share 2 of devastating weaknesses, resulting in Aggron dying to any Fight or Ground (which are 2 of the most popular offensive move types), no matter how hard you invest in its defense, simply because 4x.
Same goes for dual types who suffer from the same cause, like Rock&Ground.
So Id first try to lower that down.
Personally, Id make a defending Pokemons secondary type count only half as much.
So Earthquake -> Steel/Rock = 2*1 + 2*0.5 = 3x
which lowers all those nasty quad weaknesses down a bit, to triple.
Not sure how secondary type immunities would work though. Probably still 0x.