Blob55 said:
I really don't want Froakie to end up a Water/Fighting type, because then it'll end up like Empoleon (sucking against the fire starter of that gens secondary type), which is why I would like it to be Water/Dark type more.
Why is that so important though? (I've been wondering why it matters at all for a long time tbh)
I mean, something like this just shows up all the time when new starters are discussed/speculated. Usually people want the starters extra types to be only strong against the starter that they are meant to be strong against already, or they want all of them having secondary types that go the other way around.
Surely its not because the situation is common where starters are facing each other, apart from the ingame rival, which tends to have the starter strong against the players exactly to make you use more than just your starter.
And when they happen outside of that, they're not the same gen most of the time anyway (or heck they're the same starter type ala Charizard vs Infernape).
So I assume its all about it feeling "nice" in a conceptual sense when looked at as a set?
But to me that sounds forced. I wouldn't want them to ditch great designs for the sake of getting the types "right" for example. If they get fitting types that seem to form a triangle by coincidence more or less, that's cool.
Also, looking at it practically, STAB moves are never the only options for offense.
So, for example Water starters have been capable of learning Ice moves for more than a decade, obliberating Grass starters if need be...so it isn't the deciding factor in battles either.