PikachewTofu said:I think making a dark deck with Sneasel/Weavile may be good. In fact, I have most of the cards for it (besides Houndoom and Houndoom Prime, duh ) With Tyrannitar Prime, Sableye, Spiritomb, Weavile/Sneasel, Skuntank, and Houndoom Prime. That's a lot of Pokemon, but I know I (and even Rikko145) can pull something good off with this card. Espeon and eeveelution decks aren't even that good, IMO. And Vileplume just sucks. Might as well have Spiritomb, which you can fit into this dark deck. You people need some creativity.
It's a deal! We might make a nice rogue deck! I'm excited now!Rikko145 said:Yeah! Tell ya' what, after the 14th, how about we start making one over PM?
Vulpix Yolk said:It would need to be used along these lines, Weavile memory berry, way too many special darks and defenders (if they are getting released). Also lots of Sableyes and as much lock stuff as possible, Mespirit, maybe Vileplume? Let loose Giritina?
PikachewTofu said:It's a deal! We might make a nice rogue deck! I'm excited now!
Vulpix Yolk said:It would need to be used along these lines, Weavile memory berry, way too many special darks and defenders (if they are getting released). Also lots of Sableyes and as much lock stuff as possible, Mespirit, maybe Vileplume? Let loose Giritina?
Memory Berry isn't a half bad idea. Never thought of it. Defenders are coming out in Undaunted.
PikachewTofu said:I think making a dark deck with Sneasel/Weavile may be good. In fact, I have most of the cards for it (besides Houndoom and Houndoom Prime, duh ) With Tyrannitar Prime, Sableye, Spiritomb, Weavile/Sneasel, Skuntank, and Houndoom Prime. That's a lot of Pokemon, but I know I (and even Rikko145) can pull something good off with this card. Espeon and eeveelution decks aren't even that good, IMO. And Vileplume just sucks. Might as well have Spiritomb, which you can fit into this dark deck. You people need some creativity.
Rikko145 said:Yes, I was just thinking that myself. Perhaps the engine could utilize Staraptor FB Lv.X (with a bench shield).
supersonic711 said:Vileplume works from the bench and doesn't have the meager HP problem Spiritomb (and the beauty of it is you can run it WITH Spiritomb to hold the trainer lock the whole game) has and will drastically slow down SP decks which will reduce them to top decking. Nothing in Luxchomp can OHKO it, so I would beg to differ how it "sucks". Before you peg me off as a uncreative metagamer, I have already proxied up a Houndoom/Weavile deck I am going to test at my prerelease after the tourny. But that does not change the fact Vileplume is a really good card for slowing your opponent down especially if they run SP.
Not saying my list is the word or anything but when I tried Staraptor FB X in the deck I found it really hard getting him active and back on the bench, I had the same idea with Giratina X but again, hard to get in-and-out. The memory berry on Weavile doesn't sound like a bad idea though.Rikko145 said:Yes, I was just thinking that myself. Perhaps the engine could utilize Staraptor FB Lv.X (with a bench shield).
Rikko145 said:All you have to do is Warp Point/Warp Energy/Switch/anything that switches your active, level up, and free retreat back.
supersonic711 said:But you're running a deck that focuses on discarding your opponents hand (assuming your idea for the deck revolves around Weavile)which means you are probably going to be using Judge and Let Loose to dwindle your opponents hand, which means your hand is gonna be just as small as your opponents and there is no sure fire way to search out all the cards you listed when you get your Star X in hand. Another factor is space im having trouble filling in all the staple cards you will need to pull this deck off with consistency (4 BTS, 4 Sableye, 4 Special Dark, X Normal Darks, ect)
Tomorrow (my pre-release day), I'm testing my version, then over PM we can combine our versions, take things out, and make the final deck.Rikko145 said:Just give me a little time to tool around and test it. I'll get back to you.