RE: Your views on the Fairy type-distribution and the Fairy type Pokemon
are you actually implying people might use wigglytuff?
its stats are utter crap. base 45 defense and 50 special defense is absolute shit.
it could die to a single priority attack (special mention to bullet punch, now hitting it super effectively).
having fairy type isn't a huge amazing boost for wigglytuff, the only stat it has above 75 is hp (which doesnt have any good defenses to back it up).
it cant hit hard, nor can it survive much. it cant even outspeed anything, so it will just stay sucky.
i highly doubt, even with the fairy typing, this thing will see any play outside ru. people might use it uu occasionally, but it wouldn't stand a chance in ou whatsoever.
gardevoir im not sure about - it could stay ru, maybe go up to uu
Azumarill i can see getting more usage in play, especially if theres a decent powered physical fairy attack (if draining kiss is physical then that might be nice for it). however, i still cant see it making a huge impact on the metagame.
edit: Azumarill likely has its good physical Fairy move.
a new move was revealed in a trailer; Play Around.
it did more than 50% to a Haxorus from a Marill
I saw a calculation where it calculated that it would need at least 95bp to 2hko haxy; this took everything into account - marill's stab, huge power, etc.
unless this has variable damage, or is some stupid variation of foul play, then it looks good
also, you mentioned Sap Sipper. that ability, whilst handy to be rendered immune to a weakness, is not really that great on azumarill, who's attack isn't that great without huge power.
azumarill's potential moveset:
-waterfall
-ice punch
-physical fairy move
-superpower (you could use return but if you do then you should rethink everything you know about competetive battling, since that is absolute awful compared to fighting coverage)
notice anything?
a defensive jellicent can:
switch in on 3/4 moves, and draining kiss may not do that much damage anyway
burn azumarill (which severely cripples it), and it can use giga drain to a) hit azumarill for SE damage and b) restore its own hp.
im assuming this could be our resident ou fairy
none of these 3 will have a huge impact on the metagame.
Genius715 said:The first three Pokemon that we were introduced that were re-typed all are incredibly strong now. Jigglypuff looses its original weakness and becomes strong against it. Marill becomes much stronger and has weakness only to Electric, Poison, and Grass (which can be lost with Sap Sipper). Marill also has many resistances (Fire, Ice, Water, Fighting, Dark, Bug) plus an immunity to Dragon. And Gardevoir loses its double weakness to Bug and Dark.
These Pokemon and their evolutions are going to upset overall gameplay and strategy.
are you actually implying people might use wigglytuff?
its stats are utter crap. base 45 defense and 50 special defense is absolute shit.
it could die to a single priority attack (special mention to bullet punch, now hitting it super effectively).
having fairy type isn't a huge amazing boost for wigglytuff, the only stat it has above 75 is hp (which doesnt have any good defenses to back it up).
it cant hit hard, nor can it survive much. it cant even outspeed anything, so it will just stay sucky.
i highly doubt, even with the fairy typing, this thing will see any play outside ru. people might use it uu occasionally, but it wouldn't stand a chance in ou whatsoever.
gardevoir im not sure about - it could stay ru, maybe go up to uu
Azumarill i can see getting more usage in play, especially if theres a decent powered physical fairy attack (if draining kiss is physical then that might be nice for it). however, i still cant see it making a huge impact on the metagame.
edit: Azumarill likely has its good physical Fairy move.
a new move was revealed in a trailer; Play Around.
it did more than 50% to a Haxorus from a Marill
I saw a calculation where it calculated that it would need at least 95bp to 2hko haxy; this took everything into account - marill's stab, huge power, etc.
unless this has variable damage, or is some stupid variation of foul play, then it looks good
also, you mentioned Sap Sipper. that ability, whilst handy to be rendered immune to a weakness, is not really that great on azumarill, who's attack isn't that great without huge power.
azumarill's potential moveset:
-waterfall
-ice punch
-physical fairy move
-superpower (you could use return but if you do then you should rethink everything you know about competetive battling, since that is absolute awful compared to fighting coverage)
notice anything?
a defensive jellicent can:
switch in on 3/4 moves, and draining kiss may not do that much damage anyway
burn azumarill (which severely cripples it), and it can use giga drain to a) hit azumarill for SE damage and b) restore its own hp.
im assuming this could be our resident ou fairy
none of these 3 will have a huge impact on the metagame.