WATER
Steam Blast - 100
A blast of scorching steam is shot out at the opponent. Reduces accuracy.
Water Type
Aqua Arrow - 60
A narrow blast of water is shot out at the foe. Decreases special defense.
Water Type
Flash Flood - 55
The user suddenly released water at the opponent. Hits before a Pokemon can switch out, and does more damage.
Water Type
Downpour - N/A
The user waters down the opponent, resetting their stats.
Water Type
FIRE
Flame Dart - 50
Several fireballs are shot at the foe with incredible speed. Always strikes first.
Fire Type
NORMAL
Power Sprint - 80
Uses residual energy from the move used beforehand to attack in a powerful sprint at the opponent. Becomes the type of the move used before. May cause opponent to Flinch.
Normal type
ICE
Sleek Ice - N/A
User creates ice beneath their feet to increase their speed.
Ice Type
PSYCHIC
Nullify - N/A
The user concentrates and cancels the opponent's ability.
Psychic Type
DARK
Heartbreak - 40
The user breaks the opponent's heart by sending a wave of energy into the mind of the foe that creates the sad sensation. Does twice the damage if the foe is infatuated. Ends the effects, though.
Dark Type
ELECTRIC
Ion Pulse - 150
The user blasts out an electrically charged ball of energy at the foe. The user's special attack sharply falls.
GRASS
Solar Power - N/A
User harnesses the sun's energy to increase its attack.
Grass Type
GROUND
Landslide - 120
The user causes the ground to shift and hit the foe. The user cannot attack the next turn.
Clay Armor - N/A
User coats themselves in clay to increase their defense and special defense. Makes user resistant to electric attacks if not ground already.
FLYING
Tail Spin - N/A
The user spins in the air, increasing evasiveness.
Flying Type
Steam Blast - 100
A blast of scorching steam is shot out at the opponent. Reduces accuracy.
Water Type
Aqua Arrow - 60
A narrow blast of water is shot out at the foe. Decreases special defense.
Water Type
Flash Flood - 55
The user suddenly released water at the opponent. Hits before a Pokemon can switch out, and does more damage.
Water Type
Downpour - N/A
The user waters down the opponent, resetting their stats.
Water Type
FIRE
Flame Dart - 50
Several fireballs are shot at the foe with incredible speed. Always strikes first.
Fire Type
NORMAL
Power Sprint - 80
Uses residual energy from the move used beforehand to attack in a powerful sprint at the opponent. Becomes the type of the move used before. May cause opponent to Flinch.
Normal type
ICE
Sleek Ice - N/A
User creates ice beneath their feet to increase their speed.
Ice Type
PSYCHIC
Nullify - N/A
The user concentrates and cancels the opponent's ability.
Psychic Type
DARK
Heartbreak - 40
The user breaks the opponent's heart by sending a wave of energy into the mind of the foe that creates the sad sensation. Does twice the damage if the foe is infatuated. Ends the effects, though.
Dark Type
ELECTRIC
Ion Pulse - 150
The user blasts out an electrically charged ball of energy at the foe. The user's special attack sharply falls.
GRASS
Solar Power - N/A
User harnesses the sun's energy to increase its attack.
Grass Type
GROUND
Landslide - 120
The user causes the ground to shift and hit the foe. The user cannot attack the next turn.
Clay Armor - N/A
User coats themselves in clay to increase their defense and special defense. Makes user resistant to electric attacks if not ground already.
FLYING
Tail Spin - N/A
The user spins in the air, increasing evasiveness.
Flying Type