RE: What kinds of new moves would you like to see?
I posted this already in New ability thread since I wanted a new "jaw" skill to go with locked jaw ability. Locked jaw - bite your opponent with superior force, locking your jaws shut. Opponent can't switch or flee for one turn. Must use a different skill after using locked jaw. I don't know what typing it would be but thought it would be nifty to have a skill to keep from substituting in combat. I am unsure how competitive play works, but it could be useful I think.
I posted this already in New ability thread since I wanted a new "jaw" skill to go with locked jaw ability. Locked jaw - bite your opponent with superior force, locking your jaws shut. Opponent can't switch or flee for one turn. Must use a different skill after using locked jaw. I don't know what typing it would be but thought it would be nifty to have a skill to keep from substituting in combat. I am unsure how competitive play works, but it could be useful I think.
I really like these ideas, acid rain specifically. I would add it to also have a negative effect fairy types. Possibly reduce fairy type skills by a fair percentage, similar concept to drought you could say.Ghost King said:Haunt
Type: Ghost
Power: --
Accuracy: --
Move: Special
Effect: The Pokemon lets loose a curse on the field, when opponent pokemon enters the battle field they see there worst fear, takes damage.
PP: 20
Extortion
Type: ghost
Power: 100
Accuracy: 100
Move: Special
Effect: Hits all opponents, User distorts reality and pummels them with there imagination.
PP: 10
Acid Rain
Type: poison
Power: --
Accuracy: --
Move: Special
Effect: Field, user summons a poison rain, poison type Pokemon heal 10% hp per turn, and all Pokemon other than poison are badly poisoned, except steel. poison moves power are increased a little bit.
PP: 5
Trick or Treat
Type: Ghost
Power: 60
Accuracy: 100
Move: Special
Effect: always hit target, ignores and buffs opponents have, also steals money from trainer.
PP: 15