Teal said:Btw. the TCG just introduced Dragon-type in 2012.
The TCG only has about half as many types as the games, so it's less overwhelming.
Teal said:Btw. the TCG just introduced Dragon-type in 2012.
Not at all. The TCG doesn't work with too many types. Also, percentually the impact is twice as big because there are only half as many TCG types. (One type is more % of the whole.)Bolt the Cat said:Teal said:Btw. the TCG just introduced Dragon-type in 2012.
The TCG only has about half as many types as the games, so it's less overwhelming.
Bogleech said:The existing types already cover all possible bases.
The popular suggestion of robotic or electronic can already be expressed with combinations of electric, psychic and steel.
Heroic, angelic or "good" is already done just fine by other psychic types, fighting, normal, even potentially ghost (Shedinja's angel-like design, for instance)
Adding any more animal based types, like "reptile" or "fish," is just splitting hairs, there's no logical reason for it.
Geological types already cover prehistoric and archeological pokemon, with the addition of psychic for ancient mystical themes, and there's no real reason "being really old" would be a type.
Typeless might be interesting, with no strengths or weaknesses at all, though normal is close enough to that already. If they wanted to make ??? an official type I suppose they could call it Negative.
A lot of people want "zombie," which admittedly is a theme completely different from ghosts, but there's still no strong reason for zombie-like beings not to just be ghost/poison/dark combinations; parasect is already "undead," being based on fungi that kill and control insects. Garbodor is also a mass of rotten, nonliving material moving around.
Again, any combo of up to two types covers any concept you can think of perfectly.
Professer K said:Bogleech said:The existing types already cover all possible bases.
The popular suggestion of robotic or electronic can already be expressed with combinations of electric, psychic and steel.
Heroic, angelic or "good" is already done just fine by other psychic types, fighting, normal, even potentially ghost (Shedinja's angel-like design, for instance)
Adding any more animal based types, like "reptile" or "fish," is just splitting hairs, there's no logical reason for it.
Geological types already cover prehistoric and archeological pokemon, with the addition of psychic for ancient mystical themes, and there's no real reason "being really old" would be a type.
Typeless might be interesting, with no strengths or weaknesses at all, though normal is close enough to that already. If they wanted to make ??? an official type I suppose they could call it Negative.
A lot of people want "zombie," which admittedly is a theme completely different from ghosts, but there's still no strong reason for zombie-like beings not to just be ghost/poison/dark combinations; parasect is already "undead," being based on fungi that kill and control insects. Garbodor is also a mass of rotten, nonliving material moving around.
Again, any combo of up to two types covers any concept you can think of perfectly.
I only agree with you on the robotic or electronic, "reptile" or "fish", and Geological/Ancient types (also covered by rock types). However there is a misconception that people are having about Heroic/Angelic/"good" or light. Lets start with heroic and "good". When you think of fighting it doesn't necessarily mean that they are fighting for justice. If you look at most of the fighting pokemon you would think that they are martial artist long before thinking that they were "good". look at Scraggy and Scrafty. they are dark fighting types. what are we suppose to think of them as? "good" pokemon that were corrupted? No they are suppose to be hoodlum/gangsters. Now for angelic. Angles are not ghost they are spirits. (A ghost is a personality or a piece of a personality of someone who has passed that is left behind because there is something that is keeping them here. There are many possible reasons of why they would stay behind and Spirits are different from ghosts because they are not bound to this earth. Spirits are actually the passed on personalities of a living person. Spirits will come back for a time. They can come back for many reasons, but the most common is to tell a loved one a message or to help a loved one cross over. There have been many accounts from people of a loved one coming back to warn of impending danger, or simply to just let the loved one know that they are okay and happy. There is also a belief that they will come back to comfort a loved one who is dyeing and make the transition of death a little easier on them. Most spirits will return to where they came from after they have done what they came to do.) Also ghost tend to be evil while spirits are good. And lastly light type. In JP they could just call it "good". Light is the opposite of Dark just like good is the opposite of evil. One can't exist with out the other. they are two sides of the same coin. Every single pokemon that is a pure dark type is only weak to fighting and bug (which doesn't make sense). Why is this? It is probably because GF didn't have anything else at the time so they just made it up. Dark need a weakness or else it would be to OP. Light type would make since because it is what fights for good where as dark is what fights for evil.
Pokemon Trainer Dark said:Honestly in my opinion, the type could use a nice even number like twenty, and not Seventeen, that way they could balance out the types completely to where it'd have equal on all factors, otherwise it'll not be balanced. Least one more type could be used to make it eighteen, and allow us to have a chance at being perfectly rounded out, least possibly rounded out. If GameFreak makes another type, and has it still neutral against rock, that wouldn't round out anything to be honest, but if there was three new one's added, lets just say...How about Light, Sound, and Cosmic for examples. Let's say Light and Sound are weak against rock, but Cosmic is immuned, that certainly would round it out a bit more, of course with those three having their own types that they are weak against, and the types that resist them.
Pokemon Trainer Dark said:So just because Normal is the basic type you're going to say that awesomeness is ruined? Honestly it still doesn't count as an Even number, you could also put a type around Normal in that chart, or three types covering around Normal, to make it stay the same, One, Two, Or three types, heck, even four could be used to make that chart look the same.